Buret0 wrote: Just watched an infinite loop season's past suicide with my scab clan berserker. lol
ridfrenzy wrote: Alternatively you could have an effect like sphinx on cards brought back and have the mana increased by 3-4 for that turn to hinder the chaining. The Main issue is really the low cost spells people are using to create the loops.
shteev wrote: The devs just need to make up their minds whether they want casting loops or not. Blow up gems or add mana if you want loops... don't if you don't. You can't make cards which combo infinitely only a bit, or cards which are cool when players loop them but somehow not annoying when the AI does it.
Hibernum_JC wrote: The problem with loops is that it's fine if it loops like once or twice, but it's not fine if they loop 10+ times.
zaann85 wrote: OMG the crying never ends. Lets nerf this amazing card cause your bad. Scab clan berserker auto wins against this deck. Remember this is still a single player game. Stop making your hard earned cards worse!
Hibernum_JC wrote: shteev wrote: The devs just need to make up their minds whether they want casting loops or not. Blow up gems or add mana if you want loops... don't if you don't. You can't make cards which combo infinitely only a bit, or cards which are cool when players loop them but somehow not annoying when the AI does it. The problem with loops is that it's fine if it loops like once or twice, but it's not fine if they loop 10+ times. If you get a lucky loop once or twice, it's not the end of the world (hence why Harness the Storm isn't as bad as Seasons Past, because you are never guaranteed cascades and enough mana to loop infinitely, but Seasons Past gives you 20+ mana every time it's cast, so it's much more of an issue). I'm still unsure about Harness the Storm - the more I play with it, the more it's not too bad since the loops aren't infinite, the AI certainly isn't going to loop like crazy. The one change I have which is fine is that it'll return the spell after the gem destruction, so this way it can still loop if you have 3+ spells that you can loop if you're lucky, but it'll still tone it down a bit.
Plastic wrote: zaann85 wrote: OMG the crying never ends. Lets nerf this amazing card cause your bad. Scab clan berserker auto wins against this deck. Remember this is still a single player game. Stop making your hard earned cards worse! OK, so let's say people playing manage to get a skaab berserker out. Cool, infinite loop will kill AI. What about every other color? Tough ****? In any case, if a card can loop to the point a player is forced to wait an amount of time for one turn to end than the time it takes an average full match, there's a problem.
andrewvanmarle wrote: Plastic wrote: zaann85 wrote: OMG the crying never ends. Lets nerf this amazing card cause your bad. Scab clan berserker auto wins against this deck. Remember this is still a single player game. Stop making your hard earned cards worse! OK, so let's say people playing manage to get a skaab berserker out. Cool, infinite loop will kill AI. What about every other color? Tough ****? In any case, if a card can loop to the point a player is forced to wait an amount of time for one turn to end than the time it takes an average full match, there's a problem. Plastic, the problem is not about losing to a loop but waiting for it to play out. Nerfing cards that enable loops defeat their purpose. In my opinion it's a quality of life not a game balance problem. Maybe shortcutting animations after a certain amount of cards played would do the trick. Losing to the ai should never be a reason to nerf something