R92 stunning [Merged Topic] [fix in R93]
Comments
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Okay, Ive tried todays DDQ with a team of stunners, and I'm now 90% certain this is a bug....
However, I really like it! Visually is looks great when you stun someone and they go flying to the back of the queue. If it wasn't for a few characters broken mechanics with it working this way I'd be tempted to say keep it!0 -
This affects Classic Spider-Man as well. When using his first web to stun an enemy for 1 turn, it now stuns the first enemy for 1 turn, moves him to the back, then stuns the next enemy for 1 turn, and finally rotates him to the back. So you now get to stun 2 enemies for the price of one. Only seems to double on the initial web tile though.0
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Yea, this screwed with my DDQ strategy today. I try to go into the 2nd and 4th waves with 30/30 red/blue and throw Cap's first blue shield into a match to stun/damage. It's stunning the target, then hitting the next in line. Not a fan.0
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Chiming in. Irritating to have to bring the target back to the front after daredevil stun.0
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Quickdrawgc wrote:This is impacting Miles's Red ability too. It stuns, pushes the target to the back and then a different character takes the damage.0
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Quickdrawgc wrote:This is impacting Miles's Red ability too. It stuns, pushes the target to the back and then a different character takes the damage.
The same for Iron Man 1-star blue ability. He makes the stun and then another character takes the damage.
I understand if the stun going to back is intended, but if an ability stuns and deals damage to the target in the same amount of time, it should at least wait for him to get the damage and than move in the back...0 -
Definitely seems like a bug, but a bug that somehow must have taken a lot of work to create. I hope they fix it in R93!0
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Hey all,
We have identified and resolved the issue internally. The fix will be part of the R93 patch.
Sorry for the inconvenience,
Anthony0 -
Demiurge_Anthony wrote:Hey all,
We have identified and resolved the issue internally. The fix will be part of the R93 patch.
Sorry for the inconvenience,
Anthony
Thanks! you guys rock!0 -
thanks - while it can be useful in very limited situations, the vast majority of the time it hurts you more than it helps you. I do not like the bug and was glad to see a fix will be coming. it even swaps out when venom stuns the whole team, so you have to put the one you want to take the attack in the middle, which I'm not used to yet. glad I'm not playing the heroic competitively.0
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Demiurge_Anthony wrote:Hey all,
We have identified and resolved the issue internally. The fix will be part of the R93 patch.
Sorry for the inconvenience,
Anthony
And when can we expect R93? 2 weeks from now?
(if only you tested your patches...)0 -
Is this new or is my game bugged? I noticed earlier today after updating really, that after stunning an opponent that opponent gets moved to the back, that's probably not a big deal but when it happens say as a result of a countdown timer which then collapses the tile and potentially causes a match im worried that the stunned target isn't getting hit by that before they are shuffled to the back, most of my strategies usually focus on stunning the target then whaling on that person until they are dead (i usually stun high priority targets as soon as possible to kill them before they do something I dislike.)
So has this affected anyone else?0 -
0
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Yes - I do have experienced this since the update.
I realized it when I had a pvp battle against 3*Cyclops. My Cage stunned him and he was moved to the back of the queue. I thought he was DEAD as that is when they usually move to the back of the queue. Then before I know it, a Full Power Blast gets fired!
I was super annoyed as I thought Cyclops was dead, and the enemy fire power was reduced. Luckily I still won as I had KK to heal my tank up again.
If the update did change this stun function, i.e. rotates to char to the back of the queue, can we please have it restored?
Edit: It's been raised already0 -
Why are stunned characters being moved to the back automatically? This is a pain in the ****. Change it back.0
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It's a bug it'll he fixed next update0
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Easily one of the most annoying bugs yet.0
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Demiurge_Anthony wrote:Hey all,
We have identified and resolved the issue internally. The fix will be part of the R93 patch.
Sorry for the inconvenience,
Anthony
Is the fix going to stop the stunned character from going to the back like pre-R92? Or is it going to allow the character to get stunned, damaged, then moved to the back?
That will help me decide how to feel about the fix.0 -
This bug also affects 3* Cyclops if he stuns himself with Full Blast...0
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I don't always attack the stunned character, so I can't say for sure whether it's useful or not, but it's messing me up a bit at the moment because I don't expect it, so I sometimes wind up reflexively attacking the wrong character.0
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