ClydeFrog76 wrote: I never have a spare 90 minutes to sit and exclusively play MPQ hardcore during the week, so I jump on at the beginning of a LR if I can, scoop up some easy ISO, and then leave a tanking team there for people to chew up. This means that when the next tournament rolls around that I actually care about, I have an easier time placing and don't have to fight a constant stream of max level mofos. If they got rid of health packs entirely, maybe I wouldn't feel the need to do this. But as it stands I'm going to use the system against itself for damn sure.
SteelBus wrote: So tanking means going into the LR and getting up to at least 100 then just losing from there (i.e. retreating)? And this gets you to face lower ranked teams in the next LR?
jozier wrote: A lot of multiplayer games attempt to match you against people of your same skill level.
ihearthawthats wrote: jozier wrote: You have global persistent mmr and a local mmr that's exclusive to each individual tourney.
jozier wrote: You have global persistent mmr and a local mmr that's exclusive to each individual tourney.
KaioShinDE wrote: ihearthawthats wrote: jozier wrote: You have global persistent mmr and a local mmr that's exclusive to each individual tourney. Source? For PvE sure, but for PvP I wasn't aware of such a thing as a local MMR. It wouldn't make much sense to have both (not that this game doesn't have its share of things that don't make sense, so I don't dismiss it as impossible, I'm sceptical though).
NotYou13 wrote: My team is in transition from 2* to 3* members, with a couple of max cover 3* characters over 100. This is a team I was just paired with in Divine Champions following my LR tanking. Their best character is a level 38 MStorm. I think I may have over tanked, but damn if that's not broken.
ihearthawthats wrote: To further expand upon it: Global mmr is a hidden value. Local mmr is just your score for each tourney. If you have 362 points, that's your local mmr; if you have 895, that's your local mmr.
vudu3 wrote: I thought this topic was going to be about how everyone uses Lightning Rounds to tank their MMR.
pasa_ wrote: ihearthawthats wrote: To further expand upon it: Global mmr is a hidden value. Local mmr is just your score for each tourney. If you have 362 points, that's your local mmr; if you have 895, that's your local mmr. For me the statement implied local being more than just the current score.
IceIX wrote: There's no way we could update the tie system before the end of Hulk. As to tanking to lower MMR: It doesn't do as much as it used to since we've been tweaking the algorithm to account for things like that. Basically, if you lose more often in a sudden fashion when you weren't losing like that before, it starts putting the brakes on your MMR losses. So while you would drop a little, you're not going to be hitting a free ride for much more than a few matchups before you recover the MMR you had before. Lightning rounds as well have a lesser effect on MMR than any other Tourney We'll continue to change around the matchmaking system as people figure out neat ways to sidestep our current methodologies. We don't consider it an exploit to do what players are doing, but it *is* gaming the system. Sort of like counting cards.
MarvelMan wrote: To borrow from IceIX: IceIX wrote: There's no way we could update the tie system before the end of Hulk. As to tanking to lower MMR: It doesn't do as much as it used to since we've been tweaking the algorithm to account for things like that. Basically, if you lose more often in a sudden fashion when you weren't losing like that before, it starts putting the brakes on your MMR losses. So while you would drop a little, you're not going to be hitting a free ride for much more than a few matchups before you recover the MMR you had before. Lightning rounds as well have a lesser effect on MMR than any other Tourney We'll continue to change around the matchmaking system as people figure out neat ways to sidestep our current methodologies. We don't consider it an exploit to do what players are doing, but it *is* gaming the system. Sort of like counting cards.
pasa_ wrote: MarvelMan wrote: To borrow from IceIX: IceIX wrote: There's no way we could update the tie system before the end of Hulk. As to tanking to lower MMR: It doesn't do as much as it used to since we've been tweaking the algorithm to account for things like that. Basically, if you lose more often in a sudden fashion when you weren't losing like that before, it starts putting the brakes on your MMR losses. So while you would drop a little, you're not going to be hitting a free ride for much more than a few matchups before you recover the MMR you had before. Lightning rounds as well have a lesser effect on MMR than any other Tourney We'll continue to change around the matchmaking system as people figure out neat ways to sidestep our current methodologies. We don't consider it an exploit to do what players are doing, but it *is* gaming the system. Sort of like counting cards. That's the one I was referring. IME if fails the reality test. By a large margin.