evanbernstein wrote: NorthernPolarity wrote: The maxing out 2 guys strategy was ideal back in the day, but PvE scaling has ruined this as well. Yeah, based on this piece of advice in the guide I upped Captain America 3* to 114 and then 127 as soon as I got the covers to do so. My only other 3* is a 102 Falcon. PVE got a *lot* harder when I upped Captain, which sucks. If you can quickly update your post to include that PVE scaling that would be great so others don't fall into the same trap. Glad to know that the consensus seems to be highest character level so I'll work on moving other characters up to 127 and no higher until I have enough of them to risk PVE getting even worse. Granted, that will be a *long* time from now given that I can't compete in PVP too well and PVE just got harder. Oh well, MPQ does hate the 2* > 3* transitioner right now. Thanks for the guide, it is great!
NorthernPolarity wrote: The maxing out 2 guys strategy was ideal back in the day, but PvE scaling has ruined this as well.
Trisul wrote: Quebbster wrote: I use Inferno a lot, but then I mostly run Torch with Captain Marvel and Daken, which means I don't need to worry about the AP drain and I have plenty of strike tiles boosting the damage. Also, my Torch happens to be 5/5/3 as that is how the covers fell, but I wouldn't mind making him at least 5/4/4 instead. Wouldn't you just use Captain Marvel's black? It seems much better than Torch's. Also, Torch is your only green outlet in that team.
Quebbster wrote: I use Inferno a lot, but then I mostly run Torch with Captain Marvel and Daken, which means I don't need to worry about the AP drain and I have plenty of strike tiles boosting the damage. Also, my Torch happens to be 5/5/3 as that is how the covers fell, but I wouldn't mind making him at least 5/4/4 instead.
Quebbster wrote: It depends a lot. Each Inferno tile does 224 damage and Hypersonic Punch deals 2500 damage, so once 12 attack tiles have gone off Inferno deals more damage than Hypersonic Punch. I like attack tiles a lot, the damage adds up very fast. And yes, Torch is the only green user, which means I avoid matching green to not expose Torch.
yogi_ wrote: Very interesting still re: 2* HT. Are we any closer to a recommendation? I have enough covers to change green or black to 5... but I still can't quite work out which way to go.
FAQs: What level should I level character X to? It might seem obvious to just level all your characters to 166, but leveling takes an intense amount of iso, and it turns out that you can still reap most of the benefits out of a character while spending a fraction of the iso, as leveling someone to 135 takes 60% of the iso needed to max someone out, and makes that character 80% as effective as its maxed counterpart, which is generally good enough for PvE and when the character is boosted for PvP. Here are some numbers that I recommend leveling 3* characters to (4*s are more complicated and I'll add that later maybe). 166 - The obvious one, level all your guys that you will constantly use in PvP / PvE. For when you want your character to be a strong PvP defensive deterrent and usable in a PvE B team even when not boosted - 137 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows that character to tank for your 166 characters when it is minor boosted in a PvE. Level your guys that you use only when boosted that you DO want tanking for other characters (She-Hulk, etc) when they are featured. 135 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows OTHER 166 characters to tank for your character when it is minor boosted in a PvE. Level your guys that you use only when boosted that you do NOT want tanking for other characters (squishies like Mohawk, etc) when they are featured. For when you want your character to be an okay defensive deterrent in PvP. 118 - This gets your character to 178 when featured in a PvP, which is when they tank for a level 270 4*. This is important for say the Daredevil tournament, as it makes opposing X-Forces surgical strike hit purple, which is a terrible color to use. 114 - Doesn't tank for a 270 4*. 112 - This gets your character to 168 when featured in a PvP, which allows them to tank for your other 166 3*s. 110 - 165 boosted, so doesn't tank for your other 3*s.
amarrero wrote: FAQs: What level should I level character X to? It might seem obvious to just level all your characters to 166, but leveling takes an intense amount of iso, and it turns out that you can still reap most of the benefits out of a character while spending a fraction of the iso, as leveling someone to 135 takes 60% of the iso needed to max someone out, and makes that character 80% as effective as its maxed counterpart, which is generally good enough for PvE and when the character is boosted for PvP. Here are some numbers that I recommend leveling 3* characters to (4*s are more complicated and I'll add that later maybe). 166 - The obvious one, level all your guys that you will constantly use in PvP / PvE. For when you want your character to be a strong PvP defensive deterrent and usable in a PvE B team even when not boosted - 137 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows that character to tank for your 166 characters when it is minor boosted in a PvE. Level your guys that you use only when boosted that you DO want tanking for other characters (She-Hulk, etc) when they are featured. 135 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows OTHER 166 characters to tank for your character when it is minor boosted in a PvE. Level your guys that you use only when boosted that you do NOT want tanking for other characters (squishies like Mohawk, etc) when they are featured. For when you want your character to be an okay defensive deterrent in PvP. 118 - This gets your character to 178 when featured in a PvP, which is when they tank for a level 270 4*. This is important for say the Daredevil tournament, as it makes opposing X-Forces surgical strike hit purple, which is a terrible color to use. 114 - Doesn't tank for a 270 4*. 112 - This gets your character to 168 when featured in a PvP, which allows them to tank for your other 166 3*s. 110 - 165 boosted, so doesn't tank for your other 3*s. Any word how this part is affected by the R69 update? If I recall, D3 modified the scaling a bit just that the scaling when buffed scales more like a 4* character.
joecoolmd wrote: Thanks for updating the guide again. Invaluable! Daken dropped from top tier to middle of mid-tier. What happened? He hasn't changed recently.
amarrero wrote: joecoolmd wrote: Thanks for updating the guide again. Invaluable! Daken dropped from top tier to middle of mid-tier. What happened? He hasn't changed recently. My guess is that Luke Cage and Dr. Doom pushed him down. Laken is still great for sustained play but he won't carry a team by itself.
NorthernPolarity wrote: Updated guide with Squirrel Girl (top of low tier),
NorthernPolarity wrote: So I've been in contact with IceIX, and he linked me to this post on the forums regarding PvE scaling: viewtopic.php?f=7&t=5451. It turns out that leveling your guys does NOT matter, and that the main factor that affects scaling is how much damage you take during a match. Specifically, it's the HP % differential from when you start the match to when you end the match, with the node difficulty taken into account (the game won't lower your levels if you deliberately wipe to a trivial node that you shouldn't be wiping in). Leveling characters indirectly affects it because your guys start off with more HP and take less damage, but there isn't anything explicitly programmed that says "if your highest guy is level 270, +70 levels). I'm going to revise my guide at some point to reflect this, but my original advice of leveling two guys to max is still the optimal way to go then. The only thing that deliberately underleveling your guys will do is make it easier for you to lose more % HP (since your guys are lower HP to begin with). Leveling 3*s therefore can only hurt you, since you can get the same effect as having a 2* roster by just taking more damage during fights.