Story Difficulty Scaling - New Test: Meet Rocket & Groot
Comments
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Dark Nova wrote:- If you want the top placement reward, you just ignore the entire event until the last hour, then join a slice to play all the 'qualifying' nodes and do 1 full clear of the final mission. I've achieved t10 placement with this method, about 90% of the time (otherwise t50).
The fact that I can game the system like this only illustrates how flawed the placement reward system is.0 -
What is the obsession with making everything harder? I can barely play any more with my championed 3 star team because it seems like nearly everything ends up destroying me so badly that I have to play a node multiple times just to maybe (and I mean maybe) beat it even once. I also love how DDQ's Big Enchilada can occasionally wipe said team in a couple of rounds (usually when Ultron is involved).
Then, of course, there's the already discussed to death fact that the rewards no longer reflect the effort involved. I'm not going to spend hours busting my hump and wanting to break my screen after every "lucky" cascade of doom just so I can maybe get one four star cover. At this point, I've resigned myself to being stuck with a 3 star team for the rest of this game's lifespan - I mean, I've already been there for at least a year and a half, and I can't imagine this surviving that much longer.0 -
OneLastGambit wrote:BTW : you all complain that this new system makes your grind longer.... Well in the Bucky pve I finished with max prog +50% and still didn't make t20 (21st dammit) and that cost me 3 hours of my time at the end of every sub so the old system is just as guilty of swallowing time on new rleases you're just accustomed to it
Well, the new system will make it that you have to do 2 grind downs back to back, so 6 straight hours of MPQ if it takes you 3 hours... So no, it's not the same time requirement.
Old system is grind down then 1 clear of new sub.0 -
Love what they are trying to do. Ill be playing and testing. Hopefully the new system get implemented very soon. Thumbs up devs!!!!!0
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Test rewards are out. 4* Cyclops are top 10 rewards. Finally a reward that will probably get more people to play?0
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simonsez wrote:Dark Nova wrote:- If you want the top placement reward, you just ignore the entire event until the last hour, then join a slice to play all the 'qualifying' nodes and do 1 full clear of the final mission. I've achieved t10 placement with this method, about 90% of the time (otherwise t50).
The fact that I can game the system like this only illustrates how flawed the placement reward system is.
Not really, its like everything in the game and a lottery. I usually join with anywhere between 45-90 minutes left. Couple of times in a row that was good enough for top 10 (2 clears), then I went through a rough patch of being the 400th+ player to join and back top a good top 100/50.
@Dark Nova, to a degree it is wrong that players are able to get good placement this way but by sniping brackets you do miss out on lots of ISO, tokens and critical boosts. At the moment ISO is in shorter supply than character covers so there is a drawback.0 -
4Clops reward. Get ready for a bloodbath. This will be a good test for those who say they could easily walk into a top 5/10 spot.0
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simonsez wrote:Dark Nova wrote:- If you want the top placement reward, you just ignore the entire event until the last hour, then join a slice to play all the 'qualifying' nodes and do 1 full clear of the final mission. I've achieved t10 placement with this method, about 90% of the time (otherwise t50).
The fact that I can game the system like this only illustrates how flawed the placement reward system is.
For once I'm in agreement with simonsez, bracket sniping only works if you follow bracket status' via LINE. Other wise its pot luck, more often unlucky than lucky. The tactic is solid (I'm a bracket sniper myself) but it's not as simple as join late. Incidentally that tactic DOES work in pvp.
**4Clops is the prize so while it's not a new release it should be just as hectic for me to guinea pig.
Someone mentioned time comittment being higher?
New system I do my 7 clears whenever I felt like it spread out throughout the day with a small grind at sub end (I do mean small) and made t10
Old System I do my 3 scheduled clears (one is always at 4am how awesome is that?) and then about 4 or 5 grinds at the end of the sub.
I'd say overall the time committment is the same it's just not organised the same way. and my point was that you don't HAVE to do all your clears right away in new system to finish t10 - I've proven that previously and hopefully will do so again during Meet R+G.0 -
sinnerjfl wrote:OneLastGambit wrote:BTW : you all complain that this new system makes your grind longer.... Well in the Bucky pve I finished with max prog +50% and still didn't make t20 (21st dammit) and that cost me 3 hours of my time at the end of every sub so the old system is just as guilty of swallowing time on new rleases you're just accustomed to it
Well, the new system will make it that you have to do 2 grind downs back to back, so 6 straight hours of MPQ if it takes you 3 hours... So no, it's not the same time requirement.
Old system is grind down then 1 clear of new sub.0 -
Quebbster wrote:sinnerjfl wrote:OneLastGambit wrote:BTW : you all complain that this new system makes your grind longer.... Well in the Bucky pve I finished with max prog +50% and still didn't make t20 (21st dammit) and that cost me 3 hours of my time at the end of every sub so the old system is just as guilty of swallowing time on new rleases you're just accustomed to it
Well, the new system will make it that you have to do 2 grind downs back to back, so 6 straight hours of MPQ if it takes you 3 hours... So no, it's not the same time requirement.
Old system is grind down then 1 clear of new sub.
But with the new scaling it will probably take more time since they are intent on not capping levels.0 -
Merrick wrote:4Clops reward. Get ready for a bloodbath. This will be a good test for those who say they could easily walk into a top 5/10 spot.
Yep, since its release almost a year ago or so, I have drawn from tokens exactly these many 4clops: 0.0000. So I really need to go for it. I usually can top 10 or top 5 non-releasing PVEs so it will be a good test indeed of how this marvellous new system screws competitive players. I can only hope I'll be wrong buuuuuuuut0 -
oh dear, Cyclops rewards
To all of you who think you can place well with doing your clears whenever you want, good frigging luck0 -
DuckyV wrote:Quebbster wrote:sinnerjfl wrote:OneLastGambit wrote:BTW : you all complain that this new system makes your grind longer.... Well in the Bucky pve I finished with max prog +50% and still didn't make t20 (21st dammit) and that cost me 3 hours of my time at the end of every sub so the old system is just as guilty of swallowing time on new rleases you're just accustomed to it
Well, the new system will make it that you have to do 2 grind downs back to back, so 6 straight hours of MPQ if it takes you 3 hours... So no, it's not the same time requirement.
Old system is grind down then 1 clear of new sub.
But with the new scaling, which will probably take more time since they are intent on not capping levels.
Actually, with the new scaling, the first clears should take less time (especially since they've supposedly brought back trivial nodes), and the last clears will take more. So it's not that cut and dry.0 -
I've enjoyed the first hour or so. The easy nodes are back and stay easy. The scaling starts pretty low and goes up less times, it doesn't seem to scale crazy high (compared to last tests for sure - seems lower that "standard" PVE for me so far)
If it wasn't hood in (practically) every node I might actually try to run to progression!0 -
Pylgrim wrote:Merrick wrote:4Clops reward. Get ready for a bloodbath. This will be a good test for those who say they could easily walk into a top 5/10 spot.
Yep, since its release almost a year ago or so, I have drawn from tokens exactly these many 4clops: 0.0000. So I really need to go for it. I usually can top 10 or top 5 non-releasing PVEs so it will be a good test indeed of how this marvellous new system screws competitive players. I can only hope I'll be wrong buuuuuuuut
It's bizarre to me reading how many folks really want the 4clops. I guess I just got really lucky with him - drew one the other day on CP to move him to 279, considered running late to get the 280LT (fixed, thanks OJSP).
I had him and Rhulk done much earlier than some of the characters that were released before them, because they were rewards in Ultron/Galactus (whatever, that format) - with a decent alliance you could get at least three covers (one in PVP, at least two in boss PVE). I wish every PVE release was like that, so you could start at 1/1/1 without having to be T2.
For instance, I was really glad to see Iceman in Gauntlet - two weeks ago I was still at 10 covers of this character that was released before Cyc, who I've had champed for four seasons now! Although luck may come in streaks - since then I drew the other needed two covers of my (creepy) impossible unicorn.
To those trying to run the entire event rather than jumping in late and getting one of those top prizes - I expect the grind to take you quite awhile still, and wish you good luck. Will it take longer than the original PVE's? I don't know right now, I'd guess a little? Certainly this format is brutal with the "grind at the end, immediately grind again at the beginning (now "just" four times!)"0 -
That first 4 clears took me 72min so it's not bad. In fact I prefer that way more than 20min now, then 20min again 8 and 16h later. Leaving under 2h for final grind gives around 3h for clearing all nodes. It would all great if not the fact that a maniac who will decide to do several clears of node 1 right now (If Im not wrong you have to do 7 additional clears worth 140 points that you would lose for not waiting till points refresh) can just spam it for that 20 aditional points over and over again...0
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Bulls wrote:That first 4 clears took me 72min so it's not bad. In fact I prefer that way more than 20min now, then 20min again 8 and 16h later. Leaving under 2h for final grind gives around 3h for clearing all nodes. It would all great if not the fact that a maniac who will decide to do several clears of node 1 right now (If Im not wrong you have to do 7 additional clears worth 140 points that you would lose for not waiting till points refresh) can just spam it for that 20 aditional points over and over again...0
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As a casual player who can't commit to logging in at a particular time, I appreciate the removal of the 8 hour refresh. This way if I'm sitting at work doing nothing I can get a lot of play in, but not have to try to play while I'm supposed to be sleeping.
After reading through this thread I would have to agree on the rewards system - having a more straightforward you finished this, you get this system would seem to make sense, and if nodes locked after they were completed the refreshes and grinding would be a nonissue.
It would also be nice as some others have stated here to be able to use more of my roster to make things less monotonous. Right now I have a decent 2* team and Im not even able to use most of the 30 or so 3* guys I have, which makes me less encouraged to try to win more of them.0 -
I don't have anything better to do today so I might hit the easy 20 point node a little over a thousand times today after doing my four clears of each node to get the 25 cp0
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