Mooseman22883 wrote: optimiza wrote: While we can all gripe about the scaling issues, rubber-banding, and other things, I think many of us have learned a lot about some of the characters since the different buffs and locks from the missions have pushed us out of our comfort zones. Here are some of the things that I've played around with and enjoyed: M Storm OWNS mobs (I think a lot of people already knew this) Yelena actually kinda almost doesn't quite entirely suck against mobs either. Moonstone's Gravity Warp does some pretty useful things here and there for a decent cost. Bullseye is fun as hell on the Desert stage. Loki's Illusions is cheesy. Daken is badass. Could be a side-effect of him being buffed. Maggia Thugs and Spies always need to die first. Don't mess with buffed molotovs. Anyone other thoughts? Why is bullseye so great on desert stages?
optimiza wrote: While we can all gripe about the scaling issues, rubber-banding, and other things, I think many of us have learned a lot about some of the characters since the different buffs and locks from the missions have pushed us out of our comfort zones. Here are some of the things that I've played around with and enjoyed: M Storm OWNS mobs (I think a lot of people already knew this) Yelena actually kinda almost doesn't quite entirely suck against mobs either. Moonstone's Gravity Warp does some pretty useful things here and there for a decent cost. Bullseye is fun as hell on the Desert stage. Loki's Illusions is cheesy. Daken is badass. Could be a side-effect of him being buffed. Maggia Thugs and Spies always need to die first. Don't mess with buffed molotovs. Anyone other thoughts?
Bugpop wrote: starsrift wrote: I learned that Daken + Storm(either, good arguments for each) is super fun in the Desert. Kinda wanted to bring Thor along for more green tile creation, but he's not buffed... And I learned that Moonstone is just as boring as she looks, but her purple skill is pretty okay. In all seriousness, this is why they need to fix city, lab, latveria environments
starsrift wrote: I learned that Daken + Storm(either, good arguments for each) is super fun in the Desert. Kinda wanted to bring Thor along for more green tile creation, but he's not buffed... And I learned that Moonstone is just as boring as she looks, but her purple skill is pretty okay.
Pichsterz wrote: I learned that DareDevil can break out of stunlock if you activate one of his traps .
The PACman wrote: Bugpop wrote: starsrift wrote: I learned that Daken + Storm(either, good arguments for each) is super fun in the Desert. Kinda wanted to bring Thor along for more green tile creation, but he's not buffed... And I learned that Moonstone is just as boring as she looks, but her purple skill is pretty okay. In all seriousness, this is why they need to fix city, lab, latveria environments I dont follow, why do those environments need fixing?
I dont follow, why do those environments need fixing?
Mooseman22883 wrote: beezer37_84 wrote: -The Hood is a good (not great) alternative to (Spidey's) stunlock. -IM40's yellow at 4 would be much better for me. Please explain what you mean by the Hood is a good alternative...
beezer37_84 wrote: -The Hood is a good (not great) alternative to (Spidey's) stunlock. -IM40's yellow at 4 would be much better for me.
locked wrote: Kolence wrote: Mooseman22883 wrote: Why is bullseye so great on desert stages? Maybe 6 critical tiles? Yeah, good luck arranging the board so that the highly volatile critical tiles don't get matched away the second they appear.
Kolence wrote: Mooseman22883 wrote: Why is bullseye so great on desert stages? Maybe 6 critical tiles?
Mooseman22883 wrote: Why is bullseye so great on desert stages?
beezer37_84 wrote: locked wrote: Kolence wrote: Mooseman22883 wrote: Why is bullseye so great on desert stages? Maybe 6 critical tiles? Yeah, good luck arranging the board so that the highly volatile critical tiles don't get matched away the second they appear. You only need two of them to stay. It's all situational but the odds are decent when putting six out.
locked wrote: beezer37_84 wrote: locked wrote: Yeah, good luck arranging the board so that the highly volatile critical tiles don't get matched away the second they appear. You only need two of them to stay. It's all situational but the odds are decent when putting six out. Oh, I never bothered with learning Bullseye's skills completely, thanks for the insight.
beezer37_84 wrote: locked wrote: Yeah, good luck arranging the board so that the highly volatile critical tiles don't get matched away the second they appear. You only need two of them to stay. It's all situational but the odds are decent when putting six out.
locked wrote: Yeah, good luck arranging the board so that the highly volatile critical tiles don't get matched away the second they appear.
DD-The-Mighty wrote: I've also learned that magneto is Broken. I look forward to his inevitable nerfing.
Dayraven wrote: I dont follow, why do those environments need fixing? the city's healing and Latveria's strike tiles are of a fixed value that stop being much help fairly quickly.
Bugpop wrote: DD-The-Mighty wrote: I've also learned that magneto is Broken. I look forward to his inevitable nerfing. You mean Magnetic Translocation? They added that in R40.http://www.d3pforums.com/viewtopic.php?f=13&t=118 The only adjustment I think they'll make is to the 2AP red.
DD-The-Mighty wrote: Bugpop wrote: DD-The-Mighty wrote: I've also learned that magneto is Broken. I look forward to his inevitable nerfing. You mean Magnetic Translocation? They added that in R40.http://www.d3pforums.com/viewtopic.php?f=13&t=118 The only adjustment I think they'll make is to the 2AP red. Yea that's the one. The ai loves that one. The rest are dealable but that one needs to be 6 at max.