ihearthawthats wrote: bonerang wrote: ihearthawthats wrote: Imo best way to fix mmr is to remove it. No other game I've played I can think of uses it. Have you ever played a multiplayer game before? Name one. Btw, when I refer to "mmr" I specifically mean mpqs implementation of it. Of course there's matchmaking in mp games.
bonerang wrote: ihearthawthats wrote: Imo best way to fix mmr is to remove it. No other game I've played I can think of uses it. Have you ever played a multiplayer game before?
ihearthawthats wrote: Imo best way to fix mmr is to remove it. No other game I've played I can think of uses it.
jozier wrote: ihearthawthats wrote: bonerang wrote: ihearthawthats wrote: Imo best way to fix mmr is to remove it. No other game I've played I can think of uses it. Have you ever played a multiplayer game before? Name one. Btw, when I refer to "mmr" I specifically mean mpqs implementation of it. Of course there's matchmaking in mp games. A lot of multiplayer games attempt to match you against people of your same skill level.
doneskis wrote: only problem is, you are playing vs AI in this game and there is minimal “skill” required for this game.
Phantron wrote: doneskis wrote: only problem is, you are playing vs AI in this game and there is minimal “skill” required for this game. The AI has been better than the best human in virtually any form of competitive gaming since about 10 years ago. I think 10 years ago I read an article by an AI developer saying the hardest part about building an AI is to ensure you don't accidentally slap people too hard and hurt their feelings, and that you have to throw the game and let humans win without making it look too obvious. MPQ AI throws the game all the time too and judging by people's general view, it's doing a good job at not making it too obvious too.
AsianInvasion wrote: I haven't tanked in three months. I think it's a waste of time and you miss out on so much iso
akboyce wrote: The combination of seed teams and duration make the LRs feel almost DESIGNED for tanking. If you are ONLY farming the seed teams (which many people do) there is almost no reason not put a tank team in for the last fight.
AsianInvasion wrote: Tanking rubs me the wrong way. I don't mind others utilizing it, especially if they're still building towards a strong roster. But for those people with maxed out three stars tanking their way into two star territory, I consider that to be a pretty cowardly tactic and only exacerbates the problems with matchmaking. I'm perfectly content taking on all comers. What's the point of maxing out my characters if I'm just going to pick on mid-level teams below my weight class.
Phantron wrote: I don't think it's even possible for a high end 3* to tank your way to 2* because if that was possible then you'd never see the 2* on the top of brackets. I suppose there might be an advantage if you have a fully covered level 90 3* fighting level 85 2*s, versus 141 vs 141. Still, by the time you get into the 141s there's so much cheese around that the level of your opponent hardly matters.
doneskis wrote: Well the 2 star team has a tough time since 3 star teams are tanking and beating them down in LR by getting matched up with them. But you do see 2 star teams/some even with 2 1 star and a 2 star character in top 10 for the 2 day tourneys. Also benefit of tanking is less chance of retaliation which is what keeps most people from scoring high in pvp
wathombe wrote: Asian: I don't understand your ISO argument. Are you saying that someone who tanks a couple rounds of LR would otherwise be playing those particular rounds and raking in the ISO? I think that's very rarely the case. Usually, a player picks the 1-3 LR rounds that they will perform well in, and tanks the rest. Further, most people don't have the time to play 90 minutes out of every 120 for 48 straight hours, so why not grab the 50-pt rewards and tank the ones you're not playing?Phantron: I actually agree with you here. Frankly, I think the much larger factor in LR score disparity is the seed teams. Players who start playing quickly and immediately each round easily build a 250- to 300-point cushion in the first 30 minutes before they ever face an actual team.
Shadow wrote: ihearthawthats wrote: Imo best way to fix mmr is to remove it. No other game I've played I can think of uses it. There are games that use ELO though and it's essentially the same thing