What do you think will improve MPQ the most?
Comments
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pheregas wrote:YES!!!! I frequently have a calculator handy for this purpose. Having RnG glow when below HP would be nice, or having Punisher's Red Pulse really fast or something (since it already glows when ready).0
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DayvBang wrote:pheregas wrote:YES!!!! I frequently have a calculator handy for this purpose. Having RnG glow when below HP would be nice, or having Punisher's Red Pulse really fast or something (since it already glows when ready).
Or they could put hash marks on the health + thingies.. 5 of them, one for each 20% of health.0 -
I read somewhere a suggestion of trading a 10-pack for a Legendary token. Love this! Although I am still chasing a few 3*s this seems like a no-brainer for most long time players.0
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Groot's (and everyone else's) health number pulses when he's below 25%...0
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Having an enemy pulse when he's gathered enough ap to fire off one of his powers.
More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.
Change in music when a timer is about to go off.
Also happened to me a few times where I didn't see a timer and it went off. Changes in music would alert me if this.0 -
KK Bundy wrote:Having an enemy pulse when he's gathered enough ap to fire off one of his powers.
More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.
Are you playing on mobile, there is an indicator on the steam version so it is something they are aware would be useful.0 -
Crowl wrote:Ding wrote:Having an enemy pulse when he's gathered enough ap to fire off one of his powers.
More than a few times I've delayed killing someone not realizing they are going to shoot off one of their powers.
Are you playing on mobile, there is an indicator on the steam version so it is something they are aware would be useful.
Yeah, I do play on mobile. One of the few times STEAM>MOBILE I guess.0 -
I'm probably the ONLY person who feels this way, but I would like to see...more variety in boosts!
Think about it: Instead of just adding to your damage, put in a defense boost that subtracts 10%, 20% etc. from a particular opposing color's damage. I would keep some red around for every time I play against Blade's strike tiles.
And speaking of, how about a strike-value increase boost? It's not overpowered, since you only benefit if you manage to get a strike tile on the board. In exchange for that uncertainty, make it a bit bigger of a boost than the regular damage boosts.
What about a high-level boost (one that needs to be purchased with HP instead of ISO) that reduces all of your countdown timers by one, to a minimum of one?
I've got a dozen more of these, but you get the idea. I think it would really add a new level of strategy to the game, without too much of a drag on data. Even better, these new boosts could (wait for it) REPLACE THE [TINYKITTY] CRIT BOOSTS AS PRIZES.0 -
How i see this after 1000+ hours of playing:
- New features, something special, something allowing us to use the most of 100+ covers
- Rewards for loyal players - seriously, why is my ISO income same as in the first days? I am not upgrading 1*s anymore, i need more ISO. More ISO is needed for veterans... ISO income should be reflected by amount of covers or maxed champions owned.0
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