matthatter wrote: This has officially become too difficult for me to beat. I can't even beat the miles essential with moonstone. These things are tougher than ultrons goons. Good bye 4 venom. Fyi, not complaining; merely lamenting. Good on you D3 for the new story, goons, and difficulty.
Der_Lex wrote: That Miles essential is a pain in the ****. The Carnage/Venom/feeder combo is bad enough with 3 good characters, never mind with a 2-cover dead weight as part if your team. I've beaten it twice with Iceman/HB, but a lot depends on board luck.
Malcrof wrote: The Cascade Kings worked well
matthatter wrote: When carnage it's getting fed ? This last node has almost wiped out my entire roster and i can't even kill one of them.
aesthetocyst wrote: Cleared the final node of sub 3 6x. No wipes. Charlie's Angels every time, +2 blurple, +2 rainbow. Got lucky a couple times with a match-5 on the initial board. If I didn't have Prof X ... I would have tried Spidey Fistwitch ... or maybe Hulk GSBW Witch. Guess what? Final node of sub 4 is pretty much a repeat, only difference is a Horror instead of a Demolisher. Peanut Butter babe instead of Aqua Dog, same red-green feed! Also Carnage on the initial node is quite pesky, Venom Carnage on the Miles Morales essential is quite nasty, and clearing the Carnage/Double PinkDog Spidey essential, without a maxed Spidey would not be quite as much fun. Have fun, kids!
aesthetocyst wrote: Arimis Thorn wrote: ... Scythes will ruin Charley, invisible or not. Incorrect. Carnage's Symbiote Scythes is a targeted AoE; it can only hurt an invisible character if that character has teammates. Cleared the hard nodes featuring Carnage repeatedly with Charlie's angels; cleared the Miles essential with Prof X and a strike tile maker; and the Spidey essential with Spidey Cage Witch. Ground the last sub down to nothin'. Arimis Thorn wrote: Also, I've got a maxed out 3* roster and a growing stable of 4* and Symbiote Scythes is still the tinykitty devil. It's a REALLY inexpensive ability so with a feeder, it's going to go off pretty much no matter what you do. I've been in the Spidey essential node with LC/IF and using b/p and rainbow boost and even with that I can't stun him in time to prevent it. It's a horrifying health pack sink no matter where you are in the game. "No matter where you are in the game"? My other account is a 2* affair. It's been clearing these subs with 2* Thor/Storm/Magneto, and is ranked top 10 (in some noob bracket, of course). It's scaling tops out at 119, but for a 2* player Venom/Carnage at that level is death on a stick. The key is the same, stun, stun, stun.
Arimis Thorn wrote: ... Scythes will ruin Charley, invisible or not.
Arimis Thorn wrote: Also, I've got a maxed out 3* roster and a growing stable of 4* and Symbiote Scythes is still the tinykitty devil. It's a REALLY inexpensive ability so with a feeder, it's going to go off pretty much no matter what you do. I've been in the Spidey essential node with LC/IF and using b/p and rainbow boost and even with that I can't stun him in time to prevent it. It's a horrifying health pack sink no matter where you are in the game.
Arimis Thorn wrote: True enough re: the targeted aspect of Scythes, but given that the suggestion is that you can use this team repeatedly to clear the node, I'm assuming your strategy isn't to get SW/BW killed off as soon as possible to keep PX safe.
Crowl wrote: Malcrof wrote: The Cascade Kings worked well Who is in that team?
Sandwichboy wrote: I'd personally use IF over loki in that team, but both work. IF does have more health though, and that handy attack tile.
aesthetocyst wrote: TxMoose wrote: Crowl wrote: Malcrof wrote: The Cascade Kings worked well Who is in that team? my guess is that is ... mags/xf/loki. Yup! A classic that just keeps on ticking. Don't know what to try? Call the Kings.
TxMoose wrote: Crowl wrote: Malcrof wrote: The Cascade Kings worked well Who is in that team? my guess is that is ... mags/xf/loki.