Todzilla wrote: This node along with the 20 iso debacle is horrendous. I get all the way to the last node with all health packs intact. I beat the node 5 times (7 times total for the sub) and no cp. And since my roster is beat to hell and back going to be real fun going through first run of next sub with no health packs. These nodes wouldn't be so bad if they handed out the freaking awards they advertise. I wonder if a class action suit could be filed to recoup some of our money claiming that we spent said money to achieve prizes that were never awarded and never intended to be awarded. Any lawyers out there?
rkd80 wrote: What I find confusing is at which times does Carnage use red vs goon using red. It appears to be random, but knowing when and how this ability is fired can impact the strategy. Generally being able to stun him using GT has been my saving grace...but not always the solution.
Ruinate wrote: rkd80 wrote: What I find confusing is at which times does Carnage use red vs goon using red. It appears to be random, but knowing when and how this ability is fired can impact the strategy. Generally being able to stun him using GT has been my saving grace...but not always the solution. 2 Ap per turn. If Carnage doesn't get red ap from anywhere else and lands at 6ap after the third turn, ai may or may not use the CD. If Carnage lands on 7ap, he will use Scythes. If Carnage makes a 3-way red match or grabs 1 red from a 4-way within the first 3 turns, you are in trouble.
Orion wrote: But then I've seen a time where a cascade of red left them with 12 AP. The next turn, the goon made a red CD and I sighed with relief. I don't understand how the AI decides which power to use.