PVE: Webbed Wonder (2016-08-22 to 2016-08-25)
ZootSax
Posts: 1,819 Chairperson of the Boards
Event Summary:
Event Details: (updated per this thread)
Powered Up:
Progression awards:
Placement rewards:
Alliance rewards:
Sub-Event Placement Rewards:
Previous runs:
https://d3go.com/forums/viewtopic.php?f=20&t=42681&hilit=webbed+wonder
Webbed Wonder
Length of Event: 3 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): Swipe Left - Case Closed:
Other Notes:
There are Main nodes to open up the sub-events. These nodes are one time only nodes.
Length of Event: 3 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): Swipe Left - Case Closed:
Other Notes:
There are Main nodes to open up the sub-events. These nodes are one time only nodes.
Event Details: (updated per this thread)
Sub 1
The Case of the Missing May (100)
Muscle, Thug, Thug
Walk in the Park
Just Our Luck (200)
Lieutenant, Venom, Soldier
Kick Butts, Eat Nuts (100)
Grenadier, Moonstone, Grenadier
Relay Race (373)
Wave 1: Moonstone and 5 Hammer Agents
Wave 2: 4 Dark Avengers
Spy Eating Contest (220)
Spy, Analyst, Spy
Shooting Gallery (250)
Bullseye, Yelena, Sentry
Pin the Tail on the Daken (310)
Lieutenant, Daken, Assasin
Participation Trophy (950)
Wave 1: Ares, Soldier, Moonstone
Wave 2: Grenadier, Soldier, Spy, Assasin, Pyro
Wave 3: Pyro, Pyro, Sentry
Essential: Legendary (430)
Grenadier, Grenadier, Lieutenenat
Essential: Rare (400)
Venom, Moonstone, Ares
Essential: Uncommon (370)
Spy, Sentry, Moonstone
Sub 2
Big Break (100)
Hitman, Muscle, Thug
Duck Be a Lady
Drama King (300)
Kingpin, Thug, Hitman
Front of House (150)
Muscle, Thug, Muscle
Method Acting (240)
Don, Hitman, Hitman
Ensemble Number (693)
Wave 1: The Hood, Hitman, Thug
Wave 2: Don, Muscle, Muscle
Wave 3: Bullseye (Classic) , Hitman, Hitman
Against Type (375)
The Hood, Thug, Bullseye (Classic)
Curtain Call (465)
Thug, Thug, Don
Exit, Stage Right (555)
Kingpin, Muscle, The Hood
Essential: Legendary (645)
Kingpin, Thug, Thug
Essential: Rare (600)
Bullseye (Classic), Don, Hitman
Essential: Uncommon (555)
Don, Muscle, Don
Sub 3
Knock Knock (100)
Carrier, Mutation, Carrier
Swipe Left
Dropping By (400)
Demolisher, Doctor Octopus, Mutation
H.A.M.M.E.R.'s Revenge (200)
Assasin, Moonstone, Carrier
Return Engagement (320)
Don, Mutation, Muscle
Terrible Combo (440)
The Hood, Lieutenant, Horror
Kingpin of Slime (500)
Kingpin, Venom (Dark Avengers), Demolisher
Call Me, Maybe? (620)
Doctor Octopus, Carrier, Carrier
Case Closed (2072)
Wave 1: Soldier, Analyst, Grenadier
Wave 2: Don, Hitman, Muscle
Wave 3: Horror, Carrier, Demolisher
Wave 4: Doctor Octopus, Moonstone, The Hood
Essential: Legendary (860)
Yelena, Sentry, Kingpin
Essential: Rare (1680)
Wave 1: Mutation, Mutation, Carrier
Wave 2: Demolisher, Carrier, Demolisher
Wave 3: Doctor Octopus, Horror, Horror
Essential: Uncommon (740)
Assasin, Horror, Hitman
The Case of the Missing May (100)
Muscle, Thug, Thug
Walk in the Park
Just Our Luck (200)
Lieutenant, Venom, Soldier
Kick Butts, Eat Nuts (100)
Grenadier, Moonstone, Grenadier
Relay Race (373)
Wave 1: Moonstone and 5 Hammer Agents
Wave 2: 4 Dark Avengers
Spy Eating Contest (220)
Spy, Analyst, Spy
Shooting Gallery (250)
Bullseye, Yelena, Sentry
Pin the Tail on the Daken (310)
Lieutenant, Daken, Assasin
Participation Trophy (950)
Wave 1: Ares, Soldier, Moonstone
Wave 2: Grenadier, Soldier, Spy, Assasin, Pyro
Wave 3: Pyro, Pyro, Sentry
Essential: Legendary (430)
Grenadier, Grenadier, Lieutenenat
Essential: Rare (400)
Venom, Moonstone, Ares
Essential: Uncommon (370)
Spy, Sentry, Moonstone
Sub 2
Big Break (100)
Hitman, Muscle, Thug
Duck Be a Lady
Drama King (300)
Kingpin, Thug, Hitman
Front of House (150)
Muscle, Thug, Muscle
Method Acting (240)
Don, Hitman, Hitman
Ensemble Number (693)
Wave 1: The Hood, Hitman, Thug
Wave 2: Don, Muscle, Muscle
Wave 3: Bullseye (Classic) , Hitman, Hitman
Against Type (375)
The Hood, Thug, Bullseye (Classic)
Curtain Call (465)
Thug, Thug, Don
Exit, Stage Right (555)
Kingpin, Muscle, The Hood
Essential: Legendary (645)
Kingpin, Thug, Thug
Essential: Rare (600)
Bullseye (Classic), Don, Hitman
Essential: Uncommon (555)
Don, Muscle, Don
Sub 3
Knock Knock (100)
Carrier, Mutation, Carrier
Swipe Left
Dropping By (400)
Demolisher, Doctor Octopus, Mutation
H.A.M.M.E.R.'s Revenge (200)
Assasin, Moonstone, Carrier
Return Engagement (320)
Don, Mutation, Muscle
Terrible Combo (440)
The Hood, Lieutenant, Horror
Kingpin of Slime (500)
Kingpin, Venom (Dark Avengers), Demolisher
Call Me, Maybe? (620)
Doctor Octopus, Carrier, Carrier
Case Closed (2072)
Wave 1: Soldier, Analyst, Grenadier
Wave 2: Don, Hitman, Muscle
Wave 3: Horror, Carrier, Demolisher
Wave 4: Doctor Octopus, Moonstone, The Hood
Essential: Legendary (860)
Yelena, Sentry, Kingpin
Essential: Rare (1680)
Wave 1: Mutation, Mutation, Carrier
Wave 2: Demolisher, Carrier, Demolisher
Wave 3: Doctor Octopus, Horror, Horror
Essential: Uncommon (740)
Assasin, Horror, Hitman
Powered Up:
100:
500: 100
1000: Rainbow Power Boost
1800:
3300: Rainbow Stockpile
5300: 140
7500:
10000: 140
13000:
16000: 140
19500:
23000: 250
27000: 25
31000: 250
35000:
37500: 500
41000: 25
45000:
49500: 1000
54000: 25
500: 100
1000: Rainbow Power Boost
1800:
3300: Rainbow Stockpile
5300: 140
7500:
10000: 140
13000:
16000: 140
19500:
23000: 250
27000: 25
31000: 250
35000:
37500: 500
41000: 25
45000:
49500: 1000
54000: 25
Placement rewards:
1: + rewards for 2-5
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
Sub-Event Placement Rewards:
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance:
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance:
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
Previous runs:
https://d3go.com/forums/viewtopic.php?f=20&t=42681&hilit=webbed+wonder
0
Comments
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Same points for the CP as last time, one less clear available.
Hmm.0 -
Bowgentle wrote:Same points for the CP as last time, one less clear available.
Hmm.
I do remember giving up on the CP progression though, so will be interesting to see if I can hit it this time.
I did a Quick calculation and 4 clears of each regular node and 2 clears of wach wave node (enough to get the timer running) is only good for about 48000 Points, so you need to grind a bit to hit the goal unless Points change. And they probably won't.0 -
Quebbster wrote:Bowgentle wrote:Same points for the CP as last time, one less clear available.
Hmm.
I do remember giving up on the CP progression though, so will be interesting to see if I can hit it this time.
I did a Quick calculation and 4 clears of each regular node and 2 clears of wach wave node (enough to get the timer running) is only good for about 48000 Points, so you need to grind a bit to hit the goal unless Points change. And they probably won't.
3 clears was practically giving the CP away, so I wonder if the increase is intentional or a Howard specific thing.
Time will tell.0 -
For people concerned over the max progression target, some things to consider:
1) 54k max progression for this run is the same as the last time.
2) There are several high-scoring gauntlet/wave nodes during the event, which is where the big points come from.
3) If the points for each node are worth the same as last time*, 4x clears for three days will give you just slightly over 54k.
4) If you're missing Howard, 4x clears/day will get you to 48k, and a 5th clear with 12 hours recharge will get you to 54k. Or you can probably grind easy nodes on day 3 to make up some points, etc.
*I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.
Overall, this seems pretty doable even if you're missing Howard.0 -
I ran it straight from the top like usual S1, 4x every node (so that's all of the rewards in the wave nodes) and 6x in all trival nodes.
That only gave ~13,000 points. I assume big waves points are upcoming...but I'm also not sure that a 3x clear would get you to progression for the second event in a row. I hope that is not a trend....0 -
Sluggo wrote:For people concerned over the max progression target, some things to consider:
1) 54k max progression for this run is the same as the last time.
2) There are several high-scoring gauntlet/wave nodes during the event, which is where the big points come from.
3) If the points for each node are worth the same as last time*, 4x clears for three days will give you just slightly over 54k.
4) If you're missing Howard, 4x clears/day will get you to 48k, and a 5th clear with 12 hours recharge will get you to 54k. Or you can probably grind easy nodes on day 3 to make up some points, etc.
*I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.
Overall, this seems pretty doable even if you're missing Howard.0 -
Quebbster wrote:Keep in mind that wave nodes start their point deteriation after two playthroughs, not four. That takes a fair chunk of points off the table.0
-
Was it intentional to leave a day gap between the close of the last event and this one? With the PVP season ending as well, I feel weird having noting to do.
Log in... confirm I finished DDP... lock phone... (repeat x10)0 -
Sluggo wrote:
*I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.
Overall, this seems pretty doable even if you're missing Howard.
I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him)
If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.
EDIT - Found this description that shows the wave nodes and updated my sheet accordingly. It's actually worse now.0 -
deadtaco wrote:Sluggo wrote:
*I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event.
Overall, this seems pretty doable even if you're missing Howard.
I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him)
If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.
EDIT - Found this description that shows the wave nodes and updated my sheet accordingly. It's actually worse now.
That's actually scary. I also don't own howard as i don't want to have useless chatacters that are impossible to get xover for on my roster.
I'm actually wondering if i should just skip the event as the cps are most likely out of reach... and i just skip the last event because of the howard the duck reward...0 -
deadtaco wrote:I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him). ... If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.
I'm not worried about myself, because I have Howard and expect I'll do ~64k for the event. But that will kind of suck if max progression is that tough for the duckless.0 -
Sluggo wrote:I've been playing around with a new spreadsheet of my own that factors in recharge times for clears 5/6/7, and I think I agree with you: without Howard, 6 clears looks like it still might come up short of 54k, depending on how long you let the nodes recharge. It might require 7 clears of the easy nodes daily, and even then I don't know if that'll do it, depending on if/how the wave nodes and 2/4* essentials change in later subs.
I'm not worried about myself, because I have Howard and expect I'll do ~64k for the event. But that will kind of suck if max progression is that tough for the duckless.
I had to miss out on the previous event due to travel, just played one node once each day. Maybe if I bail I on this I will get put into a newbie bracket next event.0 -
For those with the spreadsheets, if someone lacks Howard, but gets him in sub 3, is the CP progression reward attainable?0
-
I don't know if these numbers are 100% correct, but I'll put them here as food for thought, and maybe someone else can verify (or correct, if necessary).
Without Howard, day 1 adds up to 9546 before all the recharges kick in. If you allow for 12 hours of recharge, you can add on another 4231 with a 5th and 6th clear, for a total of 13777.
Applying the same approach to subs 2 and 3, allowing 12 hours of recharge each day, I get the following totals:
Day 1: 9546 (initial clears) + 4231 (clears 5+6) = 13777
Day 2: 11750 + 4661 = 16411
Day 3: 16226 + 7784 = 24010
Total: 54198
Of course, you could clear faster to allow more recharge time, or do 7th clears of the easy nodes for a few more points, and some of the values on days 2 and 3 will probably change change from the last event, so these numbers are by no means absolute. But I believe it's doable without Howard, just a lot more grindy than recent events.
And to Moon Roach's question, if you pick up the Howard reward on day 3, that will only help, as that node should be over 600 points for each of the initial 4 clears.0 -
Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.0
-
Mechahamster wrote:Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.0
-
Sluggo wrote:I don't know if these numbers are 100% correct, but I'll put them here as food for thought, and maybe someone else can verify (or correct, if necessary).
Without Howard, day 1 adds up to 9546 before all the recharges kick in. If you allow for 12 hours of recharge, you can add on another 4231 with a 5th and 6th clear, for a total of 13777.
Applying the same approach to subs 2 and 3, allowing 12 hours of recharge each day, I get the following totals:
Day 1: 9546 (initial clears) + 4231 (clears 5+6) = 13777
Day 2: 11750 + 4661 = 16411
Day 3: 16226 + 7784 = 24010
Total: 54198
Of course, you could clear faster to allow more recharge time, or do 7th clears of the easy nodes for a few more points, and some of the values on days 2 and 3 will probably change change from the last event, so these numbers are by no means absolute. But I believe it's doable without Howard, just a lot more grindy than recent events.
And to Moon Roach's question, if you pick up the Howard reward on day 3, that will only help, as that node should be over 600 points for each of the initial 4 clears.
I have different values for initial clears, but I don't know what the 2* essential will be worth on the last 2 days, it will be less than what I have, which is the old value.
As for clears 5+6, how do you get a value? Is that the optimal value? In the image of my spread sheet, you can see the two lines that say "3 clears only" and "3 clears + 3x end grind" - those are from the wonderful person who made the spread sheet initially. To get that grind value they multiplied 4.8 and the single clear value. I don't know how they got that value either.
In any case, I can not play optimally both because my roster is not developed enough for really fast initial clears and due to RL time constraints. The new play-when-you-want model was working great for me up to this point.0 -
I'm glad I'm not the only one potentially boned by this obnoxiously high progression score...I cleared sub 1 enough to start timers on all nodes, and didn't touch it again, since that's been more then enough to reach the CP prize for the last several months. Cleared sub 2 to start the timers today and realized I'm never going to make it without grinding unless sub 3 is worth 2x or more the points of the first two. Heck, at this point, I'm unsure I can even make it WITH grinding since I left so many points on the table...
Devs, mistakes happen. This event doesn't run often, and this is it's first go under the new system, and a LOT has changed. But the numbers are are clearly borked. I'm not asking for a handout here, but since zero word was given that this event would require more effort than the 2 dozen + that came before it, maybe strongly consider doing the math and finding the score that clearing each node until the timers start equals and awarding every player that reaches that score the 25 CP. I know I'm going to be royally kittyed if I can't hit the max prog because no one mentioned that grinding everything to dust was mandatory, because reasons. I imagine I won't be the only one...0 -
tanis3303 wrote:I'm glad I'm not the only one potentially boned by this obnoxiously high progression score...I cleared sub 1 enough to start timers on all nodes, and didn't touch it again, since that's been more then enough to reach the CP prize for the last several months. Cleared sub 2 to start the timers today and realized I'm never going to make it without grinding unless sub 3 is worth 2x or more the points of the first two. Heck, at this point, I'm unsure I can even make it WITH grinding since I left so many points on the table...
Devs, mistakes happen. This event doesn't run often, and this is it's first go under the new system, and a LOT has changed. But the numbers are are clearly borked. I'm not asking for a handout here, but since zero word was given that this event would require more effort than the 2 dozen + that came before it, maybe strongly consider doing the math and finding the score that clearing each node until the timers start equals and awarding every player that reaches that score the 25 CP. I know I'm going to be royally kittyed if I can't hit the max prog because no one mentioned that grinding everything to dust was mandatory, because reasons. I imagine I won't be the only one...0 -
Quebbster wrote:Mechahamster wrote:Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.
Next event has Drax as the 4* I assume. Now luckily I already have him, but if I didn't, how was I ever going to get him without a steady flow of CP?
I don't mind if this is just for this event, but last event was also very tight, and I am concerned if they make having the 4* practically mandatory to reach progression a permanent deal, the 3>4* progression path will be even harder than it already is.0
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