nihilium wrote: How does scaling in the new PvE work? I hardly dare doing matches because Im scared ill do something wrong and the lvl will go up Help?
LoreNYC wrote: What's the point of putting pvp style rankings in pve content. We are obviously not on an even playing field so the rewards should just be from progression. Why would any comparison of how fast someone with a few 120s kills 200+ Vs someone with a bunch of 85s killing lvl 100s happen? Plain stupid. Or how about when those new 50 and below teams have a much easier time getting higher ranks and acquiring 3-4* covers? Please take the pvp scoring system out of the pve content. It doesn't work, no one knows what the thought process was behind it but it clearly doesn't reward players who put in more time and have played longer or have more kills etc
stephen43084 wrote: How Is This Not Double Scaling? The Points Are Scaled For Normal And Hard.
The PACman wrote: I dont understand the need for scaling at all, cant get my head round even the concept of needing to scale my enemies based on what some kid half way around the world has already achieved on his game. No rubber banding, no scaling must be the way to go coupled with no points loss on progression rewards (not ranking). I know i cannot get top place till i am good enough or am willing to put in the time and that is fair enough. In the meantime i want to have fun (the main reason I play games after all) and build my heroes and roster through gained ISO and the progression rewards. Getting all the rewards in a mission is frustrating enough as it is what with all the 20 ISO results I have to put up with. If the levels get higher every time I play and get only 20 ISo then gaining the mission rewards gets to be no fun at all and this is made even worse when this happens because of other people playing the game! If anyone can explain a good, valid reason why rubberbanding and scaling are needed and also why we have to bounce up and down the progression reward ladder i would appreciate it
Bacon Pants wrote: If there were no challenge in the Hard simulator there would be no point for it. If you don't have the characters to compete than don't bother with it. Stick to easy mode which gives you your fun.
Puritas wrote: Dragon_Nexus wrote: Isn't there a way to work it on a player-by-player basis? Some way of increasing the challenge for the individual to match their own skill set? I mean I cannot beat level 230 guys at all because I have nothing to stun lock them with (and surely the idea of this game is to try out many combinations and see which work for you. Not maxing out stun lock characters to prevent the opposition from having a move at all as the one and only strategy?). You mean like... scaling? They're still tuning it. Also if **** wolvie is at 230, you grinded lower levels too much. I beat him at 179, and he's still sub-200 for me. Just wait and his level'll drop.. edit: hoo boy he just skyrocketed to 229 unless things drop tmrw morning I'm not gonna bother with more than top 50 lool
Dragon_Nexus wrote: Isn't there a way to work it on a player-by-player basis? Some way of increasing the challenge for the individual to match their own skill set? I mean I cannot beat level 230 guys at all because I have nothing to stun lock them with (and surely the idea of this game is to try out many combinations and see which work for you. Not maxing out stun lock characters to prevent the opposition from having a move at all as the one and only strategy?).
Ben Grimm wrote: I/m finding I"m only grinding certain missions. The twelve-hour cycle is flat-out terrible due to my work schedule (8-hour was very friendly to it), and so I'm just aiming lower and only putting half-effort into the hard one. I simply don't have enough time to grind this one out. I probably will finish fairly high in the easy (though I"m functionally going to lose a cycle today, and that may make high placement impossible) and finish somewhere in the hard.
Vinmarc43 wrote: What is annoying is having a brand new event like this and not being able to play because I can`t get a frigging LOKI... Then it`s simple, sell me one, not random, put up your price and let us decide if it`s worth purchasing, very simple, !!!
PorkBelly wrote: Vinmarc43 wrote: What is annoying is having a brand new event like this and not being able to play because I can`t get a frigging LOKI... Then it`s simple, sell me one, not random, put up your price and let us decide if it`s worth purchasing, very simple, !!! Guaranteed in the Diabolical 5 pack for 5000 hero points. Pricey but you get him & all the other 3* villains.
Celerity wrote: Ben Grimm wrote: I/m finding I"m only grinding certain missions. The twelve-hour cycle is flat-out terrible due to my work schedule (8-hour was very friendly to it), and so I'm just aiming lower and only putting half-effort into the hard one. I simply don't have enough time to grind this one out. I probably will finish fairly high in the easy (though I"m functionally going to lose a cycle today, and that may make high placement impossible) and finish somewhere in the hard. The thing is, unlike some other events, points recover gradually. That means you can get a similar amount of points by playing sporadically throughout the day rather than worrying about refresh cycles. Now of course, it's not as much as if you do them all at once, but it's much more flexible.
Evilbeavers wrote: I'm enjoying the scaling. It's challenging. No I don't own a 5 blue spidey. My highest level character is 85. I can't reliably beat all of the hardcore missions and thats the way it should be. I don't have a 3 star roster. You guys need to realize that just because you downloaded the game your not supposed to be able to win everything. You have to have the roster to do so. This is the games version of end game.