Soitswritten wrote: If you have it using quake with her AOE negated just to lessen the hit works great.
HaywireII wrote: Best part about caltrops is when the AI Wolverine sets them off. Because a free Adamantium Slash every 3 or 4 turns wasn't enough.
jackstar0 wrote: Is it hyperbolic to label them as the most OP power in the game?
Eddiemon wrote: jackstar0 wrote: Is it hyperbolic to label them as the most OP power in the game? Sure. They are meant to encourage you to play a defence tile spammer like Spidey to negate them. But people don't adapt and instead get upset that playing a team optimised for damage output isn't the perfect solution for every problem.
Soitswritten wrote: The one yellow quake was fine if leveled. It does negate it enough.
Punisher5784 wrote: Punisher here to give some friendly advice on those pesky Kishu.. Mohawk! Gather 9 Black, wait for the Caltrops to be used then unleash your board full of attack tiles! It will overwrite at least 80% if not all of the Caltrops. Any tiles that do not have an Attack tile are likely Caltrops so do not match those until the Kishu is dead! You're welcome. I'm going back to hibernation now
by Jam_Adams » Tue Mar 22, 2016 1:57 pm it would be nice if Daredevil's Radar Sense would take out Trap tiles. I mean, he's blind, and is using his heightened extra-sensory abilities to eliminate the dangers he can't see.... just like we can't see the trap tiles.