Impulse wrote: Also worth noting, it's never been easier to get a new required character. BP was given out in Brotherhood and a PvP event before Hulk.
Impulse wrote: High level characters are not terribly useful in the current pve system. Long time players have two advantages. A stunner (probably), and roster diversity.
Team_Xtreme wrote: Most of the people on forum are veterans/hardcores, so it would make sense that majority of them want to have advantage for their hard work.
bonfire01 wrote: It's not all that hard to have a 1 cover version of the essential heroes being as they tend to be given out the event before and it's not like you have to place first to get a single cover. Also, surely there has to be SOME reward for actually getting covers and levelling heroes. In fact the idea of a minimum level version for the nodes is probably the absolute worst option because it primarily helps ppl with low lvl rosters where a minimum lvl hero is quite useful for them with the **** scaling.
SteveS wrote: I've been playing ~80 days and have yet to pull a Punisher cover I would be happy if I could just enter the fight with an empty slot.
Puritas wrote: Impulse wrote: High level characters are not terribly useful in the current pve system. Long time players have two advantages. A stunner (probably), and roster diversity. You say that, but wait until you try a level 141 character with the +100 level buff hot damn
Skyedyne wrote: Team_Xtreme wrote: Most of the people on forum are veterans/hardcores, so it would make sense that majority of them want to have advantage for their hard work. Alright, this kinda statement is actually untrue every which way you look at it. First, there are plenty of lowbies that get the event rewards. As proof, there is a ton of recent threads (past weeks) asking how a person with highest level 50 characters placing in top tens in PvE. So that's already a strike against the veteran/hardcore statement. Another is that those locked nodes mean absolutely nothing in the long run with rubberbanding in effect. The best those can be used for now is the extra first time completion bonus and MAYBE a 500 iso reward. As well, that being said, because of rubberbanding, grinding/"hard work" is also out the door as a reason. I got Psylocke without trying. No analyzing, no doing the same mission multiple times. It doesn't take as hard work as you seem to be implying. Normally I'm not as defensive as this, and I do apologize ahead of time if it comes off rather brash. However, upon reading this comment, what it's saying to me is that you are assuming that only the long time players are agreeing that this should stay. At the time of this writing, I see "It's fine" has 70 votes. This thread alone doesn't even have that many responses, so making a statement such as that has no merit without any factual evidence to back it up.