High Level (100+), do you spread the iso or concentrate it?
Comments
-
Nemek wrote:It might be a relic of the old leveling system where every character maxed at 50, so the jumps are every 3ish levels for 141 characters.
I always thought that the ability damage increases with an increase of that particular color's tile damage stat? I.e., Molotov Cocktail's damage will go up when Punisher's black tile damage stat goes up, which is about every 3 levels?0 -
I know it's sacrilege, but I'm bumping this, because I want to read it, and it took me FOREVER to find it. I didn't remember the title exactly, and the forum doesn't allow you to search any of the following terms:
all
one
iso
character
put
high
3***
you
level
Had I remembered "spread" or "concentrate," I could have found it, but I didn't, so I had to page back through 20 pages of topics before I saw it.
EDIT: And after reading all that, I'm still torn. My Patch is 127, and I use him in EVERYTHING. Still, I'm wondering if I should sink ISO into my 61 Punisher (full covers) or 43 C Mags (not at all full covers) for the current tourney before pushing Patch to 141. Sigh. I suppose fully leveling Patch makes the most sense, since he's strong and one of my only 3*** characters with full covers...0 -
This is getting off-topic, but I don't see any qualm with regards to levelling Patch against Hulk - they have identical green/red match damage, so it's based purely on position and/or buffs. Can interchange them out based on your build for Patch.0
-
FWIW, I have used a sort of middle of the road approach for my iso. I’ve stopped leveling everyone but I am still continuing to spread it out among a decent roster of characters.
I now have:
130 Punisher
115 Hulk
115 Magneto
105 Hood
100 Spidey
I use all 5 with Punisher/Mag being the main-stays of my team.
I could have maxed Punisher or Mag at one point with the ISO but decided to spread it. You do see the benefits of leveling still at the high levels but IMO I’d say get a team of guys in useful range (100+ for 3*) then spread it out among them. Until you have a solid team of 3* you get more bang for the buck assembling the team but once you get 100+ the gains are more incremental but still noticeable.
It has been tough resisting getting Patch up to fighting weight but I think I have a flexible enough group already to cover me for whatever I need to attack.0 -
Thanks for feedback from the OP!
Why has it been tough to resist leveling Patch?
Personally, I could see pushing all my 3*** characters to 100 IF I had full covers for all or most of them, but I don't. Patch, Punisher, and Loki are the only three I have full covers for (and I still need one red and one green Punisher to get to my ideal build--he's currently 5/4/4). The rest of my 3***s range from 2/13 covers to 11/13 covers (Daredevil and Spidey both have 11--yippee).
I guess the question for me, then, is whether to start leveling Punisher (from 61) first, or finish off Patch. I so frequently use [buffed character] / Patch / 85 Widow that it's tempting just to push Patch. I never decide, though, so the ISO total just keeps climbing. I tend to use it when a buffed character comes around that accidentally exceeds Patch's strike tile damage--I spend until I get patch back to three dominant tiles for the tourney.
EDIT: In a PvP tourney, which looks more intimidating:
[buffed] / 127 Patch / 100 Punisher
or
[buffed] / 141 Patch / 61 Punisher
?0 -
wathombe wrote:Thanks for feedback from the OP!
Why has it been tough to resist leveling Patch?
Personally, I could see pushing all my 3*** characters to 100 IF I had full covers for all or most of them, but I don't. Patch, Punisher, and Loki are the only three I have full covers for (and I still need one red and one green Punisher to get to my ideal build--he's currently 5/4/4). The rest of my 3***s range from 2/13 covers to 11/13 covers (Daredevil and Spidey both have 11--yippee).
I guess the question for me, then, is whether to start leveling Punisher (from 61) first, or finish off Patch. I so frequently use [buffed character] / Patch / 85 Widow that it's tempting just to push Patch. I never decide, though, so the ISO total just keeps climbing. I tend to use it when a buffed character comes around that accidentally exceeds Patch's strike tile damage--I spend until I get patch back to three dominant tiles for the tourney.
EDIT: In a PvP tourney, which looks more intimidating:
[buffed] / 127 Patch / 100 Punisher
or
[buffed] / 141 Patch / 61 Punisher
?
For me, I definitely would rather attack the 141 patch / 61 punisher team. If you keep patch stunned or KO him, a 61 punisher tickles. You aren't realistically going to win a lot of defenses but you want to make it annoying as possible to attack you and both 127 patch and 100 punisher can deal some damage before they go down.0 -
wathombe wrote:Thanks for feedback from the OP!
Why has it been tough to resist leveling Patch?
Personally, I could see pushing all my 3*** characters to 100 IF I had full covers for all or most of them, but I don't. Patch, Punisher, and Loki are the only three I have full covers for (and I still need one red and one green Punisher to get to my ideal build--he's currently 5/4/4). The rest of my 3***s range from 2/13 covers to 11/13 covers (Daredevil and Spidey both have 11--yippee).
I guess the question for me, then, is whether to start leveling Punisher (from 61) first, or finish off Patch. I so frequently use [buffed character] / Patch / 85 Widow that it's tempting just to push Patch. I never decide, though, so the ISO total just keeps climbing. I tend to use it when a buffed character comes around that accidentally exceeds Patch's strike tile damage--I spend until I get patch back to three dominant tiles for the tourney.
EDIT: In a PvP tourney, which looks more intimidating:
[buffed] / 127 Patch / 100 Punisher
or
[buffed] / 141 Patch / 61 Punisher
?
You should level Punisher as Molotov is one of the best abilities (occupies the lightly usable black AP spot) and is useful on offense and defense. In terms of defensive intimidation I don't imagine that there would be much difference between a 127 and 141 Patch.0 -
You have more versatility spreading them out, but I went with "mains" my first 141 was punisher shortly after the wolverine 2* funbalance. Recently I finished my C Mag since I really enjoy some of his abilities, mostly the blue and purple. Now, i'm working on Hulk.
Main reason is that when I was levelling up whenever I saw a 141 team I usually hit skip just because I couldn't be bothered to mess around with them. Not only do they hurt they have so much hp that it takes too much time. I wanted to provide that same experience for any up and comer who draw's me in PvP.NorthernPolarity wrote:As for the buffed hero argument, I would say that leveling core roster members to 141 is worth not leveling a buffed character or two. Think about it this way: you're going to need 2 other heroes to play with the buffed hero, and chances are, those 2 other heroes are going to be your most leveled characters that are core to your roster. Even though the buffed character will see some use during the tournaments that he's buffed in, he will probably sit on the bench until he is buffed again (see Ares, has anyone with a 3* roster used him after his tournaments?) Therefore, it's worth spending some time and "sacrificing" a tournament or two by not leveling that buffed character in order to level a set of core characters that will be used in all subsequent tournaments (Hulk and Punisher). I would also say that a level 110 hulk is a lot less scary than a level 141 hulk.
Damn it, I guess I just convinced myself to prioritize leveling Hulk and Punisher to 141, as those 2 characters are the safest to level right now. Hulk has a hidden aura that prevents enemies from attacking you due to how annoying he is on defense which is infinitely useful (although he is horrible on offense), and punisher is just generally good at dealing damage and fits well on any team as all 3 of his abilities are useful. Some reasons as to why the other characters aren't as safe:
GSBW - need to build around her and is horrible on defense.
Rags - Nerf batted to oblivion.
Spidey/Mags - Uncertain future due to nerfs
IM40 - Seems more like situational support, as most people only use him for recharge.
Patch - Need to build around him, so doesn't fit on every team.
Totally agree and that's what I did except Hulk will be my 3rd instead of my 2nd. Only reason is that Hulk and Punisher use the same AP colors so it limits my offence by only being able to use those 3 colors. C Mag provided 2 more colors and pretty sweet offensive abilities. My 3rd so far has been a spider man or obw for heals and good pink damage.0 -
Cool. Thanks for all the input (in this thread that I totally stole). I think I will sink ~15 levels into Punisher--making sure that his boosted red/green don't overtake Patch in the current PvE episode.0
-
Patch is a character that doesn't need to be levelled super high to gain benefits. Punisher has huge damage gains from his levels. With Patch, you either get off berserker rage and destroy everyone, or you don't.
The only reason you ever need to get him super high is if you went with 5 covers in Best There Is and need him to tank colours for you.0 -
jozier wrote:The only reason you ever need to get him super high is if you went with 5 covers in Best There Is and need him to tank colours for you.
Yep, this is what I did. Like I said, though, I just keep enough ISO around to push him slightly every time a boosted character accidentally overtakes one of his colors in an event. Now at 127, though, he's pretty much ahead of everyone else on my roster at the moment.0 -
Roya PQ wrote:You have more versatility spreading them out, but I went with "mains" my first 141 was punisher shortly after the wolverine 2* funbalance. Recently I finished my C Mag since I really enjoy some of his abilities, mostly the blue and purple. Now, i'm working on Hulk.
Main reason is that when I was levelling up whenever I saw a 141 team I usually hit skip just because I couldn't be bothered to mess around with them. Not only do they hurt they have so much hp that it takes too much time. I wanted to provide that same experience for any up and comer who draw's me in PvP.NorthernPolarity wrote:As for the buffed hero argument, I would say that leveling core roster members to 141 is worth not leveling a buffed character or two. Think about it this way: you're going to need 2 other heroes to play with the buffed hero, and chances are, those 2 other heroes are going to be your most leveled characters that are core to your roster. Even though the buffed character will see some use during the tournaments that he's buffed in, he will probably sit on the bench until he is buffed again (see Ares, has anyone with a 3* roster used him after his tournaments?) Therefore, it's worth spending some time and "sacrificing" a tournament or two by not leveling that buffed character in order to level a set of core characters that will be used in all subsequent tournaments (Hulk and Punisher). I would also say that a level 110 hulk is a lot less scary than a level 141 hulk.
Damn it, I guess I just convinced myself to prioritize leveling Hulk and Punisher to 141, as those 2 characters are the safest to level right now. Hulk has a hidden aura that prevents enemies from attacking you due to how annoying he is on defense which is infinitely useful (although he is horrible on offense), and punisher is just generally good at dealing damage and fits well on any team as all 3 of his abilities are useful. Some reasons as to why the other characters aren't as safe:
GSBW - need to build around her and is horrible on defense.
Rags - Nerf batted to oblivion.
Spidey/Mags - Uncertain future due to nerfs
IM40 - Seems more like situational support, as most people only use him for recharge.
Patch - Need to build around him, so doesn't fit on every team.
Totally agree and that's what I did except Hulk will be my 3rd instead of my 2nd. Only reason is that Hulk and Punisher use the same AP colors so it limits my offence by only being able to use those 3 colors. C Mag provided 2 more colors and pretty sweet offensive abilities. My 3rd so far has been a spider man or obw for heals and good pink damage.
This has worked out very well for me so far by the way: I've been using Punisher in pretty much 100% of the events since then. Hulk has been more iffy as I rarely use him except on defense, but I'd imagine he's saved me over 1k hp in shields as i get attacked very little nowadays. I would probably recommend leveling 2 offensive minded characters before Hulk: If C. Mags wasn't getting nerfbatted, he'd probably be my next 141, but as is, I think I'm going to pair Pun with BP, and that pair will probably be my main team for a very long time.0 -
Save it all for xforce. It's what the cool kids do. Or maybe just me, but still. Everyone will be super jelly when they see my lvl 230 xforce by the time they role out the buff. I suspect at this point *tear* it will still be weeks until we see it. Saving about 30-40k iso a week, I should have enough iso by then to make him go from 30-230...hopefully.
Do ppl think about 340k iso will be enough?
Otherwise, I am trying to get characters at around 90% of thier lvl cap...just above 100. I think there is an intimidation factor at certain levels. Lol/45/70/85/100/125/141 are the tiers of intimidation imo. I don't think there is a large gap between 125 and 141 though because by then offense has such an advantage that the extra levels don't mean that much. Seeing how xforce takes about 4-5k per a lvl near the end I might just get him to about 210 or so and save the iso for elsewhere. Those last 20-30 lvls would cost very very heavily for what they bring to the table. I have been pushing punisher as a pve character who is filling a spot until xforce buff is known. I have only 2 characters above 100, doom and magneto, and I never use doom almost. Punisher is at 90 and I have a bunch of 3*** at about 70, and a few at 50. Those are due to being buffed in tournements and me Using the tier structure I detailed above.
I don't know, it seems to work for me. I will likely be realing whenevr mag is nerfed as he is a huge mainstay on my team..basically thr center of it. I have been looking for a solid yellow cover character for a while, but I hopefully will have it covered with xforce (though I am not a fan necessarily of a self based heal as the yellow...offense is the best def).
I think 1-2 "mains" and the rest spread out is the way to go. That way you have a solid 2 man team to go with whomever is the flavor of the week in the tournement. Main means 125+, not necessarily maxed.0 -
I was thinking Punisher and The Hood as my main two, they work really well together. I see the arguements either way. I generally get all my 3*'s up to Lvl 50 before I focus on my main. although I have also been toying with the lvl 141 Hulk ='s skip.0
-
soenottelling wrote:Save it all for xforce. It's what the cool kids do. Or maybe just me, but still.
Mannnn, I'm currently staring at 280K of ISO, just waiting for this X-Force buff. If Black Panther is as good as the predictions are, though...I just don't know if I'll be able to resist...
I'm projecting that the 4* transition will eventually be a thing and don't want to get left behind...0 -
soenottelling wrote:Do ppl think about 340k iso will be enough?
I think 1-2 "mains" and the rest spread out is the way to go. That way you have a solid 2 man team to go with whomever is the flavor of the week in the tournement. Main means 125+, not necessarily maxed.
I've been slowly levelling my IW here and there (she's at 147 now), and without any hard numbers to support this my estimate is about 450K to max a 4* given my current spend and how the cost is scaling per level.
Also, +1 to maxing a few core characters and then letting event buffs dictate the flow of ISO afterwards. I've been able to carry a low level buffed hero in cover specific events with 2 maxed 3*s, but it's rare that you can carry two weaker heroes with one buffed one. Attackers will just burn down the buffed hero first, and pick off the supporting cast at their leisure.
Get a core crew together first, and then stockpile ISO for event buffs. Alot of people bag on IM40, but I maxed him as soon as I could, and I rode him all the way from a 2* roster to a full 3* crew. Once you get 1-2 maxed, it becomes much easier to acquire the other covers you need/want.0 -
I got my hulk to 136 and punisher to 116 then started on cmags from 28 to 84 (only have 2,4,4 build maxing at 102) when he is at cap I'll be pumping into punisher again but him and hulk are a mean attack combo with punisher rocking the strike tiles and hulks board clearance when required (bye bye web tiles), let alone the hulk defence thing which is too cool. When I see a patch on defence I invite him in as he will normally only get the one match on the turn he lays his strike tiles before I kill him and sometimes his friends0
-
wathombe wrote:I know it's sacrilege, but I'm bumping this, because I want to read it, and it took me FOREVER to find it. I didn't remember the title exactly, and the forum doesn't allow you to search any of the following terms:
If you click on your own name, well any users name really, you can see all their posts. Might make it easier to find especially a topic you have been active in.0 -
Eddiemon wrote:wathombe wrote:I know it's sacrilege, but I'm bumping this, because I want to read it, and it took me FOREVER to find it. I didn't remember the title exactly, and the forum doesn't allow you to search any of the following terms:
Had I previously posted in this thread, I would have done that.
Now, of course, I'll be able to find it in the future, but that didn't help me this morning! Thanks, though!0 -
I'd be very surprised if Wolverine X Force is stronger than IW even after the buff, because IW is a defensive specialist so technically you can be pretty overpowered there. That is, you could have this ability that just makes you stop taking damage (she basically has two of them) but if the said character contributes nothing on offense, it's probably still okay especially in PvP where time is of the essence. Wolverine X Force's ability have to remain relatively weak or it'd be totally P2W.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements