Upcoming Feature: S.H.I.E.L.D. Rank & Clearance Levels!
Comments
-
Too vague. Will ignore until something actually happens.0
-
Ludaa wrote:What would even be rewarded retroactively?
Your SHIELD rank.All I'm reading is that our rank will be auto judged by roster/days played and that will give us clearance to different reward sets for the current events.
It doesn't actually say that. I'm assuming that also, but for all we know everyone is starting at rank 1 and will have to earn higher clearance through game play. Which is the wrong way to do it, but it's in the realm of possibility.0 -
Well, this is promising. "Late fall" seems like quite a while to wait, though....0
-
This sounds a little big like the newer "Color Mastery" system recently implemented in Magic:PQ: viewtopic.php?f=30&t=48090
The longer you've played, the better chance you get at better rewards (or something akin to that).
If it's heading in that direction then good.0 -
This is massive speculation, but if I were designing a tier system that allowed everybody to progress, but that allowed vets to progress faster, I'd have a system of rewards available at set points where a point is rewarded for each enemy level defeated.
For instance, in the top node of sub 1 Venom Heroic, I have to fight a level 314 Venom, 315 Loki, 315 Moonstone. Defeating that level will give me 314+315+315 = 944 points towards my Rank Progression.
This encourages people to upgrade their rosters as the higher the scaling, the more Rank Points received.
End of Speculation.0 -
OJSP wrote:Will this be awarded retroactively? Would our past performances count?
Not nearly enough information to make an authoritative guess, but this:Story and Versus Events will have S.H.I.E.L.D. Clearance Levels to provide different rewards and appropriate challenge for players of different S.H.I.E.L.D. Ranks.
almost makes it sound like there will be multiple nodes within a sub accessible only to players of particular S.H.I.E.L.D. ranks. Kind of like the 2-4* essentials?
And that suggests to me that the S.H.I.E.L.D. ranks may correspond fairly closely to 1*, 2*, 3*, etc, and that we'll see 4 or 5 nodes per sub with these increased rewards. If you're Rank 4, you'd have access to all, or nearly all, of those nodes to gain all of the rewards. If you're rank 3, you'd have access to the rank 1-3 nodes. The nodes would, presumably, scale in difficulty to reflect the improved roster strength.
Wildly irresponsible spitballing on my part given that it's extrapolating from a single sentence, but...that's what I got from it.0 -
So instead of 3 crit boosts, you get 6.0
-
FWIW, here's my speculation... MPQ already keeps track of your overall roster progress and determines the difficulty of enemies you see in PVE and opponents you see in PVP -- it's your MMR. I think the SHIELD Rank will be tied to your MMR. As you level up your roster, your MMR gets higher, and so will your SHIELD Rank. This would be relatively easy for them to implement, since it's just creating a visual representation of a number that's already being calculated for every player.
I then think that the "SHIELD Clearance Level" will be putting you into a different prize bracket for events, based on your SHIELD Rank. So there might be a Clearance Level 3, which is a typical 3-Star player, and they would earn more 3-star covers and the potential to win 4-star covers. And then a Clearance Level 4, which would be a typical 4-star player, and they would earn more 4-star covers and the potential to win more command points/legendary tokens. I'd expect (and hope) that each Clearance Level will have higher and higher ISO rewards as well, commensurate with the rank/level of player.
I don't think it will be a restructuring of events themselves, just the prizes you are able to earn from events (hopefully both progression and placement).0 -
Optimistic but it sounds like 4 star vets will be lumped into similar death brackets and placement is not going away any time soon.0
-
I'll just follow some sage wisdom I heard once: "Don't get happy."
From vaults to VIP, for about every feature the announced there have been players heralding the solution to all the game's problems were at hand. But, the changes usually end up being fairly unimpressive variations, while they need total metamorphosis. I'm not saying they won't fix thing. I'm just not going to believe things will be better until they actually have been for a while.0 -
Independent of the actual implementation, I'm excited that the infrastructure seems to have been put in place for varying rewards earned using a rubric other than (or rather, in addition to) leaderboards and progression points.
This sounds like it's going to be another knob that the developers can turn to tune reward distribution, and one that was needed. Hopefully this makes further changes, if needed, much easier to implement. That's much appreciated, and has me more hopeful for the future of MPQ than I've been in a long time. I'd like to be excited about using my roster again.0 -
I'm definitly intrigued, does prompt a lot of questions but one figures more details are forthcoming. 'Late fall' I would consider to be the November timeframe, so there's plenty of time to trickle out details and hopefully answer our questions, like how long do I keep hoarding LT and CP.
Thanks for the communication, plant those seeds of anticipation!!0 -
I have a feeling they took the uncharacteristic move (for them) to announce this so far in advance due to a declining player base. My alliance (top 100) had no problem keeping 20 people in it achieving top 100 every season with minimum PvP scores of 7500. Now, we are still top 100, but we have only 16 members that actually play, and just get random people with almost no points filling those empty spots left by members that quit after playing for over 2 years. You can't really catch up in this game, so new players are useless to old player alliances. As a result, once a few people in an alliance leave, it makes it more likely for an entire alliance to fall apart and leave. And since a majority of the content they release these days is irrelevant to new players, they lose their main income source once old players quit, and it can never be made up. PvP alliance competition is now significantly easier (although PvE is as hard as ever due to scaling). Not to mention Pokémon Go taking away some players that want to collect them all.
I've been contemplating quitting for the past couple of months, so this might be too far away to keep me playing unless they release more information soon. Championing added an extra 2 months of enjoyment to the game, this needs to be something bigger.0 -
I AM EXCITE!
While only based on speculation, I like the idea of the Dev team using the MMR statistics for good instead of evil0 -
I'd guess that specific character rewards (1 star and maybe 2 star) would be replaced with tokens based on player progress. Fingers crossed, boosts replaced with ISO rewards? Maybe.0
-
Late Autumn is right into December. I will get a bit more enthusiastic about it then, especially as the official information is vague at best. Sounds like a change that could make me want to play again and I hope that D3 really doesn't stick to its usual SOP and make a right hash of it.0
-
GrumpySmurf1002 wrote:Ludaa wrote:What would even be rewarded retroactively?
Your SHIELD rank.All I'm reading is that our rank will be auto judged by roster/days played and that will give us clearance to different reward sets for the current events.
It doesn't actually say that. I'm assuming that also, but for all we know everyone is starting at rank 1 and will have to earn higher clearance through game play. Which is the wrong way to do it, but it's in the realm of possibility.0 -
Fightmastermpq wrote:GrumpySmurf1002 wrote:Ludaa wrote:What would even be rewarded retroactively?
Your SHIELD rank.All I'm reading is that our rank will be auto judged by roster/days played and that will give us clearance to different reward sets for the current events.
It doesn't actually say that. I'm assuming that also, but for all we know everyone is starting at rank 1 and will have to earn higher clearance through game play. Which is the wrong way to do it, but it's in the realm of possibility.
Depends how roster would be worked into this. They have a few variables with number of characters per tier plus number of champion characters per tier, maybe a points based system with higher level covers being worth more points?
Number of points = number of stars, double for Champion?0 -
The Herald wrote:Fightmastermpq wrote:GrumpySmurf1002 wrote:Ludaa wrote:What would even be rewarded retroactively?
Your SHIELD rank.All I'm reading is that our rank will be auto judged by roster/days played and that will give us clearance to different reward sets for the current events.
It doesn't actually say that. I'm assuming that also, but for all we know everyone is starting at rank 1 and will have to earn higher clearance through game play. Which is the wrong way to do it, but it's in the realm of possibility.
Depends how roster would be worked into this. They have a few variables with number of characters per tier plus number of champion characters per tier, maybe a points based system with higher level covers being worth more points?
Number of points = number of stars, double for Champion?0 -
This sounds really interesting. I am intrigued how this will work. If it is as good as I hope it will be, maybe just maybe I will come out of retirement and return to MPQ.
With the recent changes to Level-Up button, Selling Covers (two of the most annoying parts that needed an upgraded) and some other recent changes, I think coming back right before the 3rd Anniversary could be good. I look forward to more information on this. I cannot believe it has been 7 months since I left.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements