Devs - Seasons Past infinite loop
Comments
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While fixing season's past can you fix the random freezing.
Lost two games now due to this in this event. Seems to be when you have a full hand with it casted first.
My last two freezes after casting the card:
https://imgur.com/jyKAEG4
https://imgur.com/gxhUHso
Edit: ok not six cards just random coz I just got this one in QB:
https://imgur.com/hEHstG10 -
Could you also fix the bug what choosing "not now" still casts the card?0
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Suggestions for nerfing Harness the Storm (if at all necessary):
1. Whenever you cast a Spell, you lose 1 mana, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems.
Doesn't affect the normal use much but makes it such that you can only chain spells if you got a free match/cascade after casting the last spell or if you got a massive cascade filling up more than one spell.
2. Whenever you cast a Spell, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems prioritizing your Planeswalker's color.
**** your mana gain in a long chain. Runs a higher risk of destroying Harness the Storm itself in a long chain. Also has a side effect of complementing Delirium cards.0 -
span_argoman wrote:Suggestions for nerfing Harness the Storm (if at all necessary):
1. Whenever you cast a Spell, you lose 1 mana, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems.
Doesn't affect the normal use much but makes it such that you can only chain spells if you got a free match/cascade after casting the last spell or if you got a massive cascade filling up more than one spell.
Probably not enough. A number of other cards combo very well with Harness the Storm which would make up for this. I'm not allowed to name them myself, but if someone else does, then we could talk openly about them.span_argoman wrote:2. Whenever you cast a Spell, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems prioritizing your Planeswalker's color.
**** your mana gain in a long chain. Runs a higher risk of destroying Harness the Storm itself in a long chain. Also has a side effect of complementing Delirium cards.
Too much, IMO. Harness's loops of spells are one thing, but it's power to recur spells is what's putting it in Tier 1 right now; A string of Demolishes will let you beat a Kiora with her endless mana supports and Prism Arrays... and they are endless. Nerfing Harness this much reduces the viable number of Tier 1 decks in the metagame.0 -
shteev wrote:span_argoman wrote:Suggestions for nerfing Harness the Storm (if at all necessary):
1. Whenever you cast a Spell, you lose 1 mana, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems.
Doesn't affect the normal use much but makes it such that you can only chain spells if you got a free match/cascade after casting the last spell or if you got a massive cascade filling up more than one spell.
Probably not enough. A number of other cards combo very well with Harness the Storm which would make up for this. I'm not allowed to name them myself, but if someone else does, then we could talk openly about them.shteev wrote:span_argoman wrote:2. Whenever you cast a Spell, Return the Spell at the bottom of your Graveyard to your hand then Destroy 3 gems prioritizing your Planeswalker's color.
**** your mana gain in a long chain. Runs a higher risk of destroying Harness the Storm itself in a long chain. Also has a side effect of complementing Delirium cards.
Too much, IMO. Harness's loops of spells are one thing, but it's power to recur spells is what's putting it in Tier 1 right now; A string of Demolishes will let you beat a Kiora with her endless mana supports and Prism Arrays... and they are endless. Nerfing Harness this much reduces the viable number of Tier 1 decks in the metagame.0 -
I dont get the problem here, harness doesnt give infinite loops, 5 cards if you are lucky....0
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There's a card that coverts two colors to void gems, I've seen that combo with harness over and over.0
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Buret0 wrote:There's a card that coverts two colors to void gems, I've seen that combo with harness over and over.0
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HomeRn wrote:Buret0 wrote:There's a card that coverts two colors to void gems, I've seen that combo with harness over and over.
Played over and over, it shakes the board up, makes void mana, causes cascades... it was the only time I've seen a fifteen cascade+ with Harness. I can't remember if anything else was part of the combo.0 -
Got another idea for harness the storm, if it is needed.
Only destroy the gems if the spell costs (4? 5? 6?) Or more mana.0
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