Phantron wrote: 2. Turning a non row match 5 into a match 4 is about 50/50 compared to match 4. If you assume the M is formed smack in the center of the screen, there's a 60% chance it'll immediately be matched with something (there are 6 ways to put 2 of the same thing on something in the middle of the screen). But, this means 40% of the time it is likely worse than a match 4 because then you got to either immediately move something to match 2 tiles (for a total of 7 tiles, versus 8 tiles in a match 4), or you got to leave it there and it's a very dangerous to leave a M alone. Rarely you might be able to flip the M into another match 4 elsewhere but these situations are rare. The 60% chance figure goes way down if you're near the sides and especially on a corner. Generally speaking a non row/column match 5 in the middle of the screen is better than a match 4 column/row, but not if it's near the corner, so this isn't as big a weakness as people think.
Celerity wrote: NY Times - Why People Remember Negative Events More Than Positive Ones
Spencer75 wrote: They also don't efficiently use their powers
bughunt wrote: By the time several matches have been made, they barely do any damage anyway since each consecutive match does less damage (first match 100%, 2nd match 75%, not sure about following matches). If you have someone that can produce defense tiles, these quickly get reduced to -1 damage only. The AP gain when the enemy makes a cascade can still be as problem though.
Typhon13 wrote: The previous post is right except for where he says it doesn't matter what you got from the cascade. The ai almost always gets exactly what it needs from a cascade, where its pretty random what falls for you.