PVE Heroic: Juggernaut (2016-04-04 to 2016-04-07)

jojeda654
jojeda654 Posts: 1,162 Chairperson of the Boards
Event Info
Heroic Juggernaut
Length of Event: 3 days
Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): None
Other Notes:
  • There are Main nodes to open up the sub-events. These nodes are one time only nodes.
  • One node in Main (a team-up node) is repeatable and playable for points throughout the event.
  • Enemy Types (Main): Juggernaut, Venom, Yelena Belova, Bullseye (2*), Daken (2*), Moonstone, Hammer Goons
  • Sub-Event 1: Can't Stop
    • Number of Main Nodes to Open Sub-Event: 5
    • Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
    • Enemy Types: Venom, Doctor Octopus, Hammer Goons, Maggia Goons
  • Sub-Event 2: Won't Stop
    • Number of Main Nodes to Open Sub-Event: 4
    • Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
    • Enemy Types: Bullseye (2*), Kingpin, Hammer Goons, Maggia Goons, Hand Goons
  • Sub-Event 3: Don't Stop
    • Number of Main Nodes to Open Sub-Event: 4
    • Sub-Event Nodes: 11 Total. 6 Regular (repeatable); 3 Essential (repeatable); 2 One-Time Only
    • Enemy Types: Juggernaut, Daken (2*), Magneto (3*) Hammer Goons, Maggia Goons, ISO-8 Goons
Link to mags1587 PVE Format Guide

Powered Up (and only usable characters)
star.pngstar.pngstar.pngstar.png
Essential: icon_hulkcho.png
New: icon_punisher.pngicon_quake.png
Week: icon_venom.pngicon_thing.pngicon_antman.pngicon_starlord.png

star.pngstar.pngstar.png
Essential: icon_colossus_new.png
Week: icon_ragnarok.pngicon_quicksilver.pngicon_rocket.pngicon_storm.pngicon_wolverine.png

star.pngstar.png
Essential: icon_thor.png
Week: icon_magneto.pngicon_humantorch.png

star.png
icon_spiderman.pngicon_blackwidow.png

Progression awards:
100: token_standard.png
500: 100 iso8big.png
1000: rainbow damage boost
1500: healthpackbig.png
2300: rainbow AP stockpile
3400: 140 iso8big.png
4700: star.pngstar.pngicon_thor.pnggreenflag.png
6000: 140 iso8big.png
7500: token_event.png
9500: 140 iso8big.png
11500: star.pngstar.pngicon_magneto.pngpurpleflag.png
13500: 250 iso8big.png
15500: 25 heropointsbig.png
17500: 250 iso8big.png
20000: star.pngstar.pngstar.pngicon_colossus_new.pngyellowflag.png
23000: 500 iso8big.png
27500: 25 heropointsbig.png
32000: token_event.png
37500: 1000 iso8big.png
43000: 25 commandpointsbig.png

Placement rewards:
1-2: icon_starlord.pngyellowflag.png + rewards for 2-5
2-5: icon_starlord.pngredflag.png + rewards for 6-10
6-10: icon_starlord.pngpurpleflag.png + rewards for 11-20
11-20: icon_gamora.pngblackflag.pnggreenflag.pngredflag.png , 1500 iso8big.png, 50 heropointsbig.png
21-50: icon_gamora.pngblackflag.pnggreenflag.pngredflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_gamora.pnggreenflag.pngredflag.png , 1000 iso8big.png, 25 heropointsbig.png
101-200: icon_gamora.pngredflag.png , 500 iso8big.png, 25 heropointsbig.png
201-300: icon_storm.pngredflag.png , 500 iso8big.png
301-400: icon_storm.pngredflag.png , 250 iso8big.png
401-500: token_standard.png x 3, 250 iso8big.png
501-600: token_standard.png x 2, 250 iso8big.png
601-800: token_standard.png, 250 iso8big.png
801-1000: 250 iso8big.png


Alliance rewards:
1-2: icon_gamora.pngredflag.png , 2500 iso8big.png, 100 heropointsbig.png
3-10: icon_gamora.pngredflag.png , 2500 iso8big.png, 50 heropointsbig.png
11-25: icon_gamora.pngredflag.png , 1500 iso8big.png, 50 heropointsbig.png
26-50: icon_gamora.pngredflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_gamora.pngredflag.png , 500 iso8big.png, 25 heropointsbig.png
101-250: 500 iso8big.png, 25 heropointsbig.png
251-500: 250 iso8big.png, 25 heropointsbig.png
501-1000: 250 iso8big.png
1001-10000: 140 iso8big.png

Sub-Event Placement Rewards
1-2: token_event.png x2, 1000 iso8big.png, 100 heropointsbig.png, 2 commandpointsbig.png
3-10: token_event.png , 1000 iso8big.png, 100 heropointsbig.png, 1 commandpointsbig.png
11-50: token_event.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: token_event.png , 1000 iso8big.png
101-200: token_event.png , 500 iso8big.png
201-300: token_event.png , 250 iso8big.png
301-400: token_heroic.png , 250 iso8big.png
401-500: token_standard.png x3, 250 iso8big.png
5ß1-600: token_standard.png x2, 250 iso8big.png
601-800: token_standard.png , 250 iso8big.png
801-900: 140 iso8big.png
901-1000: 70 iso8big.png

Alliance
1-10: token_event.png , 250 iso8big.png
11-50: token_event.png , 100 iso8big.png
51-100: token_heroic.png , 100 iso8big.png
101-250: token_heroic.png ,70 iso8big.png
251-1000: token_standard.png x3, 70 iso8big.png
1001-2000: token_standard.png x2, 70 iso8big.png
2001-5000: token_standard.png , 70 iso8big.png
5001-10000: token_standard.png

Reinforcements (will update as known)
Sub 1: Can't Stop
star.pngstar.pngstar.pngicon_falcon.png
star.pngstar.pngicon_humantorch.png
star.pngicon_ironman.png

Sub 2: Won't Stop
star.pngstar.pngstar.pngicon_scarletwitch.png
star.pngstar.pngicon_ms_marvel.png
star.pngicon_hawkeye.png

Sub 3: Don't Stop
star.pngstar.pngstar.pngicon_captainamerica.png
star.pngstar.pngicon_hawkeye.png
star.pngicon_storm.png

Ending Time Countdowns:
Previous runs
PVE Heroic: Juggernaut (2016-01-18 to 2016-01-21)
PvE Heroic Juggernaut: November 16th - November 19th, 2015
PVE: Juggernaut: Heroic
Juggernaut: Heroic June 1 - June 4
Heroic: Juggernaut Nov 6 - 9
JUGGERNAUt HEROIC! Sep 12 - Sep 15
Juggernaut Heroic (June 23 to Jule 25)
Heroic Mode Juggernaut is up!
«13

Comments

  • RBwilliams07
    RBwilliams07 Posts: 31 Just Dropped In
    Shorter event than Unstable Iso-8 but the progression award of 25 CP needs about 10,000 more points, what gives?
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    Sub 1 Reinforcements:
    star.pngstar.pngstar.pngicon_falcon.png
    star.pngstar.pngicon_humantorch.png
    star.pngicon_ironman.png

    There's something immensely satisfying about Ant-Man stealing threaten tiles. Now if I only had more than 1 blue cover for him...
  • Shorter event than Unstable Iso-8 but the progression award of 25 CP needs about 10,000 more points, what gives?

    Back to the normal event progression milestones (pre recent tests) I presume. I actually liked the recent ISO 8 event - for me this was enjoyment and reward.
    Juggernaut Heroic with old milestones - I'd rather sit on a spike.
  • Carpark
    Carpark Posts: 15
    Anyone else finds the loaner node quite hard? I don't think I lost a loaner node in months, but with 2* Thor/Colossus/TA Hulk that actualy happened.
  • fruinjuice
    fruinjuice Posts: 22 Just Dropped In
    Finding that 3* icon_wolverine.pngicon_quicksilver.png 2* icon_magneto.png works pretty well as a team. Mags collects purple, creates blue and red. QS blue causes bubbles / AOE and moves tiles. Mags uses blue to shake board if desired. Patch tanks yellow, green, red to give him lots of tiles for his red.
  • frostCoH
    frostCoH Posts: 71 Match Maker
    This is the final node for this current set.
    IMG_2181.png

    This is the high end of my available roster.

    IMG_2182.png



    This is unplayable, especially when you have almost all of your roster restricted.

    icon_mad.gif
  • RyanL24
    RyanL24 Posts: 54
    Carpark wrote:
    Anyone else finds the loaner node quite hard? I don't think I lost a loaner node in months, but with 2* Thor/Colossus/TA Hulk that actualy happened.


    Yes. I figured out why people call Cho Totally Awful Hulk. He needs green. But his blue power takes green off the board, and gives you more blue. But you can't fire his black unless there is almost no blue on the board. The whole thing makes no sense. Whoever designed this character, I would like to try the mind altering drug please! It seems like they must be really good. And powerful, unlike ChoHulk.
  • RyanL24
    RyanL24 Posts: 54
    I hang out on the forums a bit, and I hang out with people in real life who play MPQ. If there is anything people hate more than facing a crazy high level Juggernaut, it's playing Heroic events. So someone somewhere decided "Hey, I got an idea. We could combine the two things that people hate the most! And then make them play that every month or so!" Le sigh.
  • Krongle
    Krongle Posts: 73 Match Maker
    RyanL24 wrote:
    If there is anything people hate more than facing a crazy high level Juggernaut,

    Luckily we only have to actually face him in repeatable nodes 2 or so times, which isn't as bad as it could have been.
  • Inarius
    Inarius Posts: 141 Tile Toppler
    frostCoH wrote:
    This is the final node for this current set.
    IMG_2181.png

    This is unplayable, especially when you have almost all of your roster restricted.

    icon_mad.gif
    yeah, that last fight is total **** and I skipped it as I saw no reason in getting frustrated over the lost health packs trying to clear that broken node

    is that node the same level-wise for 2* players as well? cause if it is then good luck with that.

    I'll prob go with the same team I've cleared nodes so far, icon_quicksilver.pngicon_magneto.pngicon_ragnarok.png and spam icon_quicksilver.png's green/blue aoe all day long hoping I will down them before the thug manages to down me
  • Boydyb
    Boydyb Posts: 1
    Am I missing something? The trivial nodes are starting at what I would expect in the tests of the new system but I thought this event wasn't included in the test. Normally the trivial nodes would be around the lvl 50 mark but I am seeing twice that.
  • Lukoil
    Lukoil Posts: 266 Mover and Shaker
    RyanL24 wrote:
    Carpark wrote:
    Anyone else finds the loaner node quite hard? I don't think I lost a loaner node in months, but with 2* Thor/Colossus/TA Hulk that actualy happened.


    Yes. I figured out why people call Cho Totally Awful Hulk. He needs green. But his blue power takes green off the board, and gives you more blue. But you can't fire his black unless there is almost no blue on the board. The whole thing makes no sense. Whoever designed this character, I would like to try the mind altering drug please! It seems like they must be really good. And powerful, unlike ChoHulk.
    destroyed green goes to your mana pool. So blue generate 3 green when goes off.
  • thanos8587
    thanos8587 Posts: 653
    Boydyb wrote:
    Am I missing something? The trivial nodes are starting at what I would expect in the tests of the new system but I thought this event wasn't included in the test. Normally the trivial nodes would be around the lvl 50 mark but I am seeing twice that.

    i think youre referring to the nodes on the main page. those are never trivial. you need to beat those to open up the actual sub which does have 3 trivial nodes ranging from lvl 35 to lvl 55.

    the nodes on the main page for me are 150 to 160. and yes the first two against jugg can be a pain since the available characters are not stellar.
  • gravel
    gravel Posts: 585 Critical Contributor
    The roster for this one is pretty bad. I did beat the last node, but wiped at least twice. Of course, I didn't get the command point. Not much desire to replay it. Haven't found much in the way of good teams, was trying Rags/mnMags/QS and making as many blue matches as possible, but it isn't great, especially with my builds.
  • Tatercat
    Tatercat Posts: 930 Critical Contributor
    I don't think its unplayable, but it sure ain't grind-able. I don't mind Heroics, even enjoy them sometimes, but the rewards for this one aren't worth the effort, especially so soon after another one just a week ago. It's a good time to relax and get rid of the burnout before Duck Season.
  • thanos8587
    thanos8587 Posts: 653
    as funny as it sounds the team of starlord/quicksilver/rags is pretty darn good. three very medicore to worse characters on there own make a badass team.

    save your red/blue. drop starlord yellow, pound away with 4 cost thunderclaps, drop a load of blue on the board triggering qs, then use 6 costs blues to heal rags, generate green charge tiles, gobble those up and punch away with qs. pretty fun.
  • RyanL24
    RyanL24 Posts: 54
    Lukoil wrote:
    RyanL24 wrote:
    Carpark wrote:
    Anyone else finds the loaner node quite hard? I don't think I lost a loaner node in months, but with 2* Thor/Colossus/TA Hulk that actualy happened.


    Yes. I figured out why people call Cho Totally Awful Hulk. He needs green. But his blue power takes green off the board, and gives you more blue. But you can't fire his black unless there is almost no blue on the board. The whole thing makes no sense. Whoever designed this character, I would like to try the mind altering drug please! It seems like they must be really good. And powerful, unlike ChoHulk.
    destroyed green goes to your mana pool. So blue generate 3 green when goes off.

    That's a good point. But they've teamed him up with Thor, and when you fire Thor's yellow it's nice to have lots of green on the board. More than 3 anyway.

    And I wonder, has anyone ever been able to use ChoHulk's black? icon_e_smile.gif
  • frostCoH
    frostCoH Posts: 71 Match Maker
    Tatercat wrote:
    I don't think its unplayable, but it sure ain't grind-able. I don't mind Heroics, even enjoy them sometimes, but the rewards for this one aren't worth the effort, especially so soon after another one just a week ago. It's a good time to relax and get rid of the burnout before Duck Season.


    Nooo...it's pretty damn unplayable,
    It's like they picked the worst possible characters to go up against doc oc. I'm surprised they didn't force us to use Blade and both 2/3* Skanken as well, why not just give us all the board shitters ers
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    Sub 2 Reinforcements:
    star.pngstar.pngstar.pngicon_scarletwitch.png
    star.pngstar.pngicon_caroldanvers.png
    star.pngicon_hawkeye.png
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Oh thank god. At least we'll be able to bring out some purple shenanigans for one sub.