PVE Scaling Feedback & New Test : Prodigal Sun
Comments
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All right, time to test! Champed HB, nearly max Rhulk, and a 300 5* (so three 300+).
Loaner node 2: didn't see what levels I was using or against - but the loaner team almost wiped.
Node 1: "trivial" - 155 Sniper, 156 Lieutenant, 156 soldier. A bit high, but sometimes they are to unlock subs.
Sub Node 1 trivial: 87/87/88 goons. (+9 after clear, 96/97/97)
Sub Node 2 trivial: 101/101/102 (+10 after first clear, +11 after 2nd clear)
Sub Node 3 trivial: 117/117/117 (+12 after a clear)
Sub Node 4 trivial: 117/117/117 (+12 after a clear. First non-goon, had to deal with Sentry first - muscle tommy gun means -2000 for entire team here first time through.)
Sub Node 5 trivial: 135/135/136 (+14 after a clear)
Sub Node 6 trivial: 156/156/157 Pun (+16 after a clear)
Sub Node 7 trivial: 180/180/181 Pun (+18/19 after a clear, this is the CP node)
Essential 1 trivial (Ares): 139/139/140 (+14 after a clear)
Essential 2 trivial (ock): 147/148/148 (+15 after a clear)
Essential 3 trivial (Rhulk): 156/156/157 (+16 after a clear)
Didn't full clear - looks like that +number is going up after each clear?
Like: well, it stats at lower level. I guess I could throw my entire roster at the nodes and beat them instead of just the biggest characters. Even the hardest nodes are easier to start with - I could read the whole story if that was my plan.
Dislike: The scaling. I get it, this is what the devs have planned and want to do. I don't like it - it makes my PVE style of play (quick for ISO run only) impossible. You cannot run these quickly or easily, they take a lot more time. Why would I want to invest lots more time for the same rewards?!?
What I will do with this style of PVE: um....I guess start them occasionally if they have the guaranteed character in the progression (Like Sentry/Hulk)? Do the waves if all rewards are guaranteed after one clear? Maybe -maybe- continue to try to bracket snipe new releases, but only if I have to play a very short amount of time (1 hour or less?)
What I won't do with this style of PVE: pretty much play it. I used to lightly play PVE to get the ISO and to the 3* progression. This just takes to much time, I won't bother with it.0 -
Quebbster wrote:
Didn't notice this at first glance, but went and checked - it's not only Rhulk, it's also the Punisher CP node that has four rewards.
Then I -will- run PVE, since you only get the last node scaled four times to get the CP. That would be the nicest change in this format - easy to get to the final CP node, and not so many runs to get that CP.0 -
SolidQ wrote:Quebbster wrote:Yay. Guess I'll just be going for the green checkmark and then ignore the rest then.
Sincerely hope this is Another mistake.
Nodes still continue scaling after 4 rewards0 -
The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.0
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SolidQ wrote:Quebbster wrote:Yay. Guess I'll just be going for the green checkmark and then ignore the rest then.
Sincerely hope this is Another mistake.
Nodes still continue scaling after 4 rewards0 -
CrookedKnight wrote:The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.0
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CrookedKnight wrote:The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.
Wonder if they claim that it was a "mistake" again.
What kind of twisted mind does it take to remove rewards and leave the critical boosts in there - after we've been griping about those for months?0 -
fmftint wrote:CrookedKnight wrote:The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.
THE FINAL NAIL IN THE COFFIN!
PVE is officially DEAD0 -
Played one clear. Scaling is slightly easier, yes, but still not fun in any way. Won't be bothering with the rest of the test.0
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Is the scaling more reasonable? Sure..
Would it be nice to play on your own schedule instead of trying to make clears at perfect time? Yes.
Here's the thing...the potential changes as a whole aren't positive. Now it's 6 clears and grinding instead of 3 clears and grinding. There are people out there whose entire lives revolve around this game, they're going to play optimally regardless of how you change the structure of the events. So you're simply punishing the people with jobs, friends, lives etc. for not playing 5+ hours a day in order to (maybe) compete for a top 10 prize.
The only positive I can pull for this is it might be easier reaching the CP reward, however it appears you keep pushing that number further and further back as well.
I'll just go back to PVP and DDQ only and let the crazies fight over top PVE event rewards. Fine by me.0 -
Thank goodness they left the crit boost!!!0
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Bowgentle wrote:CrookedKnight wrote:The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.
Wonder if they claim that it was a "mistake" again.
What kind of twisted mind does it take to remove rewards and leave the critical boosts in there - after we've been griping about those for months?
Was the last run of Prodigal Sun before the elimination of the 20iso reward? If so then maybe they forgot to update the reward structure on some nodes. Otherwise, this seems like a really irritating mistake. If I were actually going to play this even for real, I would be fairly upset. "Fortunately" I was already planning to play very little (if at all) because of the scaling/scoring test.0 -
Vhailorx wrote:Bowgentle wrote:CrookedKnight wrote:The rewards that were removed to make it a total of four were 100, 100 and 70 ISO. They have the once-standard set of 250 ISO, 500 ISO, critical boosts, and CP.
Wonder if they claim that it was a "mistake" again.
What kind of twisted mind does it take to remove rewards and leave the critical boosts in there - after we've been griping about those for months?
Was the last run of Prodigal Sun before the elimination of the 20iso reward? If so then maybe they forgot to update the reward structure on some nodes. Otherwise, this seems like a really irritating mistake. If I were actually going to play this even for real, I would be fairly upset. "Fortunately" I was already planning to play very little (if at all) because of the scaling/scoring test.0 -
I was hopping around extremely casual public alliances for fun during the off season. Didn't see much chat in those, apart from some week old comments expressing confusion over the lack of a countdown after hitting nodes, and wondering why everything was suddenly so hard.
I don't think the really casual players have figured out they were supposed to lose yet...0 -
To be fair, I believe the rewards were removed to make it easier to get the CP. They're TRYING to find ways to make the playerbase not feel like they HAVE to grind, but instead of listening to what we want, they're removing 6 potential grinds out of the 72 people may feel compelled to do to get all the rewards.0
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I much prefer having a 75% chance to get the CP in 3 clears when there are 4 rewards to the 43% chance it is when there are 7 rewards. That seems like a good thing.
If people are missing the Iso from grinding the most difficult nodes in the sub an extra three times, I think you can probably get just as much or more from running a couple extra LR matches, which are actually probably going to be both easier and less boring. If people are upset that this disincentivizes them from competing for top rewards, well, it does the same for everyone else, too.
I want to see the game introduce more Iso as much as anyone, but this change is purely positive.0
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