MPQ at Marvel.com: Black Bolt!

2

Comments

  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    haha, ouch.

    Even though it's marketed as for beginners, it's a really good book. It shows an approach to video game design through the perspective of card games and board games - both traditionally turned based formats of play. I think MPQ could see great improvement with a few of the lessons in the book.
  • WEBGAS
    WEBGAS Posts: 474 Mover and Shaker
    SnowcaTT wrote:
    5*, horray! Let's check how I'm doing on the last several released 5*'s...let's see...

    Cap: 2 covers
    IM: 2 covers (only because they were given out as event rewards)
    BSSM: 2 covers
    GG: 1 cover
    Hulk: 1 cover

    Looking forward to yet another 5* diluting the pool, getting one cover for him and never being able to cover any of them!

    This game has become a joke icon_redface.gificon_cry.gif
    well, at least we do not have to suffer another bloody-grindfest pve icon_lol.gif
  • 8punch
    8punch Posts: 97 Match Maker
    what i dodnt understand is, that once your past level 4. the game changes much in a game of luck, based on getting the level 5 cards. you can be the best player in the world, but getting level 5 cards only depend on luck.

    so there is no more natural progress to make for a skilled player.

    it is almost like level 5 cards is just a different game all together. we could call it casino royale the marvel puzzle quest edition.

    or do i see it wrong since i am not a level 5 card player and not so for a very long time.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    8punch wrote:
    what i dodnt understand is, that once your past level 4. the game changes much in a game of luck, based on getting the level 5 cards. you can be the best player in the world, but getting level 5 cards only depend on luck.

    so there is no more natural progress to make for a skilled player.

    it is almost like level 5 cards is just a different game all together. we could call it casino royale the marvel puzzle quest edition.

    or do i see it wrong since i am not a level 5 card player and not so for a very long time.
    Yes, this is exactly the point we have been complaining about since the introduction of the 5* tier.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    SnowcaTT wrote:
    5*, horray! Let's check how I'm doing on the last several released 5*'s...let's see...

    Cap: 2 covers
    IM: 2 covers (only because they were given out as event rewards)
    BSSM: 2 covers
    GG: 1 cover
    Hulk: 1 cover

    Looking forward to yet another 5* diluting the pool, getting one cover for him and never being able to cover any of them!

    Ohhhh a competition!

    The rules are: CPs won just with 'normal' methods. All the CPs and LTs were obtained playing and getting some extra CPs now and then when someone in your alliance buys HP, no buyers club! (sorry guys).

    Let's see how I am doing:

    Cap: 2 covers
    IM: 4 covers (only because I won 2 were as event rewards)
    BSSM: 6 covers
    GG: 3 cover
    Hulk: 0 cover

    Looks like I am winning icon_e_biggrin.gif instead of a year I will need 9 months to level my next 5s !!!! icon_razz.gif
  • Jabrony_Geoff
    Jabrony_Geoff Posts: 378 Mover and Shaker
    SnowcaTT wrote:
    5*, horray! Let's check how I'm doing on the last several released 5*'s...let's see...

    Cap: 2 covers
    IM: 2 covers (only because they were given out as event rewards)
    BSSM: 2 covers
    GG: 1 cover
    Hulk: 1 cover

    Snowcatt youve had incredible fortune, check out my luck on the new 5*'s

    Cap: 0 covers
    IM: 1 cover
    BSSM: 1 cover
    GG: 1 cover
    Hulk: 0 covers

    icon_lol.gif

    #nuffsaid
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    simonsez wrote:
    How the tinykitty are we ever supposed to cover any 5*s when you release them this fast?

    I remember all the threads about 3*s being released too fast.. then 4*s being released too fast. The game is evolving, it has too.. you don't have to be on the bleeding edge, but in time you will have them.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Malcrof wrote:
    simonsez wrote:
    How the tinykitty are we ever supposed to cover any 5*s when you release them this fast?

    I remember all the threads about 3*s being released too fast.. then 4*s being released too fast. The game is evolving, it has too.. you don't have to be on the bleeding edge, but in time you will have them.
    Thing is, 4* ARE released too fast for the available ISO, that hasn't changed.
    They only added another layer on top, which is ALSO released too fast icon_e_biggrin.gif
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Malcrof wrote:
    simonsez wrote:
    How the tinykitty are we ever supposed to cover any 5*s when you release them this fast?

    I remember all the threads about 3*s being released too fast.. then 4*s being released too fast. The game is evolving, it has too.. you don't have to be on the bleeding edge, but in time you will have them.

    It is not that easy AT ALL.

    If you make 5s easier to get, you need to make 4s much easier to get too, and the same for 3s, etc. Then you have basically converted 5s into what 4s are now, but the problem is that then there is no point in getting 2s, because now 3s are so easy to get that there is no point, so you basically just skip 2s when progressing through the game. But then it might be easier to jump from 3 land to 5 land, skipping 4 land almost completely, because 5s are now not that hard to get and they are better than 4s.

    In the end the only thing you have made is compact the layers and most probably render some of those layers useless. People is already trying to jump from 2-3 land to 5 land, so imagine what would happen if 5s were easier to get. You would start with 1s, then jump to 3s and from there to 5s. Great! Why do we have 5 layers if we just use 3?

    Then as Bowgentle mentioned there is the problem of the iso. Levelling a 5 is around 450k iso, 360k iso for a 4. If you start giving a lot of iso to account into that then again the problem is that 1s, 2s and 3s are levelled super fast, so basically you have again rendered one of those layers useless. But if you dont raise the amount of iso then it is impossible to level those 5s as fast as they are created.

    Also if 5s now are easier to get we need some other new layer that is for super whales so now we create 6s!!! And after that we make things much worse for MMR and scaling than what they are now. 5s almost destroyed the game, but 6s would destroy the game 100% sure.

    So I really think you are being naive thinking that this is the same that happened when 4s were presented. I said it in another thread, but I doubt any game would survive to 6 layers of rarities. The game will need to create something different than 6s, because this 6th layer is not going to bring anything good to the game, just more problems.
  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
    His yellow could really shine on character release PVPs. Being able to bring the loaner 1/1/1 character and boost those covers could be handy, though it would mean lining up your attacks in one go.
  • LordXberk
    LordXberk Posts: 252 Mover and Shaker
    ZeiramMR wrote:
    His yellow could really shine on character release PVPs. Being able to bring the loaner 1/1/1 character and boost those covers could be handy, though it would mean lining up your attacks in one go.

    Sorry if this comes off as harsh to you, as I know you're just trying to find a positive on that awful yellow power, but the change on a new release loaner going from 1/1/1 to 3/3/3 is immaterial if you're running w/ boosted 4*s or 5*s. Plus it costs 8 AP to cast. And it only lasts 3 turns. AND, it deals self-damage! There are plenty of ways this power could've been great and the devs managed to figure out a way that it's ****.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    8punch wrote:
    it is almost like level 5 cards is just a different game all together. we could call it casino royale the marvel puzzle quest edition.
    ... minus the free drinks...
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Malcrof wrote:
    I remember all the threads about 3*s being released too fast.. then 4*s being released too fast. The game is evolving, it has too.. you don't have to be on the bleeding edge, but in time you will have them.
    Yes, the developers are fostering a strong sense of community by allowing everyone to feel the pain of their design decisions, regardless of what tier they're in.

    But seriously, you bring that up as if we were wrong at the time. Hell, most of us still have a whole bunch of fully-covered 3*s that we were never able to max out. It's pretty clear that they released too many too fast. It's like they're racing towards an end-game they haven't even conceptualized yet.
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    Malcrof wrote:
    simonsez wrote:
    How the tinykitty are we ever supposed to cover any 5*s when you release them this fast?

    I remember all the threads about 3*s being released too fast.. then 4*s being released too fast. The game is evolving, it has too.. you don't have to be on the bleeding edge, but in time you will have them.

    Stop being such a white knight and get with the real world. Even back in the 3* days players could earn them with regularity through either story or versus events, same but slightly less so with the 4* tier. Put the time, effort and/or cash in and you could be assured of building a character within a semi reasonably time. Where is the way to reliably earn actual 5* characters and not just a chance at 5* characters? I opened over 100 legendary tokens before I decided to take a sabbatical and had just a single 5* pull from them. At that rate how long will it take players such as myself to have them?
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    Linkster79 wrote:
    Where is the way to reliably earn actual 5* characters and not just a chance at 5* characters? I opened over 100 legendary tokens before I decided to take a sabbatical and had just a single 5* pull from them. At that rate how long will it take players such as myself to have them?

    Ask yourself this tho: Do you really even want them? How many horror stories have you read from players that are firmly in the 5* game about having the same exact match for every PvP battle, vs the same 5 opponents? And how about level 450+ PvE nodes? That something you're looking forward to? I know I'm not. I want nothing to do with it actually...My OML is camped at 360, almost fully covered, and I don't have any plans to ever move him past that point. He tanks like a champ, keeping my health pack usage reasonable in Story mode, and plays well with most 4*s for PvP climbs. Phoenix is fully covered and also 360, but I don't like her, so I rarely play her outside of crushing lightning round seeds. On the other hand, I have 22 champed 4*s, often finding myself with 2 or more boosted ones each week to play around with. My PvE battles cap out just before they get truly frustrating, my PvP opponents are a lively mix of 4*s, boosted 3*s or synergistic teams like Fist/Xforce or Switch/Kingpin, all the way up the ladder to 1,000+.

    Someone above me said it best, 5*s are basically an entirely different game. And from everything I've read about that game, it sounds boring as kitty. Hard pass, I'll stay in 4* land.
  • veny
    veny Posts: 834 Critical Contributor
    SnowcaTT wrote:
    5*, horray! Let's check how I'm doing on the last several released 5*'s...let's see...

    Cap: 2 covers
    IM: 2 covers (only because they were given out as event rewards)
    BSSM: 2 covers
    GG: 1 cover
    Hulk: 1 cover

    Looking forward to yet another 5* diluting the pool, getting one cover for him and never being able to cover any of them!
    Cap: 0 covers
    IM : 0
    BSSM: 5 covers
    GG: 2 covers
    Hulk: 0 covers

    Phoenix: 9
    OML: 8
    Surfer: 5

    So yeah, Black Bolt coming to me in... half year?
  • carrion_pigeons
    carrion_pigeons Posts: 942 Critical Contributor
    tanis3303 wrote:
    Ask yourself this tho: Do you really even want them?

    I don't, actually, but I do want a sense of progression, which is what the core point of interest is for this game. If I gave up on the idea of collecting new characters, why would I bother playing in the first place? The gameplay isn't so good that I'd pay money to re-skin Bejeweled.

    The fact that scaling/MMR/Iso costs make collecting and leveling new characters so unfun, combined with the fact that there is no other content being produced in the game to distract from the oppressive grind, is THE main design problem of MPQ.
  • Regardless of the mixed reviews on his cover rating and abilities, let's be happy that D3 listening to their MPQ fanbase. Black Bolt has been a highly requested cover. I don't know a thing about licensing but at least it keeps a guy hopeful for the likes of Gambit and Nightcrawler, Sabretooth and Mr. Sinister, etc. icon_e_smile.gif
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    tanis3303 wrote:
    Ask yourself this tho: Do you really even want them?

    I don't, actually, but I do want a sense of progression, which is what the core point of interest is for this game. If I gave up on the idea of collecting new characters, why would I bother playing in the first place? The gameplay isn't so good that I'd pay money to re-skin Bejeweled.

    The fact that scaling/MMR/Iso costs make collecting and leveling new characters so unfun, combined with the fact that there is no other content being produced in the game to distract from the oppressive grind, is THE main design problem of MPQ.

    Well, I do want them, I already have some champed (PH,OML) so it would be nice if I could use more than two, now that I need them for everything icon_razz.gif

    There should be a way I can cover any of the 5s released after the first 3 in less than a year. The separation of LTs in two groups was a nice way of giving us the chance of covering the first three 5s in a shorter period of time, but it has created a big gap between those and the next 5s released, A BIG GAP. And this is a problem for the future, that it is just going to get worse. Most 5 players, the ones that got those 5s outside of buyers club, have just one or two champed 5s, those players (me included) need to use those two chars EVERYWHERE. They are super powerful and fun, but it would be nice to add some other 5s we could use... I would love to max Spidey and GG in the near future, but it looks like I am going to need like 6 months or more

    And yeah, I agree with the bold statement, well and with the progression statement too. I levelled my 5s because that was the 'next step' why bother playing If I don't level my best chars? What is the point to play if not that?
  • tanis3303 wrote:
    Linkster79 wrote:
    Where is the way to reliably earn actual 5* characters and not just a chance at 5* characters? I opened over 100 legendary tokens before I decided to take a sabbatical and had just a single 5* pull from them. At that rate how long will it take players such as myself to have them?

    Ask yourself this tho: Do you really even want them? How many horror stories have you read from players that are firmly in the 5* game about having the same exact match for every PvP battle, vs the same 5 opponents? And how about level 450+ PvE nodes?


    Yes we want them, otherwise we are playing a typical **** match 3 (match 4?) game. As far as 450+ PvE nodes, the leaders in my Hulk bracket, that are clearing points it at ludicrous speed, would likely say it's not an issue.