Saint Matthew wrote: My bracket is godlike....everyone has a 100+ spidey/classic mags/punisher combo. I'm staying out of this one.
Cryptobrancus wrote: I think the lows and mids are suffering from the skip tax and taking more damage from more challenging fights. Which leads to more health packs or downtime, which leads to fewer matches completed globally. So if everyone slows down, there will just be less points in the pool for everyone to fight over, scores will not be as high. I wonder if they will have to balance the progression rewards in a few weeks if this is the new meta...
MarvelMan wrote: Cryptobrancus wrote: I think the lows and mids are suffering from the skip tax and taking more damage from more challenging fights. Which leads to more health packs or downtime, which leads to fewer matches completed globally. So if everyone slows down, there will just be less points in the pool for everyone to fight over, scores will not be as high. I wonder if they will have to balance the progression rewards in a few weeks if this is the new meta... This is particularly true for those without OBW/Spidey. As a tip to those working their way up, level OBW as your first 2* max.
Narkon wrote: Saint Matthew wrote: My bracket is godlike....everyone has a 100+ spidey/classic mags/punisher combo. I'm staying out of this one. It's the complete opposite for me. I wasn't expect much (85 OBW - 85 Ares - 70 Punisher) so I decided to farm ISO and boosts. Without breaking a sweat I am #1 now with 550. #2 is 530 and #3 is 370. The boost loot also decent so far. Obviously, things will change as the end draws near, but I believe I can make top 5 for my first C.Magneto covers. I think I skipped down to -10 ISO 2-3 times and only after I was above 550. So far Fresh Cut is one my favorite tournaments.
Cryptobrancus wrote: Yeah, encouraging more risks and making losing be just as terrible as always does suck the fun out of it. Maybe increase heal kit #/ regen rate so we can still take the risks but not feel like we have to stop playing just because of a bad match or two in a row?
davecazz wrote: increasing healing rate would help a lot, but thats sticky, the game would break if people find a way to play forever.
Phantron wrote: If it's harder for you it's also harder for everyone else. This is not a single player game.
davecazz wrote: Phantron wrote: If it's harder for you it's also harder for everyone else. This is not a single player game. the issue isnt the difficulty, the issue is the number of games per session. less games per session makes it less fun. if you are over a certain level, you are probably ok. I think this is just making it tougher on the mid and low level players. If you are a low level, you have the prologue to play while you are waiting for healing. I thought I my team was finally past that sticky mid level stage.
Phantron wrote: davecazz wrote: Phantron wrote: If it's harder for you it's also harder for everyone else. This is not a single player game. the issue isnt the difficulty, the issue is the number of games per session. less games per session makes it less fun. if you are over a certain level, you are probably ok. I think this is just making it tougher on the mid and low level players. If you are a low level, you have the prologue to play while you are waiting for healing. I thought I my team was finally past that sticky mid level stage. I was playing for 2 hours at a time before running out of health packs and I didn't use Spiderman when I had a 1* roster. I don't see why the game should encourage you encourage for longer period of time than that.
davecazz wrote: what kind of team do you have? a 2 hour play time for a tournament is ideal. I'm just only getting 20 minutes right now. Maybe it's only the mid range who are affected. my MMR could be slightly high as well.