GundamY wrote: Hmm, that resembles my Sinister Six character speculation post! You're right about one thing, we don't have enough bad guys to equal out the roster of good guys
awef wrote: The Abomination Collateral – 12 AP: The Abomination lifts up a tanker truck and hurls it at his enemy. The resulting explosion deals 416 damage to the target and 10% of the main damage to secondary targets. Secondary damage has a 25% chance to deal 150% damage. Each additional red AP beyond 12 AP increases this chance by 25%, but is not consumed. Level 5: Deals 5866 damage to the main target and 50% of the main damage to secondary targets. Secondary damage has a 50% chance to deal 150% damage. Each additional red AP beyond 12 AP increases this chance by 50%, but is not consumed.Indomitable (Passive): Big attacks mean nothing to the Abomination. He shrugs off even the most fatal hits. When an attack which reduces the Abomination's health below 40%, he gains a temporary shield equal to 20% of the damage done. Then creates a black 5-turn Countdown tile that prevents the effect from triggering while it is on the board. Level 5: Below 70%, he gains a temporary shield equal to 40% of the damage done.Blindside – 9 AP: While the enemy is distracted, the Abomination impacts the target, leaving them temporarily crippled. Deals 826 damage and cripples the target for 2 turns. While crippled, the target can make match 3's, but only gain 2 AP and deal damage of 2 tiles. Does not apply to match-4's or match-5's. Level 5: Deals 5255 damage and cripples for 4 turns.