Toxicadam wrote: Just don't sit down and calculate the actual play time it will take to fully level 2-3 of these characters. In 3 hours of playtime, I earned 5k tonight. My Hulk went from 85 - 88. Yay?
NorthernPolarity wrote: xforce does cost a billion more iso than Hulk though.
walkyourpath wrote: In my opinion, you can't go wrong with a maxed Hulk. If you have him fully covered, I would push in that direction. 1. He's a mountain of hit points at max. 2. He gives your squishier damage dealers cover and more time to accumulate AP. Then you can level them up at your leisure but mitigate their low health. 3. D-Fence. Hulk helps your AI controlled team to live long enough to hit a lucky cascade and bring in some free points. 4. Scarecrow duties. Matches against you with max Hulk means a longer match. The later in the tourney it gets, the more important match completion speed becomes which you can take advantage of with a maxed Hulk. You'll earn more skips and non-retaliations. 5. Don't sleep on Hulk's green. With Patch dropping strike tiles everywhere these days, a board cleaner is a helpful tool to have. 6. People worry that Anger won't trigger enough at max health, but see above referenced Patch strike tiles. I'm starting to see Patch everywhere, and when they get strike tiles off, the AoE you get at 5 black piggy-backing on the purple tiles he gives you is almost a free Molotov each turn. Not to mention the green you generate is likely to match out some of his friendly strike tiles. 7. His sprite often blocks other team member sprites from view, and that's sweet.
Clint wrote: I really hate Punisher, Hulk and IM40 on defense. It is just ugly.
ihearthawthats wrote: The only thing worse than cheating is bragging about cheating. I don't think 141 is completely necessary, especially not for a full team. Hulk gets his Anger harder to trigger. Spidey, all he really gets is health. Punisher, his Retribution is % based. Mags can already get close to ohko at midlevel. Gsbw I'd say is relatively important. Also Patch so he commands tiles.
Veracity wrote: walkyourpath wrote: In my opinion, you can't go wrong with a maxed Hulk. If you have him fully covered, I would push in that direction. 1. He's a mountain of hit points at max. 2. He gives your squishier damage dealers cover and more time to accumulate AP. Then you can level them up at your leisure but mitigate their low health. 3. D-Fence. Hulk helps your AI controlled team to live long enough to hit a lucky cascade and bring in some free points. 4. Scarecrow duties. Matches against you with max Hulk means a longer match. The later in the tourney it gets, the more important match completion speed becomes which you can take advantage of with a maxed Hulk. You'll earn more skips and non-retaliations. 5. Don't sleep on Hulk's green. With Patch dropping strike tiles everywhere these days, a board cleaner is a helpful tool to have. 6. People worry that Anger won't trigger enough at max health, but see above referenced Patch strike tiles. I'm starting to see Patch everywhere, and when they get strike tiles off, the AoE you get at 5 black piggy-backing on the purple tiles he gives you is almost a free Molotov each turn. Not to mention the green you generate is likely to match out some of his friendly strike tiles. 7. His sprite often blocks other team member sprites from view, and that's sweet. You forgot his prodigious ****. I keep waiting for everyone to conclude that Hulk on defense isn't actually going to do anything to you, not as long as everyone's still using Spider-Man as their third in any and every team, and it's actually in your best interest to attack them because the AI will probably use Thunderous Clap at 11AP instead of something useful. If it ever does happen, Spider-Man's stun will have been funbalanced and we'll all be trying to scare one another off with maxed Daredevil reds, so Hulk's black will actually matter on defense and Thunderous Clap will be the best move ever. Leveling depends so much on what you're wanting to do with them. Enter anything and everything and do decently? You probably want 4 or 5 100-115s and to keep using a good few 2*s. Scrap for top 25 out of everyone playing in Courageous LRs? 3x141 or go home. Sure, between off-peak, shields, MMR weirdness and luck, people will manage it with a bunch of 80s, and Spider-Man's level matters less than how many blues he has, but top 25 to get anything special combined with people who want anything needing to play everything is about as brutal as the game's ever gone, pay-to-register tournament aside.
Phantron wrote: Veracity wrote: walkyourpath wrote: In my opinion, you can't go wrong with a maxed Hulk. If you have him fully covered, I would push in that direction. 1. He's a mountain of hit points at max. 2. He gives your squishier damage dealers cover and more time to accumulate AP. Then you can level them up at your leisure but mitigate their low health. 3. D-Fence. Hulk helps your AI controlled team to live long enough to hit a lucky cascade and bring in some free points. 4. Scarecrow duties. Matches against you with max Hulk means a longer match. The later in the tourney it gets, the more important match completion speed becomes which you can take advantage of with a maxed Hulk. You'll earn more skips and non-retaliations. 5. Don't sleep on Hulk's green. With Patch dropping strike tiles everywhere these days, a board cleaner is a helpful tool to have. 6. People worry that Anger won't trigger enough at max health, but see above referenced Patch strike tiles. I'm starting to see Patch everywhere, and when they get strike tiles off, the AoE you get at 5 black piggy-backing on the purple tiles he gives you is almost a free Molotov each turn. Not to mention the green you generate is likely to match out some of his friendly strike tiles. 7. His sprite often blocks other team member sprites from view, and that's sweet. You forgot his prodigious ****. I keep waiting for everyone to conclude that Hulk on defense isn't actually going to do anything to you, not as long as everyone's still using Spider-Man as their third in any and every team, and it's actually in your best interest to attack them because the AI will probably use Thunderous Clap at 11AP instead of something useful. If it ever does happen, Spider-Man's stun will have been funbalanced and we'll all be trying to scare one another off with maxed Daredevil reds, so Hulk's black will actually matter on defense and Thunderous Clap will be the best move ever. Leveling depends so much on what you're wanting to do with them. Enter anything and everything and do decently? You probably want 4 or 5 100-115s and to keep using a good few 2*s. Scrap for top 25 out of everyone playing in Courageous LRs? 3x141 or go home. Sure, between off-peak, shields, MMR weirdness and luck, people will manage it with a bunch of 80s, and Spider-Man's level matters less than how many blues he has, but top 25 to get anything special combined with people who want anything needing to play everything is about as brutal as the game's ever gone, pay-to-register tournament aside. Unfortunately it's not a matter what a few players think compared to the norm. I think it is definitely correct to assume the average player is intimidated by Hulk, even though I always attack teams with Hulk first. As long as you have Spiderman, it's really not an issue to finish Hulk. Even without Spiderman, it's still pretty much a 3on2 for you (Hulk does literally nothing threatening and is always saved for last). The problem with Hulk is that if someone is not intimidated by him, they really won't lose to him. Compared to say, Patch, someone who is not intimidated by Patch may very well lose to Patch after you get a successful Berserker Rage on the board (or you might kill yourself, but you're probably going to lose anyway without Patch so it doesn't matter).
jozier wrote: Actually you would be fine with Hulk tanking for Patch if you have a 5/3/5 Patch. If you rely on Patch's red, then you don't want too much tanking.