jozier wrote: I have a 5/3/5 C Mag. I only use his red if nobody else on my team has a useful red. It's really not that useful since it does like 2-300 damage and you need a cascade for any AP generation.
gahudahu wrote: jozier wrote: I have a 5/3/5 C Mag. I only use his red if nobody else on my team has a useful red. It's really not that useful since it does like 2-300 damage and you need a cascade for any AP generation. I guess you never paired him with a 5/3/5 maxed Patch (or other strike tile provider)? For 2 red ap, you get up to 1300 damages. I will be sad when it goes away, but for the time being, it is a truckload of fun!
jozier wrote: gahudahu wrote: jozier wrote: I have a 5/3/5 C Mag. I only use his red if nobody else on my team has a useful red. It's really not that useful since it does like 2-300 damage and you need a cascade for any AP generation. I guess you never paired him with a 5/3/5 maxed Patch (or other strike tile provider)? For 2 red ap, you get up to 1300 damages. I will be sad when it goes away, but for the time being, it is a truckload of fun! I do pair him with Patch. The issue is that a 3/5/5 C Mag relies on someone like Patch to be beastly. A 5/3/5 C Mag is a beast in his own right without needing anyone else. Theoretically you could go 5/5/3 but then you're taking away C Mags best ability.
jozier wrote: You could just establish that a surgical tile destruction can't be used on a CD/special tile, in the same way that Deceptive/Polarity can't change CDs or special tiles.
KaioShinDE wrote: The interesting thing about Magneto is that everyone will tell you a different skill of his is OP. I guess there is a lot of room for different playstyles with him. I don't use the red myself, I'm happy just to kill CD tiles in PvE with the blue and nuking enemies with a maxed purple. Though lately I have realized that it very rarely hits for the full amount, especially since I'm snatching all blue tiles for OBW heals or to remove CD tiles. I think the purple is really fine as it is because of that. The blue is maybe too cheap for what it does, but if it goes away, PvE will suck even more than it does now. I don't use the red so I have no opinion on it, but I wouldn't mind if it gets the brunt of the nerf while the stuff I use stays untouched, sorry I'm just hoping that regardless of what they do, it'll be fair and not another Ragnarok tinykitty.
Nonce Equitaur 2 wrote: Here's a nerf on Magneto's red that would also be quite awesome.Magnetized Projectile - Red 7 AP Magneto propels magnetized projectiles at his enemies, destroying 1 chosen tile (gaining AP) and dealing an extra 21 damage.Level Upgrades Level 2: Deals 34 extra damage Level 3: Choose 2 tiles. Level 4: Deals 45 extra damage. Level 5: Choose 3 tiles.Max Level: 300 extra damage Currently, Magneto is the best board surgeon. Something like the above would remove the spammability of his 2AP red, but would enhance his board surgery skill.
pasa_ wrote: Nonce Equitaur 2 wrote: Here's a nerf on Magneto's red that would also be quite awesome.Magnetized Projectile - Red 7 AP Magneto propels magnetized projectiles at his enemies, destroying 1 chosen tile (gaining AP) and dealing an extra 21 damage.Level Upgrades Level 2: Deals 34 extra damage Level 3: Choose 2 tiles. Level 4: Deals 45 extra damage. Level 5: Choose 3 tiles.Max Level: 300 extra damage Currently, Magneto is the best board surgeon. Something like the above would remove the spammability of his 2AP red, but would enhance his board surgery skill. That would be pretty powerful really. On a different tack: will the colors be also fixed? In magnetic I'm put quite off-track by yellows going to mags instead of patch. Isn't the tile damage supposed to follow the skills?
jozier wrote: I still find occasion to use MT even if using Mag's blue skill. I use his blue skill, it ends up generating purple because of board destruction. If I'm left with one person or there's enough blue on the board for a big shot, I do an MT. Speeds up battles and makes things go very quickly. Sometimes if I have generated a lot more blue than I need, I'll pop some tiles on the board, then MT, then use his blue skill again to start the chain over.
locked wrote: ^ Why would you have problems with Spidey being underleveled? His abilities don't depend on his overall level, unless you mean he's too squishy, but he stuns, so I really don't understand My lvl 53 Spidey has been just as useful as lvl 85 oBW and cStorm (having lvl 230 all the time too).