*** The Hood (Classic) ***
Comments
-
OrganisedConfusion1 wrote:Rather than post a new topic I thought I'd ask in here.
I have a Lvl 166 Hood who is 4/5/4. I get a yellow cover as a daily reward next. Is 5/5/3 good or is 3/5/5 better?0 -
OrganisedConfusion1 wrote:Rather than post a new topic I thought I'd ask in here.
I have a Lvl 166 Hood who is 4/5/4. I get a yellow cover as a daily reward next. Is 5/5/3 good or is 3/5/5 better?
5/5/3 is better in virtually every conceivable scenario unless you are pairing him only with Sentry, in which cause 3/5/5 is the superior build. Basically it boils down to this:
1. Are you an X-Men or person who plans on leading the pack with 1800 points every PvP through Sentry bombing? (note that this isn't even the superior option rewards wise) - 3/5/5 because your entire PvP plan is Sentry / Hood.
2. Are you planning on running Hood in any other team comp, such as X-Force / Hood, etc? 5/5/3.0 -
My Sentry has 3 covers and I won't risk building him up as he will be nerfed. So 5/5/3 is the way to go I see
My highest two chars are Hood at 166 and Hulk at 124 but I can take him to 140 when I get enough Iso8. I kind of want LCap, Hood and Hulk0 -
He is pretty squishy either way so I wouldnt use the health as a reason to buff. I think the better question is what would you otherwise use the ISO for?
I do have to say, I give a nod to the guys who have Hood at 118 as I can tell what they are going for and automatically understand that he is cover maxed without looking.0 -
FaustianDeal wrote:Pro(s) of a 116 Hood:
1 - Someone else can tank for him when you are on offense - health packs are easier since he only takes AoE damage.
Con(s) of a 116 Hood:
1 - He is very squishy, which makes you an attractive target on defense. Your hood is easy to push over then its a power play for me. When I am climbing late I prioritize teams with unfinished Sentry and Hood because they go down easier than 2x166. My XForce isn't quite leveled high enough to take down a 166 Hood with his 5-green shot yet - you want your Hood to be big enough that he can take 1 good shot and keep going. If I can 1-shot him I can focus match damage on someone else and then move Hood to the front for his moment to die. On offense it is helpful because a poorly timed blue match that leaves him out front and hanging isn't always a guaranteed death sentence.
2 - when he is featured your hood buffs to 174, which means he is now out front on at least yellow (and possibly blue and black as well). Suddenly Hood is out front matching everything, and eating all your health packs because he is getting his face caved in every fight.
In general even at 166 Hood is squishy. Sentry/Hood teams are on my list of teams to beat up when Sentry hopping. Not on that list: Devil Dino, Hulk, that's basically it. Everything else dies to Sentry. So defense shouldn't even really be considered. He's a low HP target on his back target even at full level.
Offensively he's great when he's never out front. No damage, no Health Packs, good times. You can never cover boosted Hood, which sucks, making him a far worse character when he's boosted compared to not. 116 is still pretty low. I don't mind him tanking yellow for Sentry, because Sentry is going to mess him up far worse than the other team. I play Sentry matches with Hood at as low as 1,000 health and he does alright. Take those 2 yellow matches, maybe some black matches, has 400 health when World Rupture goes off, dies. 139 is probably a good level for him. That way Cap covers Yellow/Blue, and Black Panther covers all 3 colors.
Alternatively, you can make him 166 and Black Panther still covers all colors for him, and just refuse to spend on him. When his health runs out, switch to a different team. His 5100 health will regen in about 4 hours.0 -
Been watching the nerf Sentry debate. Thing is imo, that Hood is the one breaking the game and it annoys me that even in children of the atom I have to deal with him which shows how essential he really is. Even boosted there's a chance you loose fighting him. Xforce may be powerful but he's fairly easy to kill. If Hood however isn't down in 3 turns you loose.0
-
Arith wrote:Been watching the nerf Sentry debate. Thing is imo, that Hood is the one breaking the game and it annoys me that even in children of the atom I have to deal with him which shows how essential he really is. Even boosted there's a chance you loose fighting him. Xforce may be powerful but he's fairly easy to kill. If Hood however isn't down in 3 turns you loose.
Trust me, when I see sentry/hood, hood is not the one I'm worried. I can take down hood in 3-4 turns even with ares. Sentry on the other hand, well good luck stopping that world rupture from happening.0 -
Arith wrote:Been watching the nerf Sentry debate. Thing is imo, that Hood is the one breaking the game and it annoys me that even in children of the atom I have to deal with him which shows how essential he really is. Even boosted there's a chance you loose fighting him. Xforce may be powerful but he's fairly easy to kill. If Hood however isn't down in 3 turns you loose.
Looks like another preemptively disgruntled Sentry user0 -
Actually I dont have Sentry
My point is any of the big guns can be taken out fairly quickly, even full xforce, Sentry and Thor. Hood, unlike other ap thiefs, steals passivly thereby enabling Sentryboming. Nerf Sentry and we just get the next Hood/? combo. Nerf Hood and I think we'll see a wider roster use.
Edit: how is it easier? Deadpool/xf usually make quick work of him for example0 -
The problem with hood is that he warps the game so that you basically have to bring your own. Sentry is absolutely the problem that everyone says he is though. Hood is definitely game-defining and very powerful but sentry is the one winning games in a minute. Hood is really only there to either speed it up a turn or make sure an opposing hood doesn't steal precious green/yellow.0
-
The problem is money grabbing + boosts....0
-
0
-
Another option would be to boost defensive abilities, falcon purple at 1/2 cost for example might make him a very viable option0
-
Hmm, no, I'm pretty sure Sentry is still the problem.
Hood has a godlike (and probably the best) passive in the game, but he can be countered hard. At only 5100 health, Daken and XF can still kill him easily, and you can cancel him out by bringing your own Hood.
The main problem lies in World Rupture. It's stupidly cheap and should have never cost as much as it does (7 AP).0 -
The problem isn't Hood, the problem isn't Sentry, the problem isn't XForce, the problem is not anyone.
The problem is boosts... Because you can boost and AI can't.
Take the boosts off in PvP, things will change.
Take the boosts off in PvE and cap the Scaling way below than it is now, and you'll see some changes.0 -
arktos1971 wrote:The problem isn't Hood, the problem isn't Sentry, the problem isn't XForce, the problem is not anyone.
The problem is boosts... Because you can boost and AI can't.
Take the boosts off in PvP, things will change.
Take the boosts off in PvE and cap the Scaling way below than it is now, and you'll see some changes.
I agree with boosts but Hood is still THE gamewarping char. He's a big reason games are so fast so imo it's either slow him down or speed up defensive abilities0 -
Arith wrote:I agree with boosts but Hood is still THE gamewarping char. He's a big reason games are so fast so imo it's either slow him down or speed up defensive abilities
You forget that hood is a char that can work with many others. Rogers for example is the perfect example. Rogers without AP steal is very slow, but if you put OBW or Hood with him, suddenly he is scary. Hood is very well balanced and one of the best supports to go with high AP users (Rogers, LThor etc.). I wouldn't want to ruin Hood, especially because he is so easy to kill that his real advantage is in offense. He gives you more than he causes you problems. I think the OP just lost a couple of matches against Sentry/Hood and he is trying to take it out here.
AP steal for you > AP steal for the AI. We have the advantage...0 -
Boosts won't disappear. They're a revenue stream and ISO dump... but I agree that they are much of the issue. A non-boosted Sentrybomb team is actually quite vulnerable, even to AI.
Hood isn't overpowered as such, he's just got amazing synergy with Sentry in two of his three colours - and great synergy with other characters with his blue. If I was going to 'fix' Sentry then my main change would be to up the countdown to 4 (maybe 5) to give the opposition more chance of clearing down WR tiles before it can do major damage. That would make it somewhat less overpowered for it's cost.
Before Sentry was released, Hood was a very good character but no-one was screaming he was overpowered. He's only OP when paired with Sentry, and Sentry is still fairly OP when not paired with Hood but paired with Daken (for example). This means that Sentry is the issue, not Hood.
Over and above all these factors though is the way scoring works. At the top end it is all above Speed because you can lose SO MANY POINTS if you're exposed for more than 4 minutes. It's stupid. It means that any strategy other than WIN AS FAST AS POSSIBLE is redundant, even if it's a better winning strategy. For example, X-Force is a great counter to Sentrybomb teams but people don't use X-Force because even though (unboosted) he's better at taking down Hood/Sentry, he's slower to win with and therefore even if you win, you might be attacked and lose more points while gaining that win.0 -
Arith wrote:I agree with boosts but Hood is still THE gamewarping char. He's a big reason games are so fast so imo it's either slow him down or speed up defensive abilities
Just to put this in a little perspective. I ran a little experiment with Sentry during the last Hulk PvP event. My team selection was Sentry covered 3/5/5 at level 166, the loaner Hulk 1/0/0 level 60, Modern Black Widow 1/0 level 1. Only abilities I used during matches were World Rupture and Sacrifice. I played 20 matches with this set-up, and never lost. The longest match I had this way was 15 turns, though the average was closer to 10. Then I played another 20 matches with the same team using boosts +3all, +3r/y, +3g/b. This time longest match I had was 6 turns, still never lost. Yes, defensively that team was destroyed, but who cares about defense when you shield? Offensively though, Sentry is simply overpowered.
Do you still think Hood is the problem?0 -
Sentry is broken.
Hood is what allows him to be broken.
Ultimately, both of them, as well as xforce and possibly even thor,eventually need to be nerfed.
But make no mistake. Sentry is definitely broken.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements