Wooodd wrote: "David wrote: Moore"] - Fixed an issue that sometimes prevented all rewards from being received - if the app was closed while receiving a batch of rewards. Is this just a fix for an issue centered around when the app was closed or will it address all the current issues around receiving rewards? On 4 separate occasions now I've not been given the HP reward after a sub / event, even though all other rewards were issued. The game was not closed nor did it crash during the 'rewards ceremony'. Tickets were submitted in each instance and Customer Services have been contacted and to date 2 of the 4 rewards have been retrospectively issued (the other two are very recent and as such I'm sure they will be sorted in due course). Although CS are quick at sorting the issue out each time its infuriating to have to go 'cap-in-hand' for your rewards. Hopefully R90 will resolve this issue, do we have a roll-out date for the update?
"David wrote: Moore"] - Fixed an issue that sometimes prevented all rewards from being received - if the app was closed while receiving a batch of rewards.
iLL619 wrote: Great update I cant even login or play since last night. Looking for resources to download it says
"David wrote: Moore"]What's Better... - Passive abilities (Carnage’sAlien Instincts, Bullseye (Classic)’s Contract Killer, etc.) no longer fire once a battle is finished.
"David wrote: Moore"] iLL619 wrote: Great update I cant even login or play since last night. Looking for resources to download it says Hi, iLL619. Definitely contact Customer Support so we can get you sorted out: http://www.d3go.com/mpq-support Thanks!
Akari wrote: I just noticed, the token odds have been swapped from left to right. 40 pack used to be the far left, now it's far right and highlighted in white. Interesting.
"David wrote: Moore"]R90 Patch NotesWhat's Better... - Passive abilities (Carnage’sAlien Instincts, Bullseye (Classic)’s Contract Killer, etc.) no longer fire once a battle is finished.
ShionSinX wrote: "David wrote: Moore"]What's Better... - Passive abilities (Carnage’sAlien Instincts, Bullseye (Classic)’s Contract Killer, etc.) no longer fire once a battle is finished. Aaaaaaaaaand bugged. Ive seen lots of people complaining that PX blue is not firing at some situations, like the 4th wave on DDQ Big Enchillada. Seems that from wave 3 to 4 the game thinks the battle ended.
Punisher5784 wrote: "David wrote: Moore"]R90 Patch NotesWhat's Better... - Passive abilities (Carnage’sAlien Instincts, Bullseye (Classic)’s Contract Killer, etc.) no longer fire once a battle is finished. Anyone else notice that Groot's yellow passive will not work if the enemy loses to match damage before you match a yellow from a cascade? I guess his passive would constitute to a passive ability no longer firing once a battle is over, however his is the only one that needs to go off so he can be healed before the next match.