Top ten PVE 3*
Comments
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torontoraptors wrote:Thanks for the advice, today I got Cyclops's red in big enchilada and I think I'll focus on fist, Cyclops and Switch combo. I like cages red but don't have his yellow yet.
And I didn't know Cap was that good, I have all colors so I'll give him a try too.
SW, IF, IM40 are in their own class, because they will remain useful once you have fully transitioned to 4*,and then to 5*. I use them multiple times each PVE, but typically won't use another 3* or 4* other than essentials.0 -
torontoraptors wrote:Thanks for the advice, today I got Cyclops's red in big enchilada and I think I'll focus on fist, Cyclops and Switch combo. I like cages red but don't have his yellow yet.
And I didn't know Cap was that good, I have all colors so I'll give him a try too.
Cap doesn't really become awesome until he gets 5 covers in red or blue (and of course 5 in both is ideal). That is when he can overwrite just about any special tile and he becomes a board control beast. He is a bit slow to get going, but he is also very very efficient once he doesn start chucking shields. And he kicks **** in survival nodes!0 -
nick_chicane wrote:I'd only work on cap if you have im40 well covered. Cap takes too long to get his red going without the assistance of im40's yellow.0
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Great thread, lots of good advice already, but I'll weigh in as well.....
1. IM40
2. SWitch
3. LCap
These top 3 are no-brainers for me. The first 2 for cheap AP generation, LCap for his ability to consistently stop goons while also providing sustained damage in his red.
4. Falcon
5. Blade
6. Daken
Falcon I think is an easy choice because redwing. I used this trio for trivial and all goon nodes for a long time - it's quick enough to get through most fights without taking too much damage.
7. GSBW/KK - either or here, GSBW for speed, KK for sustainability/long grinds
8. IF - works great with SWitch
9. Cyclops/BP - either or here to pair with SWitch/IF, BP works well with IF/Falcon if you have him, Cyclops is a better standalone.
10. Hood - his black really helps with all of the top 3 and his yellow can give you targeted CD destruction in a pinch.
Honorable Mentions:
Thor - great standalone, or you can pair with GSBW/KK and use his yellow to create even more green.
Luke Cage - works well with IF and his red can keep match damage down
CMags - He's great, he really is - but for PvE LCap is the stronger Y/R/B user. If you have CMags but can't manage to get LCap covers consider running CMags with IM40.
Patch - He works really well with a lot of characters, but none of those characters made my list. Patch/OBW/LCap is a great PvE combo though.
Friends of Patch (Daredevil, Hulk, Loki) - all make great duos with Patch and if you have covers for Patch and one or more of these guys you won't be disappointed with them (note: Loki's abilities don't scale with level, so for PvE a max covered, but low level Loki works just about as well as a champed one.)0 -
Since he specifically asked about PVE it is very simple to me, for PVE the point is sustainability without worrying about wasting health packs so I will focus more on healing and long term play. Some of these are not the best of the 3's but if you play correctly you should never need a heeling pack and can still get through everything fairly quickly.
Group 1
1. Rocket and Groot
2. Patch
3. Draken
Tank with anybody switch when necessary, put out Groots blue and hit hard with Patches Red clean up with Draken if you need to finish somebody off
Group 2
1. KK
2. Iron Fist
3. Luke Cage
This one is obvious and is better for the tougher nodes because higher damage output also a very solid PVP team for a 3-star roster
Group 3
1. IM40
2. KK
3. She Hulk
Crazy control with this team spam She Hulks green and red, IM40 yellow all day long, also put 5 into blue not red and KK heals off the cheep casting and you can pop her green if necessary but majority should go to She Hulk. This group is also surprising good in PVP due to the control aspect of She Hulks green and how often you can cast it one IM-40 does his job.
For pve you cannot go wrong with any of these teams.0 -
hopper1979 wrote:Since he specifically asked about PVE it is very simple to me, for PVE the point is sustainability without worrying about wasting health packs so I will focus more on healing and long term play. Some of these are not the best of the 3's but if you play correctly you should never need a heeling pack and can still get through everything fairly quickly.
Group 1
1. Rocket and Groot
2. Patch
3. Draken
...Another solid 3* PVE character that is not Top-10 normally, but is situationally very important is Storm. Until you have Quake with enough yellow covers, her ability to overwrite nearly an entire board of trap tiles can be critical against waves of caltrops-spamming ninjas.0 -
Steve + IM40 + Hood as a slow but reliable team
Kamala for survival nodes
Falcon against goons
Patch + Loki, Berserker + Trickery will usually win a match
Iron Fist, he's basically a 4*
Scarlet Witch, she's kind of broken, just like the comic book character. Sometimes she can kill tough teams by herself, other times she does nothing.
Deadpool just for his insta-kill
followed by Luke Cage as the best IF partner, and Cyclops for that damage0 -
jobob wrote:torontoraptors wrote:Thanks for the advice, today I got Cyclops's red in big enchilada and I think I'll focus on fist, Cyclops and Switch combo. I like cages red but don't have his yellow yet.
And I didn't know Cap was that good, I have all colors so I'll give him a try too.
SW, IF, IM40 are in their own class, because they will remain useful once you have fully transitioned to 4*,and then to 5*. I use them multiple times each PVE, but typically won't use another 3* or 4* other than essentials.
I have to agree here. I'm currently in the 3* to 4* transition phase and I find myself turn to these three characters the most. I turn to Cage and Cyclops also when they are boosted.0 -
DTStump wrote:Vhailorx wrote:HaywireII wrote:I would take Grey Suit Black Widow over Blade. Am I a crazy person?
Not crazy. Gsbw is probably the second best board control character after lazy cap. All three of her powers have targeted tile destruction. She is slow, but add someone to generate purple (switch!) and she becomes much easier to use.
Indeed, and if you complete the team with Hood, those triple goon nodes become super easy. You have:
Switch for generation
Hood to help with Switch
Hood for AP generation
GSBW for generation and targeted tile removal (TTR)
GSBW for TTR
Switch as a desperation move to remove CDs
GSBW as a nuke and TTR
Hood for high single-target damage and TTR
Switch as a second AOE in case you are too lazy to use GSBW or you just wanna stun the last goon.
Basically all the powers are useful against goons (but you usually don't use Switch's active powers).
usually I don't get a scratch with them.0 -
Y hasn't anyone mentioned doc ock, he's like one king, especially when boosted0
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xzero4812 wrote:Y hasn't anyone mentioned doc ock, he's like one king, especially when boosted0
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BlackSheep101 wrote:xzero4812 wrote:Y hasn't anyone mentioned doc ock, he's like one king, especially when boosted0
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Doesn't anyone else seriously rate the MoStorm, CMags, Loki team? I don't understand, they are massively powerful together. Not quite LCap+IM40 level but I'd say a solid second. For PvE, that is.0
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Lemminkäinen wrote:Doesn't anyone else seriously rate the MoStorm, CMags, Loki team? I don't understand, they are massively powerful together. Not quite LCap+IM40 level but I'd say a solid second. For PvE, that is.
Feels like these are your first 3 maxed 3*s and so you use them together, but I'm not seeing a lot of synergy between them. Am I missing something?0 -
PeterGibbons316 wrote:Lemminkäinen wrote:Doesn't anyone else seriously rate the MoStorm, CMags, Loki team? I don't understand, they are massively powerful together. Not quite LCap+IM40 level but I'd say a solid second. For PvE, that is.
Feels like these are your first 3 maxed 3*s and so you use them together, but I'm not seeing a lot of synergy between them. Am I missing something?
Yes, I think you are missing something. The synergy is not obvious.
The MO with this team is to take away one out of 7 colors (i.e. eliminate ) and then shuffle, shuffle, shuffle. You have two powers (granted, they're redundant - Magneto and Storm ) that allow you to reduce the amount of . After that, you have Magneto , Storm and Loki to shuffle. By doing that with little to no , you generate a LOT of cascades. These are usually enough to generate enough AP to repeat the process a few times every turn (and every time you use Magneto's death shuffle, you get closer to victory).
Usually, you want to activate Mags ASAP, then shuffle away (it's often easier to begin with Loki ). Storm gets rid of subsequent entering the board due to cascades, until you accumulate more ...
Give it a try.0 -
PeterGibbons316 wrote:Lemminkäinen wrote:Doesn't anyone else seriously rate the MoStorm, CMags, Loki team? I don't understand, they are massively powerful together. Not quite LCap+IM40 level but I'd say a solid second. For PvE, that is.
Feels like these are your first 3 maxed 3*s and so you use them together, but I'm not seeing a lot of synergy between them. Am I missing something?0 -
They're cascade kings-lite. Nothing wrong with that, and you'll wreck the board repeatedly once they get moving. There's a reason xfw is the preferred third on that team since his black amps up the cascade machine (and hits very hard), but in 3* land these three will do the job. It'll just take longer to close out matches against high health enemies.0
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DTStump wrote:Give it a try.0
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Storm/Mags/Loki can definitely be a terror once you get them rolling...
But as a counter-point... While I love building a synergistic team, in 3* land, I prefer to stay away from teams that really require all 3 characters to be effective. Especially when one of them has little offense on their own. You've got all 3 tanking colors, which means they are all at risk of going down, and all 3 will be whittled down somewhat while you gather the AP to get started.
That's why someone like LCap is Top10... He can single-handedly win a match at the end after his teammates go down. Don't count Daredevil out on that front, either (though I wouldn't put him t10). People with board shake or who can generate their own AP, like IF, SWitch, KK, or Thor (all probably t10) can also help a lot by allowing you to survive a bad board.
In 3* PVE... I really like having a healing tank to soak up damage and protect weaker characters. That's why I mentioned Patch/Daken/Loki... Your healers protect Loki (I forget what level he needs to stay at). Another combo I like is Groot & softcapped Beast. Groot takes all the damage and then heals. Beast has good green, mediocre blue, Groot has good blue, mediocre green... But Groot blue followed by Beast green = great.0 -
Quicksilver - I am amazed no one mentioned him yet. His black is one of the most enjoyable abilities in the entire game. His green packs a punch for cheap and his blue is a nice team damage extra. Once championed he will feed Iceman covers too.
Captain Marvel - It doesn't surprise that no one mentioned her. She is underrated IMO, but I can see that her offense is not as good as many others. Anytime you are having trouble with a particular node or especially against a team with high match damage (even as a result of strike or attack tiles) she will get you through it. Try to team her with Cyclops as long as she is higher lvl and she will tank all of his colors - it is a deadly and fast combo.0
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