PVE: Venom Bomb (2015-12-24 to 2015-12-28)
rainkingucd
Posts: 1,419 Chairperson of the Boards
Happy Holidays All!
Time to celebrate with a new 4 day story event. I've added as much is known so far. Will update as it all progresses.
Powered Up
(Essential)
(New)
(New)
(Essential)
(Essential)
Progression awards:
Placement rewards:
Sub-Event Placement Rewards
New Event Info: As it's a new event, here's some extra details (thank you to MrCheddar for putting it all together)
Node Info
Time to celebrate with a new 4 day story event. I've added as much is known so far. Will update as it all progresses.
Powered Up
(Essential)
(New)
(New)
(Essential)
(Essential)
Progression awards:
100:
500: 100
1000: rainbow damage boost
1700:
3000: rainbow AP stockpile
4600: 140
6600:
9000: 140
11500:
14000: 140
17000:
20000: 250
23000: 25
26500: 250
30000:
34500: 500
41000: 25
48500:
56500: 1000
65000:
500: 100
1000: rainbow damage boost
1700:
3000: rainbow AP stockpile
4600: 140
6600:
9000: 140
11500:
14000: 140
17000:
20000: 250
23000: 25
26500: 250
30000:
34500: 500
41000: 25
48500:
56500: 1000
65000:
Placement rewards:
1-2: + rewards for 3-10
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-150: , 500 , 25
151-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-150: , 500 , 25
151-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
Sub-Event Placement Rewards
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
New Event Info: As it's a new event, here's some extra details (thank you to MrCheddar for putting it all together)
Node Info
The first sub follows the same format as most other PVEs.
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
Goon Info:
Previous runs
None! First Time!
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
Tendrils, Tendrils Everywhere (Repeatable loaner node): Carrier, Doc Oc, Carrier.
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.
Goon Info:
There are 4 new goon types in the first sub (special tile overload):
Demolisher
Appetite for Destruction ( 6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( 6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( 8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( 5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( 7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( 7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( 6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.
Demolisher
Appetite for Destruction ( 6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( 6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( 8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( 5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( 7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( 7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( 6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.
Previous runs
None! First Time!
0
Comments
-
R their waves in this0
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My favourite time slice starts in just under 7 hours and I'm kinda curious too. Can anyone say what's in the first sub, presuming there is a first sub? Any wave nodes in there and nodes that give out tokens like the most recent new events (Enemy o/t State, Hearts of Darkness)?
Hopefully this is not just another 'beat the Dark Avengers for the Nth time' (for N -> infinity), but recent additions have been fairly diverse so that's a positive sign.0 -
The first sub follows the same format as most other PVEs.
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes.Tendrils, Tendrils Everywhere (Repeatable loaner node): Carrier, Doc Oc, Carrier.There are 4 new goon types in the first sub (special tile overload):
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.DemolisherForgot to mention rewards. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
Appetite for Destruction ( 6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( 6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( 8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( 5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( 7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( 7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( 6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.0 -
mrcheddar wrote:The first sub follows the same format as most other PVEs.
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes.Tendrils, Tendrils Everywhere (Repeatable loaner node): Carrier, Doc Oc, Carrier.There are 4 new goon types in the first sub (special tile overload):
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.DemolisherForgot to mention rewards. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
Appetite for Destruction ( 6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( 6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( 8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( 5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( 7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( 7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( 6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.
Thanks I was going to write a similar post describing the event.
As of right now there are no Survivor nodes but with the new goon type I can see one occurring. I am happy there is a new goon type. They are similar to Ultron Sentries as they place a lot of special tiles except it's by CDs and they cannot move the board. So far, they are not too dangerous. I find using Mohawk to work really well because she can flood the board with her Attack tiles.
I also want to thank the devs for making Venom the T100 reward. We have all agreed that yellow is his best color so it's a huge surprise to see this one as his T100 as opposed to the expected cover.
Enjoy everyone! Don't grind too hard, it's Christmas0 -
Event is awful good luck geting final nod done at level 285+0
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slidecage wrote:Event is awful good luck geting final nod done at level 285+
I have a bunch of 166 and a 270, I have no difficult getting to the final nod and, with Luke, a boosted character and a character who could make use of enemy special tile(such as Dr Oct), it is not that difficult to finish the final nod.
the problem is, I completed the final nod around 10 times and still couldn't get the CP. and without the essential 4 star spidey, plus it is Christmas that I can't spend much time on games, it is not possible for me to get the leg token or the new venom.
Finally there is a new story event with new goon, it is interesting, well, but during the Christmas.....0 -
mrcheddar wrote:The first sub follows the same format as most other PVEs.
1 repeatable loaner node, 3 trivial nodes, 3 normal nodes, and 3 essential nodes. In the first sub there are no survival nodes.Tendrils, Tendrils Everywhere (Repeatable loaner node): Carrier, Doc Oc, Carrier.There are 4 new goon types in the first sub (special tile overload):
Alien Rage (trivial): Carrier, Carrier, Demolisher.
Bedlam and Bullets (trivial): Mutation, Soldier, Demolisher.
Experimental Chaos (trivial): Doc Oc, Horror, Carrier.
A Boy & His Dogs (normal): Lieutenant, Mutation, Mutation.
Running Wild (normal): Carrier, Carrier, Demolisher.
Dark Reinforcements (normal): Venom, Demolisher, Daken.
Miles Morales: Carrier, Carrier, Horror.
Spider-Man (Classic): Horror, Horror, Spy.
Steve Rogers (Captain America): Pyro, Soldier, Pyro.DemolisherForgot to mention rewards. Standard rewards in the first sub, 2 CP nodes. No token nodes or one time only nodes.
Appetite for Destruction ( 6AP): Creates a 4 turn countdown tile that destroys a random basic tile every turn and deals damage when it reaches 0. Destroyed tiles do not generate AP.
Chew the Scenary ( 6AP): Creates a 4 turn countdown tile that deals damage and converts 4 basic tiles to green.
Carrier
Symbiote Tendrils ( 8AP): Creates a 4 turn countdown tile that creates a random friendly strength x Protect, Attack or Strike tile each turn, and deals damage when it reaches 0.
Critical Mass ( passive): At the start of the turn, if there are more than 3 friendly Strike, Protect or Attack tiles, improve the strength of 2 of those tiles by X.
Mutation:
Rabid ( 5AP): Creates a 3 turn green countdown tile that deals damage plus additional damage for each friendly special tile on the board.
Bark & Bite ( 7AP): Creates a 4 turn red countdown tile that creates a strength X green strike tile each turn and does damage when it reaches 0.
Guard Dog ( passive): Whenever a match including a friendly Strike, Protect or Attack tile is made, deal damage.
Horror:
Precision Slices ( 7AP): Creates a 3 turn countdown tile that deals damage and destroys 3 random enemy special tiles (does not generate AP).
Symbiote Stalking ( 6AP): Creates a 4 turn countdown tile that creates a green attack tile reach turn and deals damage when it reaches 0.
Thanks for the work on this MrCheddar. I will add it to the original post0 -
This is great....finally some new goon types.....
And including Doc Ock as a villain was good too.....better than seeing the regular mash up of Dark Avengers...
Good Job D3....am looking forward to playing the rest of the event....0 -
getterwing wrote:slidecage wrote:Event is awful good luck geting final nod done at level 285+
I have a bunch of 166 and a 270, I have no difficult getting to the final nod and, with Luke, a boosted character and a character who could make use of enemy special tile(such as Dr Oct), it is not that difficult to finish the final nod.
the problem is, I completed the final nod around 10 times and still couldn't get the CP. and without the essential 4 star spidey, plus it is Christmas that I can't spend much time on games, it is not possible for me to get the leg token or the new venom.
Finally there is a new story event with new goon, it is interesting, well, but during the Christmas.....
then something is wrong with my game cause even with a boosted luke stil hitting for 600 pts of damage per turn0 -
slidecage wrote:getterwing wrote:slidecage wrote:Event is awful good luck geting final nod done at level 285+
I have a bunch of 166 and a 270, I have no difficult getting to the final nod and, with Luke, a boosted character and a character who could make use of enemy special tile(such as Dr Oct), it is not that difficult to finish the final nod.
the problem is, I completed the final nod around 10 times and still couldn't get the CP. and without the essential 4 star spidey, plus it is Christmas that I can't spend much time on games, it is not possible for me to get the leg token or the new venom.
Finally there is a new story event with new goon, it is interesting, well, but during the Christmas.....
then something is wrong with my game cause even with a boosted luke stil hitting for 600 pts of damage per turn
Maybe you REALLY should level your chars one of these days.0 -
Bowgentle wrote:slidecage wrote:getterwing wrote:slidecage wrote:Event is awful good luck geting final nod done at level 285+
I have a bunch of 166 and a 270, I have no difficult getting to the final nod and, with Luke, a boosted character and a character who could make use of enemy special tile(such as Dr Oct), it is not that difficult to finish the final nod.
the problem is, I completed the final nod around 10 times and still couldn't get the CP. and without the essential 4 star spidey, plus it is Christmas that I can't spend much time on games, it is not possible for me to get the leg token or the new venom.
Finally there is a new story event with new goon, it is interesting, well, but during the Christmas.....
then something is wrong with my game cause even with a boosted luke stil hitting for 600 pts of damage per turn
Maybe you REALLY should level your chars one of these days.
tell you what you pay for the ISO and i level them..
lol Final stage on stage 2
4 star vemon 280
and 2 goon monsters
and what is better those goons feed VEMON GREEN meaning hello to be hit for 4k of damage every 2 to 3 rounds
Thank D3 for making this stage 2 cause now i can flick off the remanding of this pve and enjoy my holidays... best of luck to the suckers to put themself though this0 -
Punisher5784 wrote:I find using Mohawk to work really well because she can flood the board with her Attack tiles.
I also want to thank the devs for making Venom the T100 reward. We have all agreed that yellow is his best color so it's a huge surprise to see this one as his T100 as opposed to the expected cover.
You know, I should try Mohawk. If you're stuck w/ a lousy board, the strike tiles will easily flood the board. Either that or use Cage to reduce the passive damage.
and I agree that Venom yel is easily his best power. Brock is not great as far as characters are concerned, but he will be needed for an essential down the road.0 -
Roopesh80 wrote:This is great....finally some new goon types.....
And including Doc Ock as a villain was good too.....better than seeing the regular mash up of Dark Avengers...
Good Job D3....am looking forward to playing the rest of the event....
Here's an upvote for your comment. Congratz.
Okay, now to direct our attention to your comment re: Ock. The problem w/ having ock in a node w/ green spammers is that he can quickly use his aoe against your team. And while the board is flooded with enemy tiles, you can't use Ock on YOUR team to get rid of them. So while I appreciate how D3 wants to use a different villain to move the story forward, in this case the inclusion of Ock means the player has one less effective character to bring against the symbiote nodes.0 -
puppychow wrote:slidecage wrote:best of luck to the suckers to put themself though this
Now, now. It's be nice and not insult players like myself.
i wonder how many would play PVE if
a.. they would take away the 4 star needed in the Ess node
B.. they would offer them for sale with the cover for enter amount here
i will keep pushing but if i fall below a certain level i think i will quit.
after stage 1 was 34th
also they said they are going to replay this... I wonder if they are replaying the PVE or if VEMON will be the sim reward
pts went up what 10% from stage 1 to 2....0 -
slidecage wrote:
i wonder how many would play PVE if
a.. they would take away the 4 star needed in the Ess node
B.. they would offer them for sale with the cover for enter amount here
I played MPQ long enough to remember when the required 3* is a 10% draw in the cover pack. If D3 decides to bump up the essential rates to at least that, I think more players would participate. On the flip side though, if more players can clear essential then it would make placement even more competitive, and this could in turn lead to greater burnout among pve players. So it's a glass half full, half empty situation imo.0 -
These new goons are pretty cool! They're annoying attrition-wise, and things can very quickly spiral out of control, but I'm just happy to see things other than 7000 damage sniper rifle/deadly shots and threaten/tommy gun death combos.0
-
slidecage wrote:puppychow wrote:slidecage wrote:best of luck to the suckers to put themself though this
Now, now. It's be nice and not insult players like myself.
i wonder how many would play PVE if
a.. they would take away the 4 star needed in the Ess node
B.. they would offer them for sale with the cover for enter amount here
i will keep pushing but if i fall below a certain level i think i will quit.
after stage 1 was 34th
also they said they are going to replay this... I wonder if they are replaying the PVE or if VEMON will be the sim reward
pts went up what 10% from stage 1 to 2....
I wonder if you will ever stop complaining.0 -
First node of Empire State is a bad joke. Board filled with green and black (neither of which the *mandated* heroes on this node can make any use of), goons that hurt you when you match away enemy special tiles, said special tiles getting boosted *every* turn...0
-
Follow up to previous post: first node on Empire State is entirely dependent on board luck. Managed to successfully complete it on the third attempt when RNGesus decided not be a total tinykitty.0
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