OneLastGambit wrote: This discussion reminds me of that scene in casino when de niro complains to the chef that the blueberry muffins don't all have an equal number of blueberries in them
Cthulhu wrote: Hey All, We are definitely looking into this and while we don't have any answers just yet, we are reviewing and will have a plan very very soon! Cthulhu
ThatOneGuyjp189512 wrote: if it was a 10% draw rate, then statistically you'd get 1 every 10 draws like clockwork.
ThatOneGuyjp189512 wrote: the biggest problem is that the devs keep saying there's a 10% draw rate on 5*'s in L-Tokens, this is not true, it says so right in the draw rate page. It actually says 3.3% for 5*'s per draw, if it was a 10% draw rate, then statistically you'd get 1 every 10 draws like clockwork. The 10% draw rate the devs keep highlighting is definitely not what most people get, 3.3% per draw would get you 33 5*'s for every 1000 L-Token draws you did.
Bowgentle wrote: Cthulhu wrote: Hey All, We are definitely looking into this and while we don't have any answers just yet, we are reviewing and will have a plan very very soon! Cthulhu After 3 weeks I have to ask, how soon is "very very soon"?
DarkWalkerWP wrote: Currently 0 for 68. My last 5* draw was the first day goblin was available.
Howzat wrote: I'd even be happy with 12% of plan.
Eddiemon wrote: ThatOneGuyjp189512 wrote: the biggest problem is that the devs keep saying there's a 10% draw rate on 5*'s in L-Tokens, this is not true, it says so right in the draw rate page. It actually says 3.3% for 5*'s per draw, if it was a 10% draw rate, then statistically you'd get 1 every 10 draws like clockwork. The 10% draw rate the devs keep highlighting is definitely not what most people get, 3.3% per draw would get you 33 5*'s for every 1000 L-Token draws you did. I know you're probably struggling with math, but 10% divided by 3 would be 3.33333333333....% which in two significant digits would be represented by 3.3% even though the .0333333333.....% is present. 3.3% pre draw would get you 33 goblins per 1,000 and 33 spidermen and 33 pheonixes and an extra 1 of the 3 because when you add the 0.03333333..%s for the 3 together you get 0.1% which is another cover. And 100 out of 1,000 is 10%. Now those are averages, because a 3.3% chance does not mean you absolutely will get 33 in 1000, it mean on average you will get 33 in 1,000, but your specific 1,000 could contain 50 covers or 24.
dsds wrote: Why don't they just do this. For every 10 you open, it is a guaranteed 5*. You open one and then they have a counter saying 9 more legendary covers to go, congrats on your awesome hulk!
Keegan wrote: dsds wrote: Why don't they just do this. For every 10 you open, it is a guaranteed 5*. You open one and then they have a counter saying 9 more legendary covers to go, congrats on your awesome hulk! Because people are more psychologically motivated and rewarded by luck. The system that you described is psychologically perceived as work, and people don't like work ("Oh man, seven more pulls until I get a 5* after all the work I did for this token/CP, this isn't worth is, blah blah"). Chance feels better to our brains.