ToxicIntent wrote: Eddiemon wrote: I can't agree with you more, and that's why they should pair you up with someone that matches the sum of the levels of your current 3 covers. Might even make me use that level 40 BW again.
Eddiemon wrote: I can't agree with you more, and that's why they should pair you up with someone that matches the sum of the levels of your current 3 covers. Might even make me use that level 40 BW again.
Eddiemon wrote: ToxicIntent wrote: Eddiemon wrote: I can't agree with you more, and that's why they should pair you up with someone that matches the sum of the levels of your current 3 covers. Might even make me use that level 40 BW again. It's a nice idea but we'd abuse it. Throw in a level 6 M Storm with two 3* maxes. Chew through people who are still on max 2* covers. Or take a freshly minted 5 blue spidey and two other characters around level 30 and chew through the new player pool. If you build a simple metric we will break, tank or otherwise abuse it. We're min-maxers and it is our nature to solve problems in our favour. Even if you find a more complex metric involving star level, covers invested and level there will still probably be ways to bend it to your advantage.
ihearthawthats wrote: Eddiemon wrote: ToxicIntent wrote: Eddiemon wrote: I can't agree with you more, and that's why they should pair you up with someone that matches the sum of the levels of your current 3 covers. Might even make me use that level 40 BW again. It's a nice idea but we'd abuse it. Throw in a level 6 M Storm with two 3* maxes. Chew through people who are still on max 2* covers. Or take a freshly minted 5 blue spidey and two other characters around level 30 and chew through the new player pool. If you build a simple metric we will break, tank or otherwise abuse it. We're min-maxers and it is our nature to solve problems in our favour. Even if you find a more complex metric involving star level, covers invested and level there will still probably be ways to bend it to your advantage. Is fancy matchmaking even necessary? Why can't we fight people who have the same amount of points regardless of their past performance or level of heroes? It should balance itself out naturally, should it not?
IceIX wrote: As for your questions Typhon: Thor/Wolverine wasn't a mistake and we're seeing very good fallout from it in regards to roster diversity and player engagement. Boost changes were explained in the announcement thread and we've acknowledged that there were communication issues there.
ToxicIntent wrote: At least this way, some of my older covers will see the light of day in an un-boosted match. Not like that can be said currently. There may not be any way to truly fix the way we are currently matched up with someone. I do believe that if we are forced to play against players in a rotating manner (win match one against easy opponent, win match two against equal opponent, lose match 3 against better opponent, win match 4, lose match 5...) we will just get snarly. The more I think about it though, a skip tax sucks, but makes sense. Don't for a second think it will fix our MMRs though, as you said yourself, we're out to out-game the system from the onset. As long as the lost (of ISO) justifies the win (another "optimal" match) we will still be taking advantage of the system, just to a lesser degree.
IceIX wrote: ToxicIntent wrote: Maybe you guys should change the 4 rotating rewards to include a boost against the current PvE content, not just the standard H.A.M.M.E.R. +20% damage boost. This current PvE would do well with a +20% Dark Avengers boost. My H.A.M.M.E.R. stockpile is full as i'm sure others are as well. Any thoughts? Tell me about it, I'm perpetually at 10. I'll bring it up just in case it's not in the event designers' minds, although I'm pretty sure it is.
ToxicIntent wrote: Maybe you guys should change the 4 rotating rewards to include a boost against the current PvE content, not just the standard H.A.M.M.E.R. +20% damage boost. This current PvE would do well with a +20% Dark Avengers boost. My H.A.M.M.E.R. stockpile is full as i'm sure others are as well. Any thoughts?
dark jurai wrote: I made a post about this and was redirected here. So the skip tax... 10 ISO-8 per skip, and 70/140 rewards are increased to 70/100/140/200 in PvP wins... the average ISO-8 per win increases from 105 to 128. So in order for me to break even in the long term, I need to average two skips per win. In the No Holds Barred tournament, I am currently fluctuating all over the top 20. In order to find a match worth 25 or more, I need to skip at least 10 times. AT LEAST. A majority of matches I see are worth 20 points or less... when I fight those lower point matches, it opens me up for retaliations, and I end up losing more points than I gained. ISO-8 is extremely hard to come by. I started about a month ago, playing fairly regularly, and my roster is mostly 1* and 2* heroes in the mid 30s to 40s. I'm trying to catch up, and every little bit counts... Look, the issue is complicated, but the crux of it is simple - from a player's perspective, a skip tax sucks. It will just make me not want to play anymore. Since we're talking in-game economy here... if the prices for ISO-8 and HP were reasonable, I'd consider paying more than the 20 bucks I've spent to open up roster slots. But seriously, to significantly level a single 2* hero up with in-app purchases, buying covers and ISO-8, it would cost around 300 bucks. That's utterly insane. In the week I've been playing Hearthstone, I've spent about 60 bucks, the price of a full triple A game, in in-app purchases... In MPQ, between heroes needing health packs, boosts, shields, random covers that you drop in order to actually level heroes, the game feels like its constantly trying to nickel and dime me, as if I have to pay just to feel less crippled. That really sucks. Hearthstone, on the other hand, is a joy to play without spending a dime, and consequently, I've spent a lot more on it in a much shorter period.
IceIX wrote: But 100 people ticketing over 10 Iso and 5 minutes per ticket for our team to research it means a ton of time used up for stuff that could go elsewhere.
ihearthawthats wrote: Newcomers don't need 3-stars. I'm not sure I agree with a system that rewards losing in such an impractical way.
ihearthawthats wrote: Newcomers don't need 3-stars.
MNKromann wrote: I would not mind a skip tax if the ISO went to the skipped player
IceIX wrote: Marquoz wrote: No, I'll let it slide in hopes that your efforts are better spent elsewhere. Here's my number 1 concern, as I've said in another thread. The change to boosts is fine, and the apology for not communicating it and the rationale in advance is appreciated. HOWEVER, the last 2 PVE events have been impossible because the huge number of super high leveled enemies cannot be beaten without the same boosts that you're trying to reduce. You can't have it both ways. If boosts are being made more expensive, there have to be fewer missions with maxed out enemies. Not zero, but far less. Otherwise, the fun is gone. Agreed, and the last two PVE events have definitely been substandard. We've put changes into play in the Heroic event to fix things up a bit, but it's unfortunately not something we can do retroactively without an actual reset. And given that a number of players are able to progress at a decent rate it'd be unfair to a portion of our player-base to do so. What we can do is use the improved methods in the next PVE events and look into a re-run of Heroic Chapter 4 with a better start.
Marquoz wrote: No, I'll let it slide in hopes that your efforts are better spent elsewhere. Here's my number 1 concern, as I've said in another thread. The change to boosts is fine, and the apology for not communicating it and the rationale in advance is appreciated. HOWEVER, the last 2 PVE events have been impossible because the huge number of super high leveled enemies cannot be beaten without the same boosts that you're trying to reduce. You can't have it both ways. If boosts are being made more expensive, there have to be fewer missions with maxed out enemies. Not zero, but far less. Otherwise, the fun is gone.