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April Fool's Secret Mission Contest
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Pessi
Posts:
170
Tile Toppler
March 2016
Squirrel Girl (Unbeatable)
3 Star Rarity (Rare)
At Max Level: HP: 8670 Tile damage: 79/13/12/70/61/11/3.5x
The Bigger They Are becomes
Nanny
10
The unbeatable Squirrel Girl is neglecting her nanny duties. Create a screaming baby 5 turn countdown tile. While in play Squirrel Girl's damage is increased by 50% as she needs to protect Danielle. However, if this tile is destroyed Squirrel girl is instantly downed by a furious Luke Cage. Jessica Jones just drinks another bottle of Whiskey
Level 2: Reduces the countdown tile to 4
Level 3: Increases Squirrel Girl's damage by 75%
Level 4: Reduces the countdown tile to 3
Level 5: Increases Squirrel Girl's damage by 100%
Max Level: lvl3=88/139, lvl4=88/173, lvl 5=88/191
0
Berserk_Al
Posts:
411
Mover and Shaker
March 2016
Iron Man (all versions)
Screw the rules, I have money! (replaces the Blue power if the player has purchased a Stark Salary in the last 90 days)
Power Cost - 15
Tony Stark makes use of his almost unlimited resources to supply his team all they need. Decrease your current ISO-8 by 1000 (or reduce it to 0, if you have less than 1000); this turn, an ally can cast one of their powers for no cost.
Upgrades
2 covers: Stark Industries sends a team of field surgeons in the middle of the battle. (True Heal) the entire team by the current ammount of Hero Points the player has.
3 covers: Supply crates! Creates five random ally blue Strike, Attack or Defense tiles, with strength equal to the current number of unopened Legendary Packs the player has (with a max value depending of levels)
4 covers: (optional) If the enemy team has a character who works for money, they can be removed from the battle if the player has more than 10 Command Points. Then decreases the player's command points by 10. 100% chance of getting a team-up power of that character (if available) at the end of the battle.
5 covers: Money can buy everything. Heal a downed ally by 50% of it's total health. Drain all AP of the colors of the powers of that ally.
0
Azoth658
Posts:
348
Mover and Shaker
March 2016
I gave this quite a lot of thought and decided that only one character really embodies the spirit of April Fools Day and that has to be Loki.
So I looked at his current abilities and tried to only tweak them although I did overhaul Trickery completely.
Anyway I thought the changes would be silly enough to make people want to try them out and be quite fun to play with for a day.
Hope you enjoy my ideas
Loki (Dark Reign)
3 Star Rarity (Rare)
Foolery - Black 11
Loki's foolery knows no bounds. Loki transforms a random tile into the enemy teams strongest colour.
Level Upgrades
Level 2: Loki transforms a 2X2 grid.
Level 3: Loki transforms a 3X3 grid.
Level 4: Loki transforms a 4X4 grid.
Level 5: Loki transforms the entire board.
Confusion - Purple 5
You can’t count on anything when Loki’s around. Changes the colour of 14 colored tiles into random colours.
Level Upgrades
Level 2: Changes the location of 18 colored tiles.
Level 3: Changes the location of 22 colored tiles.
Level 4: Changes the location of 26 colored tiles.
Level 5: Changes the location of 32 colored tiles.
Pranks and Hijinks- Green PASSIVE
(PASSIVE) Loki revels on his favourite day so he moves to undermine both enemies and allies. When any match-4 of any color is made, Loki converts 2 basic tiles of that color into 4-turn Countdown tiles which gifts 2 AP of a random color for both teams and stuns a random enemy for 3 turns.
Level Upgrades
Level 2: Countdown tiles last 3 turns.
Level 3: Loki creates 3 Countdown tiles.
Level 4: Countdown tiles last 2 turns.
Level 5: Loki creates 4 Countdown tiles.
0
Cylaali
Posts:
124
Tile Toppler
March 2016
Iceman (All New X-Men)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13934 Tile Damage: 11/11/73/64/82/10/4.0x
Totally Creepy Look - 8
AP
Bobby gives you that stare that makes you want to go to church. Even Rogue can't handle it. Stuns the enemy team for 1 turn and gives the player counseling.
Level Upgrades
Level 2: Stuns 2 turns as the player questions his morals.
Level 3: Also deals 675 damage to the entire team as he looks back on you in a seductive manner.
Level 4: Stuns enemy team for 3 turns and deals 1246 damage to the enemy team, thanks to those dark, dead eyes.
Level 5: Stuns enemy team for 3 turns and deals 1852 damage to entire team as he finishes out the entire thing with a single finger to his mouth.
Max Level
Level 3: Deals 1582 damage plus 2 stuns
Level 4: Deals 2726 damage plus 3 stuns
Level 5: Deals 3943 damage plus 3 stuns
0
Jaedenkaal
Posts:
3,357
Chairperson of the Boards
March 2016
edited March 2016
[anchor=captainamerica3]Steve Rogers (Super Soldier)[/anchor]
3 Star Rarity (Rare, but not iso-rare)
At Max Level:
HP:
9690
Tile damage:
79
/
70
/
61
/
11
/
12
/13/3.0
Awesome Team Player - Yellow 12
Captain America assists his team in performing an amazing sequence of combo moves, leaving his enemies scattered and his fanboys amazed.
Cap and Black Widow perform the The Widow-Vault; Consumes one
Widow's Sting
Team Up power or requires
Black Widow (Modern)
with at least one Blue cover on the team.
Level 2: Quicksilver gets bored and invents Shield Courier; Consumes one
Idle Hands
Team Up power or requires
Quicksilver (Pietro Maximoff)
with at least one Black cover on the team.
Level 3: Steve and War Machine team up for some Patriot Games; Consumes one
Cover Fire
Team Up power, or requires
War Machine (James Rhodes)
with at least one Yellow cover on the team.
Level 4: Cap and Iron Man perfect the Unibeam Prism; Consumes one
Unibeam
Team Up power or requires
Iron Man (Model 35)
with at least one Red cover on the team.
Level 5: Steve and Thor discover Vibranium Assault; Consumes one
Mjolnir's Might
Team Up power or requires
Thor (Marvel Now!)
or
Thor (Modern)
with at least one Red cover on the team.
Combo Moves:
Widow-Vault: Who needs repulsor boots? Cap sets up and launches Black Widow high in the air to intercept an aerial enemy. If the target is airborne, it is knocked to the ground and takes 525 damage. Then Black Widow fires her Widow's Bite power at no cost.
Shield Courier: That shield moves way too slowly. Why wait? Quicksilver fires his Idle Hands power at no cost. In addition to the usual effects of the power, Quicksilver reduces the timers on any of Steve's Shield Return countdown tiles by 3 turns.
Patriot Games: Everyone can feel safe with Captain America and War Machine working together. War Machine fires his Cover Fire power at no cost, and additionally fortifies all friendly Protect tiles.
Unibeam Prism: Can we still call it a Unibeam if there's more than one? Iron Man fires his Unibeam at no cost, which splits off Cap's shield in a carefully-calculated way so that it deals 75% Unibeam damage to each enemy. The combo is so efficient that the Unibeam AP drain does not occur.
Vibranium Assault: Put the hammer down, son. Thor fires his Mjolnir's Might power at no cost, targeting Steve Rogers. The resulting shockwave stuns Steve for 1 turn, destroys 2 random columns and deals 200% Mjolnir's Might damage to the enemy team. Suck it, Ragnarok.
0
pheregas
Posts:
1,721
Chairperson of the Boards
March 2016
The update you never knew you wanted! A new FOURTH COLOR:
Elektra (Unkillable)
Natchios' Nachos!
- Passive
(PASSIVE) Elektra loves her some nachos! Every time a yellow match is made, Elektra adds some cheese to her nachos and strengthens friendly strike or attack tiles by 30.
Level Upgrades
Level 2: Whenever a yellow match is made, it increases 2 random strike/attack tiles by 45.
Level 3: Whenever a yellow match is made, it increases 3 random strike/attack tiles by 45.
Level 4: Whenever a yellow match is made, increases 3 random strike/attack tiles by 60.
Level 5: Whenever a yellow match is made, increases 4 random strike/attack tiles by 100.
ALT-1 (If Daredevil is on the same team as Elektra) Power becomes
Mad for Murdock
.
(Passive) Elektra's love for Matt Murdock surpasses even her love of nachos! For every match made by Daredevil, attack or strike tiles are increased by 30.
Level Upgrades
Level 2: Whenever Daredevil makes a match, it increases 2 random strike/attack tiles by 45.
Level 3: Whenever Daredevil makes a match, it increases 3 random strike/attack tiles by 45.
Level 4: Whenever Daredevil makes a match, increases 3 random strike/attack tiles by 60.
Level 5: Whenever Daredevil makes a match, increases 4 random strike/attack tiles by 100.
ALT-2 (If Daredevil is on the opposing team as Elektra) Power becomes
Death to Daredevil
.
(Passive) Elektra's rage over being scorned by Matt Murdock is all encompassing. As long as Daredevil is in the fight, Elektra focuses all her attention on him and only Daredevil can be targeted. Elektra is the only one that can attack per turn. All damage is increased by 100.
Level 2: All damage is increased by 150.
Level 3: All damage is increased by 200.
Level 4: All damage is increased by 250.
Level 5: All damage is increased by 300.
ALT-3 (If Daredevil is on both teams) Power becomes
Nachos and Salsa
.
(Passive) Elektra is overwhelmed by the sight of two Daredevils. She becomes invisible while enjoying her nachos while both Daredevils are present.
Nachos and Salsa
becomes
Death to Daredevil
or
Mad for Murdock
depending on which Daredevil is defeated (or becomes invisible) first.
0
Dayv
Posts:
4,449
Chairperson of the Boards
March 2016
Black Widow (Scarlet Johansson)
4 Star Rarity (Legendary)
Aggressive Retcon - 11
AP
Black Widow calls upon the writing skills of Joss Whedon to rewrite history, turning back the clock to negate all AP gains or losses and damage dealt or healed by both sides in the last two turns.
Level Upgrades
Level 2: Negates the last three turns. Level 3: Negates the last three turns, and completely resets the board with random basic tiles. Level 4: Restart the match and reset all AP to 0. Level 5: Restart the match, and Black Widow's team keeps up to 2 AP of each color.
0
Smudge
Posts:
562
Critical Contributor
March 2016
The Hulk (Indestructible)
Emotional - Black (Passive)
The Hulk and his inner Bruce Banner are struggling to come to terms with his transition to a big green monster, and he is not sure how he feels about life in general. When Hulk is damaged for more than 5% of his health or an ally is damaged for more than 10% of their health, Hulk adds a black 1 turn countdown tile that adds tiles to the board.
Level 1 - Hulk is sad. Adds 1 blue tile.
Level 2 - Hulk is feeling lonely. Adds 2 yellow tiles.
Level 3 - Hulk is starting to accept his condition. Adds 3 purple tiles.
Level 4 - Hulk feels jealous of his teammates. Adds 5 green tiles, damages allies for 40 and enemies for 95.
Level 5 - Hulk is ANGRY! Adds 6 red tiles, damages allies for 60 and enemies for 145.
If all of Hulk's teammates are downed, this power becomes
Enormous Green Rage Monster
.
Hulk's rage is now all-consuming, his uncertainty about life all but gone. Puny Banner has no hold over the Hulk's pure fury! When Hulk damages or is damaged by an enemy for more than 5% of his health, Hulk adds a black 1 turn countdown tile that adds tiles to the board.
Level 1
- Hulk adds 1 red and 1 green tile to the board.
Level 2
- Hulk adds 2 red and 2 green tiles.
Level 3
- Hulk adds 2 red and 3 green tiles.
Level 4
- Hulk adds 3 red and 4 green, then damages enemies for 60 health each.
Level 5
- Hulk adds 3 red and 5 green, then damages enemies for 200 each.
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TheOncomingStorm
Posts:
489
Mover and Shaker
March 2016
Hulk black, same as now plus at 1 cover gain 70 iso, 2 140 iso, 3 250 iso, 4 500 iso, 5 1000 iso. Hulk getting angry never felt so good.
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dr tinykittylove
Posts:
1,459
Chairperson of the Boards
March 2016
Juggernaut (Classic)
1 Star Rarity (Common)
Hunger (Passive)
All that unstoppable crashing about and headbutting takes a lot of energy! The Juggernaut is constantly on the lookout for baked goods to replenish his strength. At the beginning of every turn, place a random Snack tile on the board. Whenever you make a match that includes a Snack tile, gain 1 red and 1 green ap.
Level 2:
When a Snack tile is matched, gain 2 red and 2 green ap.
Level 3: That's
MY
cake!
If the enemy matches a Snack tile, Juggernaut is enraged! Restore 10% of Juggernaut's health and gain 3 red and 3 green ap.
Level 4:
Every match including a Snack tile by either team restores 25% of Juggernaut's health and generates 3 red and 3 green ap.
Level 5:
Place 2 Snack tiles every turn.
If there are more than 10 Snack tiles on the board, this power becomes
Unstoppable Cupcake Rage.
Unstoppable Cupcake Rage
Seeing so many cakes around but not being able to eat any of them, the Juggernaut flies into a rampaging fury. At the start of every turn, Juggernaut Headbutts the enemy and fires Unstoppable Crash, at no cost to ap or health.
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Calnexin
Posts:
1,078
Chairperson of the Boards
March 2016
Inspired by another thread on the forum
Aunt May
5 star rarity
Would you like a cup of tea? (6 yellow)
Aunt May offers up tea and scones for the nice young person visiting her nephew. Target may be on either team.
Lv 1: Stuns the target for 1 turn, restores 25% health (true heal)
Lv 2: Stuns the target for 1 turn, restores 35% health (true heal)
Lv 3: Stuns the target for 2 turns, restores 50% health (true heal)
Lv 4: Stuns the target for 2 turns, restores 100% health (true heal)
Lv 5: Stuns the target for 3 turns, restores 100% health (true heal), and adds 100 Iso to owner's pool.
Where have you been!? (10 red)
You've been out way too late, and Aunt May is worried! She boxes your ears and tells you what-for, inspiring you to do better in the future.
Lv 1: Adds 1 attack tile to the board, strength 220
Lv 2: Adds 1 attack tile to the board, strength 250
Lv 3: Adds 2 attack tiles to the board, strength 270, and 1 strike tile, strength 450
Lv 4: Adds 3 attack tiles to the board, strength 350, 2 strike tiles, strength 600, and one Aunt May tile. If Aunt May tiles outnumber friendly protect tiles, this power converts to "Oh my goodness!"
Lv 5: Adds 3 attack tiles to the board, strength 450, 2 strike tiles, strength 700, and two Aunt May tile. If Aunt May tiles outnumber friendly protect tiles, this power converts to "Oh my goodness!"
Oh my Goodness! (7 Red)
Aunt May has found out about your secret identity and is very concerned
Lv 1: Adds 1 protect tile, strength 200 to the board.
Lv 2: Adds 1 protect tile, strength 250 to the board.
Lv 3: Adds 2 protect tile, strength 300 to the board.
Lv 4: Adds 3 protect tiles, strength 450 to the board
Lv 5: Adds 4 protect tiles, strength 500 to the board and stuns the enemy team - 3 turns on the target and one turn on the remainder.
I know what you're up to. (8 blue)
Aunt May is a clever lady. She doesn't have the full picture, but she'll put it together soon enough.
Lv 1: Stuns an ally for 1 turn, adds on Aunt May tile to the board
Lv 2: Stuns an ally 1 turn, adds 2 Aunt May tiles to the board
Lv 3: Stuns one ally and one enemy for 1 turn, adds 2 Aunt May tiles to the board. If Aunt May tiles outnumber friendly protect tiles, this power converts to "Call the Cops!"
Lv 4: Stuns one ally and two enemies for 1 turn, adds 2 Aunt May tiles to the board If Aunt May tiles outnumber friendly protect tiles, this power converts to "Call the Cops!"
Lv 5: Stuns one ally and two enemies for 1 turn, adds 2 Aunt May tiles to the board If Aunt May tiles outnumber friendly protect tiles, this power converts to "Call the Cops!"
Call the Cops! (6 blue)
Aunt May has seen enough! It's time to get the authorities involved. The cops show up and have a look-see.
Lv 1: Stun one enemy for 2 turns
Lv 2: Stun one enemy for 2 turns, damages opposing team for 1100
Lv 3: Stun 2 enemies for 2 turns, damages opposing team for 1500
Lv 4: Stun 2 enemies for 2 turns, damages opposing team for 2000
Lv 5: Stun 2 enemies for 3 turns, damages opposing team for 3000
0
Philly484
Posts:
173
Tile Toppler
March 2016
Spider-Man (Classic)
Calling All Spiders! (Passive)
Based on the enormous variations of Spider-Man characters in Marvel Puzzle Quest... Spider-Man, a.k.a Peter Parker, calls his various spider friends to help turn the tide of battle. At the beginning of every turn Spider-Man places a 4 turn countdown tile on board that when activated summons another Spider-Man variation into battle and does a random effect.
Level 1: Tile Decreases to a 3 turn countdown tile
Level 2: Tile Decreases to a 2 turn countdown tile
Level 3: Places an additional countdown tile on the board
Level 4: If a countdown tile is matched by the enemy Spider-Ham mysteriously appears and heals his allies for 750 Health
Level 5: If both countdown tiles reach 0 on the next turn Spidey and Friends beat the enemy into submission and immediately win this match!
No one could possibly take on that many Spideys... Except maybe all those Wolverines!?!
0
Linkster79
Posts:
1,037
Chairperson of the Boards
March 2016
Squirrel Girl - Unbeatable
Go For The Nuts:
Introducing the first dual colour cover for Marvel Puzzle Quest
Black
and
Blue
.
7
and 7
In the heat of battle sometimes orders get misinterpretated, instead of leaving Squirrel Girl to head out on a foraging expedition for more sustenance a dray of squirrels make a beeline for your opponent's and start to ascend their legs.
Power upgrades:
Level 1 - Stuns all opponents for 1 turn and damages all male opponents for 800 damage.
Level 2 - Stuns all opponents for 1 turn and damages all male opponents for 1000 damage.
Level 3 - Stuns all opponents for 2 turns and damages all male opponents for 1300 damage.
Level 4 - Stuns all opponents for 2 turns with an additional turn to male opponents, also damages all male opponents for 1400 damage. AP cost reduced by 1 of each colour.
Level 5 - Stuns all opponents for 2 turns with an additional turn to male opponents, also stuns all opponents for 800 damage with an additional 800 to all male opponents.
Max level:
Level 3 - Damage to male opponents 2000
Level 4 - damage to all male opponents 3000
Level 5 - Damage to all opponents 2000 with an additional 2000 to male opponents.
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pjyelton
Posts:
5
Just Dropped In
March 2016
edited March 2016
Deadpool (Uncanny X-Force)
4 Star Rarity (Legendary)
At Max Level: HP: 13934 Tile Damage: 11/82/11/64/10/73/4.0x
Ka-Ching! 10
What's that? Keep missing out on all that sweet sweet loot? Well your friendly neighborhood Deadpool has got your back! Got your lucky underpants on? Cause you are gonna need them to shepherd these bad boys to the finish line. I create a 15 turn countdown that awards a Command Point
Level 2: Gonna need that lucky horseshoe! I create 2 15 turn countdowns that each award a Command Point
Level 3: Break out the lucky rabbits foot! I create 2 12 turn countdowns that each award a Command Point
Level 4: Where's a four leaf clover when you need one? I create 3 12 turn countdowns that each award a Command Point
Level 5: Grab a leprechaun and lets do this! I create 3 10 turn countdowns that each award a Command Point
Bonus: Use your Deadpool Points to change the rewards from CP to Legendary Tokens!
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fight4thedream
GLOBAL_MODERATORS
Posts:
1,909
Chairperson of the Boards
March 2016
Image potentially NSFW
The Thing (Classic)
4 Star Rarity (Legendary)
Wiki Link
At Max Level:
HP: 17759 Tile Damage:
73
/
82
/
11
/
10
/
64
/11/3.5x
NEW POWER:
BASHFUL BENJY- 10 (pink) AP
Ben knows his strength and punishes his opponent accordingly to their HP.
For enemy HP under 2000 he spanks till bottom is glowing red. Opponent has to skip a turn.
For enemy HP over 2000 he spanks harder. Does some real damage to opponents bum. Can only be healed by time and a good doctor.
For enemy HP maxed he spanks so hard and long that opponents rear becomes his front and is immobilished for the rest of the game.
(Entry by Ledonjon)
0
rawfsu
Posts:
291
Mover and Shaker
March 2016
Spider-Man (Back In Black)
Automotive Ar-Foolery - 14
AP
Spotting his target in the distance, Spider-Man grabs a nearby parked car and hurls a 2 ton fastball at his opponent, but with strings, err webbing, attached. As the opponent curls up in fear, Spider-Man retracts the car and instead stomps on the opponents foot, dealing 2123 damage to the target enemy, ignoring the effects of any Protect tiles, and stuns the target enemy for 2 turns as they bounce around on one foot.
Level Upgrades
Level 2: Results in heel kick, dealing 2123 damage and stuns a random enemy for 3 turns as they writhe on the floor in pain
Level 3: Results in Charlie horse, dealing 2919 damage and stuns a random enemy for 3 turns as they limp around in severe pain
Level 4: Results in gut punch, dealing 2919 damage and stuns a random enemy for 4 turns as they collapse to the floor gasping for air
Level 5: 3848 Results in kick in the groin, dealing damage and stuns a random enemy for 4 turns as they jump around with both hands between their legs. Being the consummate gentleman, Spider-Man chooses to unleash a handful of spiders on female enemies for same effect.
0
Malificant
Posts:
18
Just Dropped In
March 2016
H.A.M.M.E.R. Lieutenant
Morel Boost - 6
The H.A.M.M.E.R. Lieutenant cooks a delicious mushroom stew. Creates a 2-turn countdown tile. When activated he serves his teammates refreshing them and giving them a burst of health. The lieutenant is then stunned for a turn while his commander reprimands him. "I said 'Morale Boost' you idiot!"
(straight replacement for Morale Boost).
0
ViralCore
Posts:
157
Tile Toppler
March 2016
You know... because he's crafty...
Crafty - 9
Wolverine doesn’t like to share but surprises everyone with his latest arts and crafts project. Doing so gives him a warm and fuzzy feeling. All allies and enemies are stunned for 1 turn. Wolverine heals for 574 .
Level 2: Costs 1 AP less.
Level 3: Stunned for 2 turns and heals for 1623.
Level 4: Costs 2 AP less.
Level 5: Stunned for 2 turns and heals for 3372.
0
Jathro
Posts:
323
Mover and Shaker
March 2016
The Hulk (Totally Awesome)
Hot Dog Stand - 5
AP
The Hulk empties a hot dog cart, eating one of the hot dogs but pouring the rest out onto the street. Tired of being wasted, the hot dogs take a stand! Deals 397 damage for each hot dog uneaten in the animation.
Level Upgrades
Level 2: Deals 540 damage.
Level 3: Deals 618 damage.
Level 4: Deals 774 damage.
Level 5: Deals 1086 damage.
Max Level
Level 3: 1223 damage
Level 4: 1533 damage
Level 5: 2151 damage
0
GameDemonKing
Posts:
37
March 2016
edited April 2016
Deadpool (Both versions)
Black - Where's Francis!!!
Cost 15
Look, I am searching for Francis, have you seen him?
Anyways, I am going to beat everyone to a bloody pulp if I don't find Francis. I will deal about 45% of damage to the enemy team.
1 level: I will deal 45% damage to the enemy team, wow I already said that earlier in the info box didn't I?
2 level: Things will get nasty and deal 50% damage to the enemy team which is going good for me right now and not so much for anyone that is hiding Francis.
3 level: Time to lay the highway to hell on my opponents and deal 60% damage to the enemy team.
4 level: Get out of my way people that work for Francis because you will be dealt 70% damage to the enemy team that decides to fight me for protecting Francis which you should never work for him at all.
5 level: There is no way out for anyone on the enemy team because you will be dealt with 85% damage if you don't tell me WHERE'S FRANCIS!!!!!!!
https://www.facebook.com/photo.php?fbid=10209414806704109&set=a.10203335734971115.1073741829.1142970074&type=3&theater
Look, the idea is that I have a dying hatred for Francis because he turned me into a freakshow and I have to take out people that stand in my way of dealing with Francis. Besides, Life of the Party or X Enforcer is a great ability for black but I have to make it better for all the Deadies out there.
0
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