Answers to Undergrowth Champion?
Comments
-
Morphis wrote:Omega Red wrote:Just wanted to say this is a **** autowin card. Nerf it. Nerf it hard ASAP. Thank you, have a nice day!
https://www.youtube.com/watch?v=rlit8q5viCI&t=12m00s
Very Zen approach! I've used it a couple of times myself!0 -
I propose that Undergrowth Champion should get -2/-2 per hit/burn/removal instead of -1/-1 while still only get +1/+1 per landfall. With Retreat with Kazandu, Undergrowth Champion more or less gets +2/+2 per landfall at the moment anyway.
Thoughts?0 -
Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.0 -
Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
Yes and no. Undergrowth Champion is usually played with a large number of supports to boost its power, namely Sword of the Animist, Sigil of Valor and Retreat from Kazandu. So it usually shows up from the start at least as a 6/6 which at -1/-1 per hit usually means all your creatures will be dead long before Undergrowth Champion. Not to mention the subsequent boosts that landfalls will give to the card. Or the opponent summoning a second Undergrowth Champion to reinforce the first.
An alternative as earlier mentioned is to make it -2/-1 per hit/damage/removal. This means it still fulfils it's role as a defender blocking multiple hits but it becomes less efficient at clearing your board with each additional reduction it takes.
An issue I have with just making it vulnerable to hard removal is that you pretty much mandate Scour from Existence to be in every Red and Green deck to combat this menace which is going to reduce deck diversity. I don't think that's a good thing but for sure it will be better than them leaving things as is.0 -
Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
UC has such a unique ability. Its a shame that sometimes its so hard to remove.
I suggest -1/-1 for damage and -2/-2 for hard removal/destroy spells0 -
khurram wrote:Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
UC has such a unique ability. Its a shame that sometimes its so hard to remove.
I suggest -1/-1 for damage and -2/-2 for hard removal/destroy spells0 -
span_argoman wrote:khurram wrote:Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
UC has such a unique ability. Its a shame that sometimes its so hard to remove.
I suggest -1/-1 for damage and -2/-2 for hard removal/destroy spells
That could work... but it may leave it handicapped? UC is not always hard to remove, a lone UC can be dealt with in just a couple of turns..... hard when it is reinforced, buffed and impossible when given first strike and reach too.
I dont know, maybe -2/-1 is not a bad idea afterall0 -
khurram wrote:span_argoman wrote:khurram wrote:Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
UC has such a unique ability. Its a shame that sometimes its so hard to remove.
I suggest -1/-1 for damage and -2/-2 for hard removal/destroy spells
That could work... but it may leave it handicapped? UC is not always hard to remove, a lone UC can be dealt with in just a couple of turns..... hard when it is reinforced, buffed and impossible when given first strike and reach too.
I dont know, maybe -2/-1 is not a bad idea afterall
Agreed with the above. -2/-1 would be a solid balancer, so that (as mentioned) it could still block damage without necessarily continually decimating the other player's board. And it would eventually hit 0 health and die, not to mention Trample would pass through it with no problem.0 -
So I finally faced a UC deck, it was I presume a whale too (it had like 5 mythic), anyhow it wasn't too bad with a good claustrophobia, I kept it locked down and turned the other creatures like the Zendikar roil elementals and Zendikar Incarnate into frogs. Facing a 9/9 frog sucks though, at least its not Gitrog lol. I almost won when it force closed on me...... I almost never play QB because of force closing.0
-
Jazzpha wrote:Giving it -2/-2 would make it much harder to play and keep alive if your opponent already has a board established and you have no hard removal in hand, though. Two hits and it's dead. Or one exchange from an Iroas' Champion/anything else with double strike.
I feel like keeping the -1/-1 in place per hit, but making it vulnerable to destroy or transformation effects would be good enough. So Scour From Existence is a universal answer, along with stuff like Turn to Frog.
As it is, the card is just huge oppressive on its own (and I doubt that the nerf is going to do much to weaken it) -- true, disable gets around it but many colours don't actually have access to that.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements