PVE: Webbed Wonder (2016-08-22 to 2016-08-25)

ZootSax
ZootSax Posts: 1,819 Chairperson of the Boards
Event Summary:
Webbed Wonder
Length of Event: 3 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): Swipe Left - Case Closed: howard_icon.pngblueflag.png
Other Notes:
There are Main nodes to open up the sub-events. These nodes are one time only nodes.


Event Details: (updated per this thread)
Sub 1
The Case of the Missing May (100)
Muscle, Thug, Thug
Walk in the Park
Just Our Luck (200)
Lieutenant, Venom, Soldier
Kick Butts, Eat Nuts (100)
Grenadier, Moonstone, Grenadier
Relay Race (373)
Wave 1: Moonstone and 5 Hammer Agents
Wave 2: 4 Dark Avengers
Spy Eating Contest (220)
Spy, Analyst, Spy
Shooting Gallery (250)
Bullseye, Yelena, Sentry
Pin the Tail on the Daken (310)
Lieutenant, Daken, Assasin
Participation Trophy (950)
Wave 1: Ares, Soldier, Moonstone
Wave 2: Grenadier, Soldier, Spy, Assasin, Pyro
Wave 3: Pyro, Pyro, Sentry
Essential: Legendary (430)
Grenadier, Grenadier, Lieutenenat
Essential: Rare (400)
Venom, Moonstone, Ares
Essential: Uncommon (370)
Spy, Sentry, Moonstone

Sub 2
Big Break (100)
Hitman, Muscle, Thug
Duck Be a Lady
Drama King (300)
Kingpin, Thug, Hitman
Front of House (150)
Muscle, Thug, Muscle
Method Acting (240)
Don, Hitman, Hitman
Ensemble Number (693)
Wave 1: The Hood, Hitman, Thug
Wave 2: Don, Muscle, Muscle
Wave 3: Bullseye (Classic) , Hitman, Hitman
Against Type (375)
The Hood, Thug, Bullseye (Classic)
Curtain Call (465)
Thug, Thug, Don
Exit, Stage Right (555)
Kingpin, Muscle, The Hood
Essential: Legendary (645)
Kingpin, Thug, Thug
Essential: Rare (600)
Bullseye (Classic), Don, Hitman
Essential: Uncommon (555)
Don, Muscle, Don

Sub 3
Knock Knock (100)
Carrier, Mutation, Carrier
Swipe Left
Dropping By (400)
Demolisher, Doctor Octopus, Mutation
H.A.M.M.E.R.'s Revenge (200)
Assasin, Moonstone, Carrier
Return Engagement (320)
Don, Mutation, Muscle
Terrible Combo (440)
The Hood, Lieutenant, Horror
Kingpin of Slime (500)
Kingpin, Venom (Dark Avengers), Demolisher
Call Me, Maybe? (620)
Doctor Octopus, Carrier, Carrier
Case Closed (2072)
Wave 1: Soldier, Analyst, Grenadier
Wave 2: Don, Hitman, Muscle
Wave 3: Horror, Carrier, Demolisher
Wave 4: Doctor Octopus, Moonstone, The Hood
Essential: Legendary (860)
Yelena, Sentry, Kingpin
Essential: Rare (1680)
Wave 1: Mutation, Mutation, Carrier
Wave 2: Demolisher, Carrier, Demolisher
Wave 3: Doctor Octopus, Horror, Horror
Essential: Uncommon (740)
Assasin, Horror, Hitman


Powered Up:
:star:star.pngstar.pngstar.png
howard_icon.png
wasp_icon.png
icon_peggycarter.png
icon_wolverine.png
icon_punisher.png
icon_deadpool.png

star.pngstar.pngstar.png
icon_caroldanvers.png
icon_gamora.png
icon_spiderman.png
icon_ironman.png
icon_doctordoom.png

star.pngstar.png
icon_thor.png
icon_blackwidow.png
icon_magneto.png

star.png
icon_venom.png
icon_hawkeye.png
Progression awards:
100: token_standard.png
500: 100 iso8big.png
1000: Rainbow Power Boost
1800: healthpackbig.png
3300: Rainbow Stockpile
5300: 140 iso8big.png
7500: star.pngstar.pngicon_thor.pngyellowflag.png
10000: 140 iso8big.png
13000: token_event.png
16000: 140 iso8big.png
19500: star.pngstar.pngicon_moonstone.pngpurpleflag.png
23000: 250 iso8big.png
27000: 25 heropointsbig.png
31000: 250 iso8big.png
35000: star.pngstar.pngstar.pngicon_caroldanvers.pngblackflag.png
37500: 500 iso8big.png
41000: 25 heropointsbig.png
45000: token_event.png
49500: 1000 iso8big.png
54000: 25 commandpointsbig.png

Placement rewards:
1: icon_drax.pngpurpleflag.png + rewards for 2-5
2-5: icon_drax.pngredflag.png + rewards for 6-10
6-10: icon_drax.pngblackflag.png + rewards for 11-20
11-20: icon_shehulk.pnggreenflag.pngredflag.pngblueflag.png , 1500 iso8big.png, 50 heropointsbig.png
21-50: icon_shehulk.pnggreenflag.pngredflag.pngblueflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_shehulk.pngredflag.pngblueflag.png , 1000 iso8big.png, 25 heropointsbig.png
101-200: icon_shehulk.pngblueflag.png , 500 iso8big.png, 25 heropointsbig.png
201-300: icon_wolverine.pnggreenflag.png , 500 iso8big.png
301-400: icon_wolverine.pnggreenflag.png , 250 iso8big.png
401-500: token_standard.png x 3, 250 iso8big.png
501-600: token_standard.png x 2, 250 iso8big.png
601-800: token_standard.png, 250 iso8big.png
801-1000: 250 iso8big.png

Alliance rewards:
1-2: icon_shehulk.pngblueflag.png , 2500 iso8big.png, 100 heropointsbig.png
3-10: icon_shehulk.pngblueflag.png , 2500 iso8big.png, 50 heropointsbig.png
11-25: icon_shehulk.pngblueflag.png , 1500 iso8big.png, 50 heropointsbig.png
26-50: icon_shehulk.pngblueflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_shehulk.pngblueflag.png , 500 iso8big.png, 25 heropointsbig.png
101-250: 500 iso8big.png, 25 heropointsbig.png
251-500: 250 iso8big.png, 25 heropointsbig.png
501-1000: 250 iso8big.png
1001-10000: 140 iso8big.png

Sub-Event Placement Rewards:
1-2: token_event.png x2, 1000 iso8big.png, 100 heropointsbig.png, 2 commandpointsbig.png
3-10: token_event.png , 1000 iso8big.png, 100 heropointsbig.png, 1 commandpointsbig.png
11-50: token_event.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: token_event.png , 1000 iso8big.png
101-200: token_event.png , 500 iso8big.png
201-300: token_event.png , 250 iso8big.png
301-400: token_heroic.png , 250 iso8big.png
401-500: token_standard.png x3, 250 iso8big.png
5ß1-600: token_standard.png x2, 250 iso8big.png
601-800: token_standard.png , 250 iso8big.png
801-900: 140 iso8big.png
901-1000: 70 iso8big.png

Alliance:
1-10: token_event.png , 250 iso8big.png
11-50: token_event.png , 100 iso8big.png
51-100: token_heroic.png , 100 iso8big.png
101-250: token_heroic.png ,70 iso8big.png
251-1000: token_standard.png x3, 70 iso8big.png
1001-2000: token_standard.png x2, 70 iso8big.png
2001-5000: token_standard.png , 70 iso8big.png
5001-10000: token_standard.png


Previous runs:
https://d3go.com/forums/viewtopic.php?f=20&t=42681&hilit=webbed+wonder
«13

Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Same points for the CP as last time, one less clear available.

    Hmm.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Bowgentle wrote:
    Same points for the CP as last time, one less clear available.

    Hmm.
    One less clear? Wasn't the last run done on the 8 hour clear system?
    I do remember giving up on the CP progression though, so will be interesting to see if I can hit it this time.

    I did a Quick calculation and 4 clears of each regular node and 2 clears of wach wave node (enough to get the timer running) is only good for about 48000 Points, so you need to grind a bit to hit the goal unless Points change. And they probably won't.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Quebbster wrote:
    Bowgentle wrote:
    Same points for the CP as last time, one less clear available.

    Hmm.
    One less clear? Wasn't the last run done on the 8 hour clear system?
    I do remember giving up on the CP progression though, so will be interesting to see if I can hit it this time.

    I did a Quick calculation and 4 clears of each regular node and 2 clears of wach wave node (enough to get the timer running) is only good for about 48000 Points, so you need to grind a bit to hit the goal unless Points change. And they probably won't.
    Doesn't really matter to me since I'm going for green checks in every PVE, but it's interesting to see an uptick in required clears for the CP progression now.

    3 clears was practically giving the CP away, so I wonder if the increase is intentional or a Howard specific thing.
    Time will tell.
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    For people concerned over the max progression target, some things to consider:

    1) 54k max progression for this run is the same as the last time.

    2) There are several high-scoring gauntlet/wave nodes during the event, which is where the big points come from.

    3) If the points for each node are worth the same as last time*, 4x clears for three days will give you just slightly over 54k.

    4) If you're missing Howard, 4x clears/day will get you to 48k, and a 5th clear with 12 hours recharge will get you to 54k. Or you can probably grind easy nodes on day 3 to make up some points, etc.

    *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.

    Overall, this seems pretty doable even if you're missing Howard.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    I ran it straight from the top like usual S1, 4x every node (so that's all of the rewards in the wave nodes) and 6x in all trival nodes.

    That only gave ~13,000 points. I assume big waves points are upcoming...but I'm also not sure that a 3x clear would get you to progression for the second event in a row. I hope that is not a trend....
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Sluggo wrote:
    For people concerned over the max progression target, some things to consider:

    1) 54k max progression for this run is the same as the last time.

    2) There are several high-scoring gauntlet/wave nodes during the event, which is where the big points come from.

    3) If the points for each node are worth the same as last time*, 4x clears for three days will give you just slightly over 54k.

    4) If you're missing Howard, 4x clears/day will get you to 48k, and a 5th clear with 12 hours recharge will get you to 54k. Or you can probably grind easy nodes on day 3 to make up some points, etc.

    *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.

    Overall, this seems pretty doable even if you're missing Howard.
    Keep in mind that wave nodes start their point deteriation after two playthroughs, not four. That takes a fair chunk of points off the table.
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    Quebbster wrote:
    Keep in mind that wave nodes start their point deteriation after two playthroughs, not four. That takes a fair chunk of points off the table.
    Good point, that might cost some points after the second clear. Although they could also increase the base points to make up for it as well. And I'm not going to complain about having to do survival nodes less. icon_e_smile.gif Hopefully max progression won't be that much of a stretch for most players.
  • alaeth
    alaeth Posts: 446 Mover and Shaker
    Was it intentional to leave a day gap between the close of the last event and this one? With the PVP season ending as well, I feel weird having noting to do.

    Log in... confirm I finished DDP... lock phone... (repeat x10)
  • deadtaco
    deadtaco Posts: 409 Mover and Shaker
    Sluggo wrote:

    *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.

    Overall, this seems pretty doable even if you're missing Howard.


    I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him)

    4pwqScm.png

    If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.

    EDIT - Found this description that shows the wave nodes and updated my sheet accordingly. It's actually worse now.
  • Cunneryn
    Cunneryn Posts: 112
    deadtaco wrote:
    Sluggo wrote:

    *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.

    Overall, this seems pretty doable even if you're missing Howard.


    I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him)

    4pwqScm.png

    If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.

    EDIT - Found this description that shows the wave nodes and updated my sheet accordingly. It's actually worse now.

    That's actually scary. I also don't own howard as i don't want to have useless chatacters that are impossible to get xover for on my roster.

    I'm actually wondering if i should just skip the event as the cps are most likely out of reach... and i just skip the last event because of the howard the duck reward...
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    deadtaco wrote:
    I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him). ... If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.
    I've been playing around with a new spreadsheet of my own that factors in recharge times for clears 5/6/7, and I think I agree with you: without Howard, 6 clears looks like it still might come up short of 54k, depending on how long you let the nodes recharge. It might require 7 clears of the easy nodes daily, and even then I don't know if that'll do it, depending on if/how the wave nodes and 2/4* essentials change in later subs.

    I'm not worried about myself, because I have Howard and expect I'll do ~64k for the event. But that will kind of suck if max progression is that tough for the duckless.
  • deadtaco
    deadtaco Posts: 409 Mover and Shaker
    Sluggo wrote:
    I've been playing around with a new spreadsheet of my own that factors in recharge times for clears 5/6/7, and I think I agree with you: without Howard, 6 clears looks like it still might come up short of 54k, depending on how long you let the nodes recharge. It might require 7 clears of the easy nodes daily, and even then I don't know if that'll do it, depending on if/how the wave nodes and 2/4* essentials change in later subs.

    I'm not worried about myself, because I have Howard and expect I'll do ~64k for the event. But that will kind of suck if max progression is that tough for the duckless.

    I had to miss out on the previous event due to travel, just played one node once each day. Maybe if I bail I on this I will get put into a newbie bracket next event.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    For those with the spreadsheets, if someone lacks Howard, but gets him in sub 3, is the CP progression reward attainable?
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    I don't know if these numbers are 100% correct, but I'll put them here as food for thought, and maybe someone else can verify (or correct, if necessary).

    Without Howard, day 1 adds up to 9546 before all the recharges kick in. If you allow for 12 hours of recharge, you can add on another 4231 with a 5th and 6th clear, for a total of 13777.

    Applying the same approach to subs 2 and 3, allowing 12 hours of recharge each day, I get the following totals:

    Day 1: 9546 (initial clears) + 4231 (clears 5+6) = 13777
    Day 2: 11750 + 4661 = 16411
    Day 3: 16226 + 7784 = 24010
    Total: 54198

    Of course, you could clear faster to allow more recharge time, or do 7th clears of the easy nodes for a few more points, and some of the values on days 2 and 3 will probably change change from the last event, so these numbers are by no means absolute. But I believe it's doable without Howard, just a lot more grindy than recent events.

    And to Moon Roach's question, if you pick up the Howard reward on day 3, that will only help, as that node should be over 600 points for each of the initial 4 clears.
  • Mechahamster
    Mechahamster Posts: 237 Tile Toppler
    Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.
    Only way to use CP to get Howard covers is to buy them for 120 CP a pop. Assuming you already have covers in that color, that is.
  • deadtaco
    deadtaco Posts: 409 Mover and Shaker
    Sluggo wrote:
    I don't know if these numbers are 100% correct, but I'll put them here as food for thought, and maybe someone else can verify (or correct, if necessary).

    Without Howard, day 1 adds up to 9546 before all the recharges kick in. If you allow for 12 hours of recharge, you can add on another 4231 with a 5th and 6th clear, for a total of 13777.

    Applying the same approach to subs 2 and 3, allowing 12 hours of recharge each day, I get the following totals:

    Day 1: 9546 (initial clears) + 4231 (clears 5+6) = 13777
    Day 2: 11750 + 4661 = 16411
    Day 3: 16226 + 7784 = 24010
    Total: 54198

    Of course, you could clear faster to allow more recharge time, or do 7th clears of the easy nodes for a few more points, and some of the values on days 2 and 3 will probably change change from the last event, so these numbers are by no means absolute. But I believe it's doable without Howard, just a lot more grindy than recent events.

    And to Moon Roach's question, if you pick up the Howard reward on day 3, that will only help, as that node should be over 600 points for each of the initial 4 clears.

    I have different values for initial clears, but I don't know what the 2* essential will be worth on the last 2 days, it will be less than what I have, which is the old value.

    As for clears 5+6, how do you get a value? Is that the optimal value? In the image of my spread sheet, you can see the two lines that say "3 clears only" and "3 clears + 3x end grind" - those are from the wonderful person who made the spread sheet initially. To get that grind value they multiplied 4.8 and the single clear value. I don't know how they got that value either.

    In any case, I can not play optimally both because my roster is not developed enough for really fast initial clears and due to RL time constraints. The new play-when-you-want model was working great for me up to this point.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    I'm glad I'm not the only one potentially boned by this obnoxiously high progression score...I cleared sub 1 enough to start timers on all nodes, and didn't touch it again, since that's been more then enough to reach the CP prize for the last several months. Cleared sub 2 to start the timers today and realized I'm never going to make it without grinding unless sub 3 is worth 2x or more the points of the first two. Heck, at this point, I'm unsure I can even make it WITH grinding since I left so many points on the table...

    Devs, mistakes happen. This event doesn't run often, and this is it's first go under the new system, and a LOT has changed. But the numbers are are clearly borked. I'm not asking for a handout here, but since zero word was given that this event would require more effort than the 2 dozen + that came before it, maybe strongly consider doing the math and finding the score that clearing each node until the timers start equals and awarding every player that reaches that score the 25 CP. I know I'm going to be royally kittyed if I can't hit the max prog because no one mentioned that grinding everything to dust was mandatory, because reasons. I imagine I won't be the only one...
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    tanis3303 wrote:
    I'm glad I'm not the only one potentially boned by this obnoxiously high progression score...I cleared sub 1 enough to start timers on all nodes, and didn't touch it again, since that's been more then enough to reach the CP prize for the last several months. Cleared sub 2 to start the timers today and realized I'm never going to make it without grinding unless sub 3 is worth 2x or more the points of the first two. Heck, at this point, I'm unsure I can even make it WITH grinding since I left so many points on the table...

    Devs, mistakes happen. This event doesn't run often, and this is it's first go under the new system, and a LOT has changed. But the numbers are are clearly borked. I'm not asking for a handout here, but since zero word was given that this event would require more effort than the 2 dozen + that came before it, maybe strongly consider doing the math and finding the score that clearing each node until the timers start equals and awarding every player that reaches that score the 25 CP. I know I'm going to be royally kittyed if I can't hit the max prog because no one mentioned that grinding everything to dust was mandatory, because reasons. I imagine I won't be the only one...
    The progression goal was set crazy high on the first run of Webbed Wonder too. I have no idea why.
  • Mechahamster
    Mechahamster Posts: 237 Tile Toppler
    Quebbster wrote:
    Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.
    Only way to use CP to get Howard covers is to buy them for 120 CP a pop. Assuming you already have covers in that color, that is.

    Next event has Drax as the 4* I assume. Now luckily I already have him, but if I didn't, how was I ever going to get him without a steady flow of CP?

    I don't mind if this is just for this event, but last event was also very tight, and I am concerned if they make having the 4* practically mandatory to reach progression a permanent deal, the 3>4* progression path will be even harder than it already is.