Patch Notes - R106 (07/28/16)
Comments
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"David wrote:Moore"]R106!
Black Bolt & Spider-Woman arriving in August!
What’s New…-
- Wasp stings Versus!
- Story action with The Hulk!
What’s Changed…-
- Championed characters are considered to have 5 power levels in every power when sent as a Team-up.
- Selecting a mission now takes the player into the mission description.
- Only one Power Banner is displayed when multiple countdown tiles from the same power activate simultaneously.
- The Alliance Icon now shows an alert you when you receive a Team-up.
- Fixed various rare issues in the early stages of the game.
- Fixed a bug where players were still sometimes taken to the top of the Rewards Cache.
- Loki's
- Countdown tiles created by Iron Man (Model 40)'s Recharge power now display the correct description.
- Iron Man (Model 40)'s Recharge power now displays a banner when he is on the player's team.
- Countdown tiles created by Brotherhood Subject's Unstable Blasts power now display the correct description.
- The game should no longer crash when playing against certain enemy combinations in Wave Missions.
- Attempted fixes implemented to improve game stability.
- Fixed PC bug: The Power Shift ‘Preview Previous Level’ button now indicates when it is pressed.
Just wanted to add that this attempt has resulted in failure, at least when I'm playing the game. Have other people experienced more, fewer, or the same # of crashes? Also, why is a game that's ~3yrs old that hasn't introduced meaningful new content in a very long time experiencing an increasing level of game instability?0 -
"David wrote:Moore"]- Selecting a mission now takes the player into the mission description.
As someone that regularly taps missions to see how many clears each node has, you've now doubled the number of taps that mundane activity takes. Now it's "Tap to check clears. Hit back to get to mission select. Tap next mission. Hit back to get back to mission select."
Maybe before you guys implement a "quality of life" improvement, you should actually make sure it improves quality of life? I mean, if I hadn't already seen it here in this thread, I would assume it's a bug, because it's hard to believe such poor function is deliberate.0 -
LordXberk wrote:Just wanted to add that this attempt has resulted in failure, at least when I'm playing the game. Have other people experienced more, fewer, or the same # of crashes? Also, why is a game that's ~3yrs old that hasn't introduced meaningful new content in a very long time experiencing an increasing level of game instability?
Lol mine is crashed 30 second after installed new patch, anyway since patch i have the same numbers of crashes0 -
Thug CD tiles (Pistol) stayed on the board after he was defeated, and only disappeared after one of them resolved, doing no damage (thankfully).
Not sure if applies to other CD tile generating characters. Created a thread for it in the Bugs Section.
viewtopic.php?f=9&t=483400 -
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"David wrote:Moore"]- Selecting a mission now takes the player into the mission description.0
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Lots of good UI tweaks lately, but this is a bad one - I have to agree that selecting a node from the map should not take you into the mission details. For instance, after my initial run at a PVE sub I like to quickly check each node to make sure I've cleared it four times and started the timer. This is now a much longer process than it needs to be.0
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bigsmooth wrote:Lots of good UI tweaks lately, but this is a bad one - I have to agree that selecting a node from the map should not take you into the mission details. For instance, after my initial run at a PVE sub I like to quickly check each node to make sure I've cleared it four times and started the timer. This is now a much longer process than it needs to be.
An even better quality of life improvement would have been would be to have the points/clears displayed UI wise as a tab above each node.
This way you don't even have to select every node one at a time just to see its clear status.
Some of the "quality of life" changes they make are truly mind-boggling to me.
They do things no one wants, and don't do things that have been needed for 2+ years...0 -
The Viceroy Returns wrote:bigsmooth wrote:Lots of good UI tweaks lately, but this is a bad one - I have to agree that selecting a node from the map should not take you into the mission details. For instance, after my initial run at a PVE sub I like to quickly check each node to make sure I've cleared it four times and started the timer. This is now a much longer process than it needs to be.
An even better quality of life improvement would have been would be to have the points/clears displayed UI wise as a tab above each node.
This way you don't even have to select every node one at a time just to see its clear status.
Some of the "quality of life" changes they make are truly mind-boggling to me.
They do things no one wants, and don't do things that have been needed for 2+ years...
Shoot, here's a fix. Add an 'arrow' button so you can cycle between nodes once you've opened one up. That way if you're just looking, you can tab to the next one with one additional click instead of two.0 -
bigsmooth wrote:Lots of good UI tweaks lately, but this is a bad one - I have to agree that selecting a node from the map should not take you into the mission details. For instance, after my initial run at a PVE sub I like to quickly check each node to make sure I've cleared it four times and started the timer. This is now a much longer process than it needs to be.0
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The Viceroy Returns wrote:...
An even better quality of life improvement would have been would be to have the points/clears displayed UI wise as a tab above each node.
This way you don't even have to select every node one at a time just to see its clear status.
....
Yeah, make the clear status shown in a banner above each node.0 -
Windreaver wrote:LordXberk wrote:Just wanted to add that this attempt has resulted in failure, at least when I'm playing the game. Have other people experienced more, fewer, or the same # of crashes? Also, why is a game that's ~3yrs old that hasn't introduced meaningful new content in a very long time experiencing an increasing level of game instability?
Lol mine is crashed 30 second after installed new patch, anyway since patch i have the same numbers of crashes
I've had two crashes since installing the new patch. Both at the worst possible time healthpack wise.0 -
"David wrote:Moore"]
- Selecting a mission now takes the player into the mission description.
1 click turned into 2... why?
You know what? Give us visualisation of how many times the node was completed so we can click only to nodes we want to kill. Like this ...sry, its MS painting ... briefly said there are 7 shards and 3 of them are green - those are completed.0 -
- Championed characters are considered to have 5 power levels in every power when sent as a Team-up.
Not at all working correctly. Just nerfed every TU we get. 2 cover abilities on all of them. This needs very high priority for a fix. Affects literally everyoe that plays in a .negative way0 -
Just got onto the second sub of the hunt and that ui 'improvement' becomes even more worse than it is in more linearly organised subs, an utterly terrible change if not accompanied with some kind of node completion display for each node.0
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"David wrote:Moore"]R106!
What’s Changed…-
- Only one Power Banner is displayed when multiple countdown tiles from the same power activate simultaneously.
So I love this because it speeds up dpx cout down for what and Hawkeye speed shot, but if the tile resolving leads to a match, it shows a new banner when the next one goes off. Is this intended?0
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