span_argoman wrote: Anyone has any suggestions for how to deal with it as Red?
zaann85 wrote: Serpentine Spike, Rolling Thunder, Ghirapur Æther Grid, Desolation Twin, Rouge's Passage, and the best answer for red is Alchemist's Vial. Disable, draw a card, then cast a burn spell while it's ability is disabled.
majincob wrote: zaann85 wrote: Serpentine Spike, Rolling Thunder, Ghirapur Æther Grid, Desolation Twin, Rouge's Passage, and the best answer for red is Alchemist's Vial. Disable, draw a card, then cast a burn spell while it's ability is disabled. I thought it was bugged and didn't get reduced from spells.
Plastic wrote: majincob wrote: zaann85 wrote: Serpentine Spike, Rolling Thunder, Ghirapur Æther Grid, Desolation Twin, Rouge's Passage, and the best answer for red is Alchemist's Vial. Disable, draw a card, then cast a burn spell while it's ability is disabled. I thought it was bugged and didn't get reduced from spells. I'm pretty sure it was like this in the very beginning. I don't quite remember since not many people had this when bfz cards launched. Maybe it was quietly fixed. Attempted to be at least.
knthrak wrote: Does anyone know if the Turn Against + Fiery Conclusion combo can kill Undergrowth Champion, assuming your opponent has two+ creatures and you steal + sac the champion?
shteev wrote: Plastic wrote: majincob wrote: zaann85 wrote: Serpentine Spike, Rolling Thunder, Ghirapur Æther Grid, Desolation Twin, Rouge's Passage, and the best answer for red is Alchemist's Vial. Disable, draw a card, then cast a burn spell while it's ability is disabled. I thought it was bugged and didn't get reduced from spells. I'm pretty sure it was like this in the very beginning. I don't quite remember since not many people had this when bfz cards launched. Maybe it was quietly fixed. Attempted to be at least. Undergrowth Champion is unaffected by spells *that destroy it outright*, like Turn to Frog or Scour from Existence. I believe that spells that *deal it damage* will cause it to be reduced by -1/-1. Can someone confirm that?
nyaa wrote: Actually, I am pretty sure that it is affected by spells that destroy it outright (i.e. it will get -1/-1 and negate that destroy effect). I feel that it should not be able to dodge destroy effect given that in MTGPQ (unlike MtG), blocking creatures can effectively block any amount of creatures and attackers can usually only attack with a maximum of three creatures. This is not to mention that the original version doesn't actually dodge destroy effects (I know that MTGPQ is different from MTG but I did present the arguments as to why it can be unfair from a balance perspective).
majincob wrote: nyaa wrote: Actually, I am pretty sure that it is affected by spells that destroy it outright (i.e. it will get -1/-1 and negate that destroy effect). I feel that it should not be able to dodge destroy effect given that in MTGPQ (unlike MtG), blocking creatures can effectively block any amount of creatures and attackers can usually only attack with a maximum of three creatures. This is not to mention that the original version doesn't actually dodge destroy effects (I know that MTGPQ is different from MTG but I did present the arguments as to why it can be unfair from a balance perspective). That is the expected behavior, we are curious about the actual behavior. (Y'know, cause it is bugged at the moment.)
shteev wrote: Today I disabled Undergrowth with Ajani's first ability, and then cast Sheer Drop at it ('Destroy target creature with Disabled'). Undergrowth Champion was unaffected. I am not best pleased by this.