magickdonut wrote: Why is everyone so fixated on nerfs? Icex has stated that they are trying to stay away from nerfs (as it causes players who invested iso into a nerfed character a lot of distress). He said that instead the focus will be to buff underused characters to make them viable for play. If you were to take away spideys stunlocking, what else is he good for? Low hp, and very low damage output - the character would be broken. The point of funbalancing now should be to make other characters playable.
Jachdo wrote: Again and again people are demanding these nerfs -- why?? It doesn't make offense impossible like Rags did. It's not causing everyone to use the exact same characters like Thorverine did. I just sounds like complaining from people who don't want to make the effort to improve.
Ben Grimm wrote: Because of community scaling. Many people have said the only way they're able to get through some of the PVE nodes is through having Spidey stunlock everyone. When they beat the missions, the missions get harder for everyone else, and for a lot of us, they get functionally impossible if we don't have a stunlock-capable Spider-Man.
Jachdo wrote: You could make the argument that stunlocking is abused in PvP to propel players beyond their normal limits, but that is shaky at best. Stunlocking takes too long, and Spidey's stats are a liability to top competitors. I've also heard, "People are beating my teams that shouldn't be able to!" -- a completely flawed and ridiculous argument.
Jachdo wrote: There is no question that both of these Heroes are exceptionally powered. The question is, how does downgrading these abilities positively effect the community? You could make the argument that stunlocking is abused in PvP to propel players beyond their normal limits, but that is shaky at best. Stunlocking takes too long, and Spidey's stats are a liability to top competitors. I've also heard, "People are beating my teams that shouldn't be able to!" -- a completely flawed and ridiculous argument. If they beat you without cheating, then they most certainly 'should have' beaten you. This can really be applied to any character that either A) has a powerful ability or the complaining player does not possess. Also, if it makes the game trivial and boring (which I totally agree with), shouldn't the player have the right to bore themselves into a target swapping coma? Even if these arguments were valid, does the fallout and frustration caused to the player base justify it? Some people have spent real money on these characters. Many people have invested a LOT of time in them. ..and the people who rely on Spidey's stunlock -- is it fair to take it away if that's how they want to play? It's not really hurting anyone. I don't see the benefit outweighing the harm. Just to be clear, I'm not raging over nerfs. I'm fortunate enough to have plenty of options, so it wouldn't effect me as much as it would a lot of other players. What ticks me off is the perpetual reinforcement of "repairing" the game with beat sticks and chainsaws. We need to focus on the core issues and promote improvement the game through the addition of content, rather than the removal and neutering of it.
Jachdo wrote: You could make the argument that stunlocking is abused in PvP to propel players beyond their normal limits, but that is shaky at best. Stunlocking takes too long, and Spidey's stats are a liability to top competitors. I've also heard, "People are beating my teams that shouldn't be able to!" -- a completely flawed and ridiculous argument. If they beat you without cheating, then they most certainly 'should have' beaten you. This can really be applied to any character that either A) has a powerful ability or the complaining player does not possess. Also, if it makes the game trivial and boring (which I totally agree with), shouldn't the player have the right to bore themselves into a target swapping coma? Even if these arguments were valid, does the fallout and frustration caused to the player base justify it? Some people have spent real money on these characters. Many people have invested a LOT of time in them. ..and the people who rely on Spidey's stunlock -- is it fair to take it away if that's how they want to play? It's not really hurting anyone. I don't see the benefit outweighing the harm.
Nonce Equitaur 2 wrote: I was just looking at the two Hood PvP events. Out of 6 possible teams, 5 of them had Spiderman. I went and fought against the Hood, Patch, Magneto team. I don't mind fighting against Spidey teams. It's very easy with cMags -- erase blue from the board. It's easy with Spidey -- let the opponent spidey shoot first. But there is a dullness to them, especially when Spidey is on most of the available teams to fight against. A possible fix for any PvP match would compile the (3 most used characters) in each bracket within 20 minutes after a match starts. If a character is required, he would not be on this list. The (3 most used characters) would dynamically change as the match progresses. The server could also keep tabs on (20 least used characters). When the match is halfway done, adjust the Buff crystals and add a new Nerf crystal which can drop health and damage by 20% or 50%. 1. No skip tax penalty against teams with (3 most used characters). If a character is required, he would not be on this list. 2. No bonus ISO for teams containing (3 most used characters). 3. Bonus ISO for teams built from (20 least used characters). 4. If any of the (3 most used characters) have Buff crystals, they will be downgraded. If not, then they get Nerf crystals, green instead of red. 5. The (10 least used characters) get buffs. 6. If you bought a shield for a (3 most used characters) team, and they all get nerf crystals, then your shield drops with a refund. The above would greatly increase the variety seen in PvP, without changing the characters.
entropic01 wrote: Let’s go to an extreme situation where the devs make this fight against Galactus. Galactus has 100,000 HP and has an ability that costs 1 of any AP and that ability instantly kills your entire team. Is this encounter beatable? Yes Is this encounter beatable w/o Spider-man? No If you don’t see how that restricts design space and limits what devs can do for a challenging encounter and how it pigeonholes you into specific rosters, that’s fine but we have very different design philosophies. I think Spidey does far more damage in PVE than PVP but I think he clearly warps both environments. I’m kind of curious as to the length of time people have played that want spidey nerfed vs left alone. I used to want spidey left alone but the more I played the game, the more it was clear to me something needed to be done. FWIW, I’ve been playing since the first week of the game’s release and have spent hundreds of hours with almost every character fully covered (missing Psylocke, BP, DD, and four total 4* covers)