Microtom wrote: I don't care anymore. The bot I've been programming is now live since earlier today. It's still in its infancy but it works well enough to farm the first 20 iso mission forever. So I'll have iso for everyone! Learn programming kids, it's easy enough. You can start here: https://www.edx.org/course/harvardx/har ... puter-1022
entropic01 wrote: I'm not one of the upper tier players but I'm starting to knock on the door with my roster. However, I've spread my iso out on my 3* roster quite a bit: Punisher 111 Hulk 105 Spider-man 100 Magneto 100 Ragnarok 90 Gray Suit 87 + a few others in the 40s-60s My question to the people with well trained 3* characters (100+), do you find it worthwhile to keep pumping them into the 120+ range? Is there a big difference in a 110 vs a 140? The reason I ask is because iso becomes a huge problem around this stage. I have a little over 50K iso banked and I could use that to bring another 3* (ex Hood, Patch) into useful range but wondering if I should just dump it all into my punisher/hulk instead. I know 3*s weren't very impressive to me until they hit about the level 100 mark and wonder if they continue to grow or if they kind of stagnate out a bit
NorthernPolarity wrote: If you look at the wiki (http://marvelpuzzlequest.wikia.com/wiki ... structible)), the difference between level 110 and 141 is about 25% hp/match damage/ability damage. I think heroes scale linearly with levels, so those 30 levels represent an extra 28% effectiveness
Catalyst wrote: lvl 100 = 81k lvl 141 = 172k you can have 2 lvl 100 for slightly cheaper than 1 lvl 141. I've placed well in the last month of tourneys and I think it's because I've spread the iso around as well. Not quite as large a bank as Nemek... just 30k I keep that aside for the next tourney and invest in the featured character if I feel it will help me compete better. this PvE gsbw got 30 levels pumped in. I'm reaching the point now where I'm considering focusing down and pumping one up to 141 but waiting to see what happens to spidey and magneto to get the feel for the new direction. 115 ragnarok 105 IM40 100 gsbw 100 spidey 100 patch 80 doom 75 magneto 75 hulk 50 punisher
Puritas wrote: NorthernPolarity wrote: If you look at the wiki (http://marvelpuzzlequest.wikia.com/wiki ... structible)), the difference between level 110 and 141 is about 25% hp/match damage/ability damage. I think heroes scale linearly with levels, so those 30 levels represent an extra 28% effectiveness Does ability damage scale linearly though? Wiki puts punisher's molotov toss/tick damage at 557/113, but at lvl 101 my punisher's mollies are 510/51 That's a pretty huge attack tile diff if wiki's correct