PVE: Webbed Wonder (2016-08-22 to 2016-08-25)

2

Comments

  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    SnowcaTT wrote:
    I ran it straight from the top like usual S1, 4x every node (so that's all of the rewards in the wave nodes) and 6x in all trival nodes.

    That only gave ~13,000 points. I assume big waves points are upcoming...but I'm also not sure that a 3x clear would get you to progression for the second event in a row. I hope that is not a trend....

    Again: Sub 2 6x all trivial (and the hard maggia node that I could winfinite). 4x all wave nodes (all points possible) and all hard nodes. ~18,000 points - about 1.4x more than yesterday.

    If it was about 1.4x more again tomorrow, that would be ~25,000 and maybe I'll hit progression. Currently I'm at 32K through two subs - (54K progression) - I'm going to hit everything 4x + and unless points go up significantly I won't be hitting progression with that!


    Along with this, scaling seems to be tougher than usual. Last PVE I had max/buffed Iceman/HB (HB my highest level 4*). This PVE I have max/buffed XF/DPXF - scaling should be same? But last PVE nodes were ~350 (Essentials) and ~370 (final nodes) - this time they are 378 (essentials) and 393 (! Hello there huge Hood, yikes!).
  • Wjohnson992
    Wjohnson992 Posts: 175 Tile Toppler
    I guess this is the start of what will be finished by "fall". Progression is just set so high there is no hope of making it unless your a fully fledged champed 4* roster......that is how they plan to separate the players, by punishing people transitioning.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    I guess this is the start of what will be finished by "fall". Progression is just set so high there is no hope of making it unless your a fully fledged champed 4* roster......that is how they plan to separate the players, by punishing people transitioning.

    I wish they'd scale the 3* and 4* essentials - once you get into 4* land, even your champed/buffed 3*'s are just "tag-alongs" like the 2*'s always were. Sub 2 I can take in a level 300 Captain Marvel....vs three level 365's. I'm sure once you get into 5* land the champed/buffed 4*'s are just "tag-alongs" as well.

    My concern isn't that you need every character - I'm fine with progressions being more obtainable by those who have more characters and higher level characters (so my concern is the same as everyone - ISO to LEVEL those characters).

    My concern is they tried to make PVE more widely available by doing 24 hour subs - but initially had the progression set at three full clears. Four full clears (needed last PVE) seems excessive, and this one looks like even THAT won't be enough. Players don't like to grind and not get placement rewards - now you are forcing players to grind just to get progression rewards?!?
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    Something I haven't seen mentioned yet: while sub 1's points were mostly identical to the first run, sub 2's have increased over the initial run by a decent amount.

    Specifically, in the first run of Webbed Wonder, the first easy node was worth 100 points on day 1, and then 133 points on day 2, increasing by x1.33. In the current run, the sub 1's first easy node was also worth 100 points, but sub 2's first easy node is worth 150 points, an increase of x1.50.

    That seems to be consistent throughout today's sub. For instance, in the initial run, the 3* essential jumped from 400 to 532 on day 2 (x1.33), this time around, the 3* increased from 400 to 600 (x1.50).

    So it looks like there may be a fair amount more points to be had than initially speculated, especially if this trend continues into sub 3.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    SnowcaTT wrote:
    SnowcaTT wrote:
    I ran it straight from the top like usual S1, 4x every node (so that's all of the rewards in the wave nodes) and 6x in all trival nodes.

    That only gave ~13,000 points. I assume big waves points are upcoming...but I'm also not sure that a 3x clear would get you to progression for the second event in a row. I hope that is not a trend....

    Again: Sub 2 6x all trivial (and the hard maggia node that I could winfinite). 4x all wave nodes (all points possible) and all hard nodes. ~18,000 points - about 1.4x more than yesterday.

    If it was about 1.4x more again tomorrow, that would be ~25,000 and maybe I'll hit progression. Currently I'm at 32K through two subs - (54K progression) - I'm going to hit everything 4x + and unless points go up significantly I won't be hitting progression with that!


    Along with this, scaling seems to be tougher than usual. Last PVE I had max/buffed Iceman/HB (HB my highest level 4*). This PVE I have max/buffed XF/DPXF - scaling should be same? But last PVE nodes were ~350 (Essentials) and ~370 (final nodes) - this time they are 378 (essentials) and 393 (! Hello there huge Hood, yikes!).
    Sub 2 only has one survival node, sub 1 and 3 has two. Available points will go up.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Quebbster wrote:
    SnowcaTT wrote:
    ...playstyle = Sub1 13K, Sub2 18,000 points - about 1.4x more than yesterday.

    If it was about 1.4x more again tomorrow, that would be ~25,000 and maybe I'll hit progression.

    Sub 2 only has one survival node, sub 1 and 3 has two. Available points will go up.

    See Sluggo, I mentioned it in there icon_e_wink.gif Same basic math - if 1.33x more points each sub, progression sub 3 will give progression.

    I hope you are right Quebbster, but it certainly is reliant on the points continuing to go up - like you said, sub1 had two waves but had less points than sub2 which had only one wave.

    I still prefer the 3x clear = progression that the PVE's seemed to be, with my playstyle (4x everything 6x trivals) I was basically right near progression going into final day of three-day PVE's and didn't have to worry about the math.

    Outside of that I'd like the devs to outright say how many clears were required for progression before events begin. Can you imagine? All the folks wouldn't be in here wondering! All the math/sheets that folks are doing wouldn't be necessary!
  • deadtaco
    deadtaco Posts: 409 Mover and Shaker
    Sluggo wrote:
    For instance, in the initial run, the 3* essential jumped from 400 to 532 on day 2 (x1.33), this time around, the 3* increased from 400 to 600 (x1.50).

    So it looks like there may be a fair amount more points to be had than initially speculated, especially if this trend continues into sub 3.

    Interesting. Would you mind posting the scores for each of the main nodes? Don't bother with names, just a list of the score per node in order would be fine. I can update my stuff then. My time frame has not turned over yet.
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    deadtaco wrote:
    Interesting. Would you mind posting the scores for each of the main nodes?
    Yep! here's a list of sub 2 nodes in the current event (v/previous):

    Loaner: 300 (266)
    Easy 1: 150 (133)
    Easy 2: 240 (213)
    Easy 3: 693 (615)
    2* Ess: 555 (532)
    3* Ess: 600 (532)
    4* Ess: 645 (532)
    Hard 1: 375 (333)
    Hard 2: 465 (412)
    Hard 3: 555 (492)

    The standard initial clear total for sub 2 is 16026, about 1800 more than it would have been with the previous run's point values.
  • Mechahamster
    Mechahamster Posts: 237 Tile Toppler
    Jesus, the nodes on day 2 and the way they scale icon_mad.gif

    This is the least fun I've had in this game since forever. The stress of having to do all the nodes so many times to hit progression combined with their difficulty is turning me off playing.
  • deadtaco
    deadtaco Posts: 409 Mover and Shaker
    Cool thanks. Plugging those in it appears to add 1362 points for the day without Howard. If you have howard then that would mean an additional 452 points on top of the 2128 he used to provide (2580 total for 4 clears).

    That brings the extra points needed from grinds/optimals..etc. to 14682. I am sure that will change with tomorrows points as they will probably increase event more. If you don't mind, please post those as well when you have time.
  • Mechahamster
    Mechahamster Posts: 237 Tile Toppler
    I give up. 3 wipes in a row on the first one of Fisk + Hood + Muscle makes this event like banging your head against a brick wall of impossible progression.

    I guess this game isn't meant to be played by people without established rosters anymore? Tough luck, you jumped in too late?
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    It's strange how many aren't following the optimum strategy. Though perhaps real life is getting in the way. I'm in slice 5 and did my 4/2 clears at the beginning of the 1st sub, ended up 12th. Now, with 4.5 hours to go I'm back at about 90th. When I do the final clears my tortoise will leapfrog all these hares.

    :edit: dodgy grammar
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Moon Roach wrote:
    It's strange how many aren't following the optimum strategy. Though perhaps real life is getting in the way. I'm in slice 5 and did my 4/2 clears at the beginning of the 1st sub, ended up 12th. Now, with 4.5 hours to go I'm back at about 90th. When I do the final clears my tortoise will leapfrog all these hares.

    :edit: dodgy grammar
    There are those who prioritize other things than good PvE placement. Strange, I know.
  • Alsmir
    Alsmir Posts: 508 Critical Contributor
    Jesus, the nodes on day 2 and the way they scale icon_mad.gif

    This is the least fun I've had in this game since forever. The stress of having to do all the nodes so many times to hit progression combined with their difficulty is turning me off playing.

    You lost me there, buddy.

    I skipped last PvE, becasue I had no interest in Howard as a prize - that simple.
    Then I checked Webbed Wonder - Howard as required 4*, unusally high progression cap, wave nodes. Yup, another break from PvE for me. I'm not doing it, becasue it's not worth it.
    Moon Roach wrote:
    It's strange how many aren't following the optimum strategy. Though perhaps real life is getting in the way. I'm in slice 5 and did my 4/2 clears at the beginning of the 1st sub, ended up 12th. Now, with 4.5 hours to go I'm back at about 90th. When I do the final clears my tortoise will leapfrog all these hares.

    :edit: dodgy grammar

    Is it really that starange that people won't adjust their rl according to PvE event schedules?
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Alsmir wrote:
    Moon Roach wrote:
    It's strange how many aren't following the optimum strategy. Though perhaps real life is getting in the way. I'm in slice 5 and did my 4/2 clears at the beginning of the 1st sub, ended up 12th. Now, with 4.5 hours to go I'm back at about 90th. When I do the final clears my tortoise will leapfrog all these hares.

    :edit: dodgy grammar

    Is it really that starange that people won't adjust their rl according to PvE event schedules?

    Utterly incomprehensible. There should be a smiley there, but I can't decide which one, and don't have time because I have to play MPQ.
  • Thor82
    Thor82 Posts: 26 Just Dropped In
    Any ideas on how to beat Kingpin + Hood + Muscle . Exit, Stage right. I keep getting my @$$ handed to me.
  • DTStump
    DTStump Posts: 273 Mover and Shaker
    Available points are also up in the third sub. Here are the node values:

    Loaner node
    Dropping By 400
    Easy nodes
    HAMMER's Revenge 200
    Return Engagement 320
    Terrible Combo 440
    Hard nodes
    Kingpin of Slime 500
    Call Me, Maybe? 620
    Case Closed 2072
    Essentials
    2* Essential 740
    3* Essential 1680
    4* Essential 860

    EDIT: deleted statement which was probably not correct
  • METT-T dependent
    METT-T dependent Posts: 13 Just Dropped In
    Thor82 wrote:
    Any ideas on how to beat Kingpin + Hood + Muscle . Exit, Stage right. I keep getting my @$$ handed to me.
    3* cap/im40/electra (yes electra)
    Boost +2 R/Y
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    DTStump wrote:
    Available points are also up in the third sub. Here are the node values:

    Loaner node
    Dropping By 400
    Easy nodes
    HAMMER's Revenge 200
    Return Engagement 320
    Terrible Combo 440
    Hard nodes
    Kingpin of Slime 500
    Call Me, Maybe? 620
    Case Closed 2072
    Essentials
    2* Essential 740
    3* Essential 1680
    4* Essential 860

    EDIT: deleted statement which was probably not correct
    By my Count that means that starting all the timers nets you around 20,000 Points. Plan accordingly. I'll make sure to do a few extra laps in the second sub while it's open.
  • mckauhu
    mckauhu Posts: 740 Critical Contributor
    That Kingpin + Hood fight was indeed very hard! Ended up having almost all high level characters being downed so made it barely only 4 times