Sandwichboy wrote: Starlord - Yellow needs a secondary effect for when it reaches zero, either generate AP for the team or steal it. IW - Needs to be far more self sufficient. Instead of a protect tile, have yellow give blue AP and probably lower the cost of green a bit more. MF - Needs Something more interesting than a stun and being able to stay alive around carnage. And that possible 2 green AP is not it. XFW - Needs way more HP and more damage for X-Force now that the 4* world wouldn't even bat an eyelash at his pre nerf stats compared to the current top 5. Flaptain - Red is too damned expensive to be a real threat. Should be more like Repulsor punch; lower cost but consumes that which fuels it's damage, in this case the protect tiles. Have blue convert random basic tiles to yellow instead of lowering a CD tile on blue matches. Cho - Remove the conditional on black, lower the cost on green, and have blue turn random basic tiles into blue charged tiles. Nothing about him makes sense in his current state. Fury - Probably needs a boost to his overall damage and/or a reduction to the cost of yellow. Elektra - More than 1 red trap tile per cast maybe? Something for purple to do if there are no strike tiles to steal. Maybe have it steal ANY special tiles. Red doesn't do enough damage. IM40 - Drop the AP drain from his powers, boost the damage of red, lower the cost of blue. Spidey - Drop the heal and give him some actual damage Sentry - Just reset him back to his glory days. Still wouldn't scare most 4* rosters. Rags - Fix green so it's not garbage. Vision - Secondary effects for blue and yellow so there's a reason to cast them more than once. Psylocke - Damage boost and probably change blue to a lower AP steal on multiple colours. Punisher - Damage boost to black, strike tile boost for green or make it targetable. ...just for starters.
Sandwichboy wrote: Because of all the countdown tiles you DON'T want being reduced. And frankly, he needs to be more self sufficient and seeing as he doesn't create countdown tiles, it'd be a lot more helpful if it did something to boost the effectiveness of either yellow or red. Besides, reducing one CD tile by one turn per match isn't really all that helpful.