What do you think will improve MPQ the most?

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Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    pheregas wrote:
    YES!!!! I frequently have a calculator handy for this purpose. Having RnG glow when below HP would be nice, or having Punisher's Red Pulse really fast or something (since it already glows when ready).
    For Punisher, it's target-specific, so I think the thing to do would be when you select the power, it brings up a secondary option to select the target (as you normally would before targeting most powers), and any characters below the threshold would flash or be shaded red.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    DayvBang wrote:
    pheregas wrote:
    YES!!!! I frequently have a calculator handy for this purpose. Having RnG glow when below HP would be nice, or having Punisher's Red Pulse really fast or something (since it already glows when ready).
    For Punisher, it's target-specific, so I think the thing to do would be when you select the power, it brings up a secondary option to select the target (as you normally would before targeting most powers), and any characters below the threshold would flash or be shaded red.

    Or they could put hash marks on the health + thingies.. 5 of them, one for each 20% of health.
  • Handoftheking26
    Handoftheking26 Posts: 183 Tile Toppler
    I read somewhere a suggestion of trading a 10-pack for a Legendary token. Love this! Although I am still chasing a few 3*s this seems like a no-brainer for most long time players.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Groot's (and everyone else's) health number pulses when he's below 25%...
  • Ding
    Ding Posts: 179
    Having an enemy pulse when he's gathered enough ap to fire off one of his powers.

    More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.

    Change in music when a timer is about to go off.

    Also happened to me a few times where I didn't see a timer and it went off. Changes in music would alert me if this.
  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    KK Bundy wrote:
    Having an enemy pulse when he's gathered enough ap to fire off one of his powers.

    More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.

    Are you playing on mobile, there is an indicator on the steam version so it is something they are aware would be useful.
  • Ding
    Ding Posts: 179
    Crowl wrote:
    Ding wrote:
    Having an enemy pulse when he's gathered enough ap to fire off one of his powers.

    More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.

    Are you playing on mobile, there is an indicator on the steam version so it is something they are aware would be useful.


    Yeah, I do play on mobile. One of the few times STEAM>MOBILE I guess.
  • Sim Mayor
    Sim Mayor Posts: 309 Mover and Shaker
    I'm probably the ONLY person who feels this way, but I would like to see...more variety in boosts!

    Think about it: Instead of just adding to your damage, put in a defense boost that subtracts 10%, 20% etc. from a particular opposing color's damage. I would keep some red around for every time I play against Blade's strike tiles.

    And speaking of, how about a strike-value increase boost? It's not overpowered, since you only benefit if you manage to get a strike tile on the board. In exchange for that uncertainty, make it a bit bigger of a boost than the regular damage boosts.

    What about a high-level boost (one that needs to be purchased with HP instead of ISO) that reduces all of your countdown timers by one, to a minimum of one?

    I've got a dozen more of these, but you get the idea. I think it would really add a new level of strategy to the game, without too much of a drag on data. Even better, these new boosts could (wait for it) REPLACE THE [TINYKITTY] CRIT BOOSTS AS PRIZES.
  • veny
    veny Posts: 834 Critical Contributor
    How i see this after 1000+ hours of playing:
    - New features, something special, something allowing us to use the most of 100+ covers
    - Rewards for loyal players - seriously, why is my ISO income same as in the first days? I am not upgrading 1*s anymore, i need more ISO. More ISO is needed for veterans... ISO income should be reflected by amount of covers or maxed champions owned.