Simulator Basics part 2: Electric Boogaloo (Mar 21-30)
Comments
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Also because people have access to their full rosters means that the event is easier for a lot of people, especially with access to healers.
This will cause the scaling to increase exponentially compared to the heroic juggs event.
Scaling seems to function a lot better without healers, but with them, it just ruins the scaling.0 -
Narkon wrote:Since playing close to the end gives more points, I hope they change the end time for half the subs to a more convenient time for EU players. If not, then getting even a top 10 will be almost impossible. Unless, of course someone can stay up until 4-6 am.0
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It would be nice if the community scaling held off at least until after you had done each node once. IceIX, any chance we can implement that?0
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Rajjeq wrote:It would be nice if the community scaling held off at least until after you had done each node once. IceIX, any chance we can implement that?
Well, it only seems fair to me not to. I mean, rubberbanding gets the point gain up to 10x. You want that? Then you need to battle a bit harder of those that got much less points from that node. It balances by itself really.0 -
Narkon wrote:Since playing close to the end gives more points, I hope they change the end time for half the subs to a more convenient time for EU players. If not, then getting even a top 10 will be almost impossible. Unless, of course someone can stay up until 4-6 am.0
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Il Palazzo wrote:Rajjeq wrote:It would be nice if the community scaling held off at least until after you had done each node once. IceIX, any chance we can implement that?
Well, it only seems fair to me not to. I mean, rubberbanding gets the point gain up to 10x. You want that? Then you need to battle a bit harder of those that got much less points from that node. It balances by itself really.0 -
Badlands wrote:Narkon wrote:Since playing close to the end gives more points, I hope they change the end time for half the subs to a more convenient time for EU players. If not, then getting even a top 10 will be almost impossible. Unless, of course someone can stay up until 4-6 am.
There is no spare time in the event if all 4 subs are 2.5 days. Anyhow with the subs being this long half will finish 4-6am and half 4-6pm in the EU0 -
pandaberry6 wrote:Emeryt wrote:Nah, I find it easier to go to sleep at midnight and wake up at 4am.
I like the size of your sig. Still looks cool and isn't as big.
Yeah, we got some feedback from people to make it smaller. So here it is . Hopefully the rest of the Alliances will follow shortly (and they probably will, as we always lead the way - we were first to introduce Alliance logo) .0 -
Emeryt wrote:Narkon wrote:Since playing close to the end gives more points, I hope they change the end time for half the subs to a more convenient time for EU players. If not, then getting even a top 10 will be almost impossible. Unless, of course someone can stay up until 4-6 am.
This is what I plan to do. Of course, I might just wake up at 4am, say screw it, and go back to sleep.0 -
WolfmanX25 wrote:Emeryt wrote:Narkon wrote:Since playing close to the end gives more points, I hope they change the end time for half the subs to a more convenient time for EU players. If not, then getting even a top 10 will be almost impossible. Unless, of course someone can stay up until 4-6 am.
This is what I plan to do. Of course, I might just wake up at 4am, say screw it, and go back to sleep.0 -
Maybe go see a doctor if your newborn grinds for two hours nightly.0
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We're just a step across the last refresh threshold and I am already dropping rapidly from first.
It's almost as if most players don't read the forums or care about strategy.0 -
I wonder if the level gonna reset.... after this sub event.0
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Eddiemon wrote:We're just a step across the last refresh threshold and I am already dropping rapidly from first.
It's almost as if most players don't read the forums or care about strategy.
I do sometimes wonder about just how small the percentage of the playerbase that tries to play somewhat optimally is. I suspect it's at best...a hundred players? Of 100K? Eesh.0 -
Nemek wrote:Eddiemon wrote:We're just a step across the last refresh threshold and I am already dropping rapidly from first.
It's almost as if most players don't read the forums or care about strategy.
I do sometimes wonder about just how small the percentage of the playerbase that tries to play somewhat optimally is. I suspect it's at best...a hundred players? Of 100K? Eesh.0 -
Emeryt wrote:Nemek wrote:Eddiemon wrote:We're just a step across the last refresh threshold and I am already dropping rapidly from first.
It's almost as if most players don't read the forums or care about strategy.
I do sometimes wonder about just how small the percentage of the playerbase that tries to play somewhat optimally is. I suspect it's at best...a hundred players? Of 100K? Eesh.
If it's over 1% I'll max out Bagman before putting any more iso in to another character.0 -
I was keeping track of stats yesterday and by the time I hit the no rubbeband area I exhausted half of the available points in my hard bracket and was 800 ahead of #2, which is a very comfortable lead at that point given the base mission values in that bracket is 50-170 and whoever is #2 obviously also exhausted most of his high point missions, and I started around 20th in my sub bracket so it's not like I started out way behind.
Therefore there's really not much point to try to time the system because the overall sub bracket leader is generally so far ahead of everyone, that person almost never changes when you go to the end and as long as that guy does not change, the timing of the rest of the players do not matter because all rubberbanding is based on that guy's score. Sure, you probably don't want to play at the earliest time possible (whoever is overall sub bracket leader probably hasn't had time to play yet), but it's not like that guy really has to worry about people catching up to him so he's got no reason to wait until the end.0
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