Bombul wrote: I'm not sure what the big deal is; yes it gains you 18 tiles. Classic Storm's green ability costs only 12 AP, gains a ton of AP as well, and doesn't end the turn. Modern Storm does even better, with 10 AP for 16 tiles gain all the time.
Bombul wrote: Otherwise, at such low health, he is just fair game every time. Doesn't last long enough in a game to utilise his mana leech as a deterrence in defence.
Bombul wrote: Even when you consider Intimidate for allies with countdown tiles, just look at the level progression. Anything above level 3 is probably unnecessary.
Zathrus wrote: Played twice now against someone who has a mid/upper 40s Hood. Be afraid. The black power can result in you not being able to generate enough AP to use your powers, while at the same time providing his team additional AP. My first match I was able to down Thor, but after that I simply could not generate the AP and The Hood kept blasting me every 3-4 rounds with a 300 damage Intimidate (even though there were no counters on the board). Once he'd killed off my second character (running Jugg/Thor/IM) the last one was stun locked by Black Widow and I got to watch Thor go from nearly full health to dead without being able to do a thing. Second time around went better, with better luck on the board and I knew to take out The Hood early (even while concentrating on Thor). He's certainly a support character, but he's a very effective one.
Mutant Avenger wrote: Who is 'the 'target' on The Hood's black ability? I assume he does damage to the enemy and not the countdown's owner....
Aleatory wrote: Blue power checks every colour individually. So at Level 5 it will check all 6 colours, and if there are more than 9 tiles of that colour on the board then it will take one of that colour from the opponent (if they have any of that colour). So yes you can get multiple ap, I regularly get 2 or 3, but of course only ever 1ap per colour per turn.
Pucco wrote: Aleatory wrote: Blue power checks every colour individually. So at Level 5 it will check all 6 colours, and if there are more than 9 tiles of that colour on the board then it will take one of that colour from the opponent (if they have any of that colour). So yes you can get multiple ap, I regularly get 2 or 3, but of course only ever 1ap per colour per turn. I had the same thinking as you. But that's not the case with my hood, that's why i'm wondering how does it really works. i'm thinking the description should be "if the sum of blue, purple, red and green is more than 9 on both your and your enemy's board, steal 1 of that colour (and the priority is blue, then purple, then red, then green)" That's what happen to my hood. If that's true, then the hood is indeed on par with other 3* characters as he doesn't have high damage ability at all other than AP generation. Would you care to try again Aleatory? what level is your hood's blue skill?
FirstMonster wrote: The Hood+classic Spiderman Both blue abilities at 5 McHammer once said "Can't touch this"
cedhun wrote: My Hood is currently 5/5/3 and his blue ability Dormamu's Aid is not working properly, actually its not working at all! The whole match I used him he didn't steal one single AP yet his ability kept triggering!