himatako wrote: After playing with Nova in his event, I think his red is the best power. Sending an enemy flying is an alternate way to stun a character, and as of now there is no character who is immune to this. It was really annoying fighting him. He sometimes Rocket Man'ed the character I wanted to use their powers. Having to wait for 2 turns can be deadly. Yellow is a cheap attack + strike tile generator. I don't think relying on black is a good strategy. To me, it's more of a "I don't need anymore strike tiles" move. Nice to have, but you shouldn't plan your whole game around creating 5 black strike tiles & activate his black's 2nd power. Has anyone tried pairing him with Iron Fist as Nova's black battery? It sounds good on paper, but does it actually work?
wymtime wrote: Here is a question if you airborn the last enemy why don't they star airborn for the full time so I can generate AP? After one turn they crash to the ground and attack.
Pwuz_ wrote: Any word when Nova is joining the normal Token Rotation?
simonsez wrote: wymtime wrote: Here is a question if you airborn the last enemy why don't they star airborn for the full time so I can generate AP? After one turn they crash to the ground and attack. No, it's like when Fastball special sends the last man airborne... they come right back down the next turn.
wymtime wrote: simonsez wrote: wymtime wrote: Here is a question if you airborn the last enemy why don't they star airborn for the full time so I can generate AP? After one turn they crash to the ground and attack. No, it's like when Fastball special sends the last man airborne... they come right back down the next turn. That feels wrong to me. Even if they can't get hit they should stay up in the air for 3 turns so the other team can collect AP.
Known Issues • There is a bug in the airborne functionality that shows an incorrect amount of turns being airborne. The amount of turns being airborne is one less than what is stated. As a result, Nova's power Rocket Man shows the enemy being airborne for three turns but it is actually only two turns, which is the intended amount. We are still investigating a fix this to issue. • Heroes will return from being airborne immediately on that player's next turn if there is only one hero left on that player's team. This will be addressed in R95.
Cthulhu wrote: Nova icon is now addressed.
Der_Lex wrote: When will he be added to heroic/legendary tokens?
Pwuz_ wrote: And despite hoarding 19 Legendary Tokens, I've pulled 0 Nova covers. Lot of good waiting did for me. At least he's the final Progression in the S.H.I.E.L.D. Simulator.
Vhailorx wrote: Pwuz_ wrote: And despite hoarding 19 Legendary Tokens, I've pulled 0 Nova covers. Lot of good waiting did for me. At least he's the final Progression in the S.H.I.E.L.D. Simulator. Although this sucks, it's not surprising. There are enough 4*s in the game now that I think your expected pulls for any single 4* across 19 LTs is less than 1.
Pwuz_ wrote: Vhailorx wrote: Pwuz_ wrote: And despite hoarding 19 Legendary Tokens, I've pulled 0 Nova covers. Lot of good waiting did for me. At least he's the final Progression in the S.H.I.E.L.D. Simulator. Although this sucks, it's not surprising. There are enough 4*s in the game now that I think your expected pulls for any single 4* across 19 LTs is less than 1. The less said about those pulls the better. My IW was sitting at 2/2/5 before; now she's at 3/2/5 and I've got an extra green cover expiring in 13 days and some number of hours...