HeWantsRevenge wrote: P.s. It hasn't been 3 events in a row with the same rewards. The black and green switched between events.
puppychow wrote: I managed to get a 535 IF somehow, all via tokens, rewards, etc. I originally wanted 355, but after playing w/ 5 green I think I'll stay w/ 3 purple. While it's true that 5 pink spams out more blacks, I like the offensive kick (literally) from 5 green---more direct damage plus higher value strike tiles to go w/ the passive 5 black. After using if/cage combo in the past 2 pves, I've come to appreciate their ying-yang synergy.
cyineedsn wrote: puppychow wrote: I managed to get a 535 IF somehow, all via tokens, rewards, etc. I originally wanted 355, but after playing w/ 5 green I think I'll stay w/ 3 purple. While it's true that 5 pink spams out more blacks, I like the offensive kick (literally) from 5 green---more direct damage plus higher value strike tiles to go w/ the passive 5 black. After using if/cage combo in the past 2 pves, I've come to appreciate their ying-yang synergy. If the benefit is to max the benefit from his green/attack tile, wouldn't you still rather have 5 purple since it also helps you trigger the extra strike tiles from using his green?
puppychow wrote: Right now, the way I use my IF is to stock up on bk/pink ap. I've been teaming IF with AstWolf and triggering his gr instead since Wolf costs only 6 ap rather than IF's 8. With the attack tile plus strike tiles on board, I just slowly whittle away opponent's health, trigger IF pink for damage, and put in the finishing touch w/ cage bk. So I tend to use my IF for offense rather than spamming blacks on the board.
cyineedsn wrote: puppychow wrote: Right now, the way I use my IF is to stock up on bk/pink ap. I've been teaming IF with AstWolf and triggering his gr instead since Wolf costs only 6 ap rather than IF's 8. With the attack tile plus strike tiles on board, I just slowly whittle away opponent's health, trigger IF pink for damage, and put in the finishing touch w/ cage bk. So I tend to use my IF for offense rather than spamming blacks on the board. Sounds good, just one question.... Who or what is AstWolf lol
notamutant wrote: fmftint wrote: IF has only been awarded twice, his PVE introduction and his PVP introductionviewtopic.php?style=1&f=20&t=24346 March 3viewtopic.php?style=1&f=20&t=24783 March 4 Thanks for gathering that together. Pretty damning evidence that D3 is not releasing one of the most powerful 3 stars with his best covers to make people pay for them.
fmftint wrote: IF has only been awarded twice, his PVE introduction and his PVP introductionviewtopic.php?style=1&f=20&t=24346 March 3viewtopic.php?style=1&f=20&t=24783 March 4
notamutant wrote: Thanks for gathering that together. Pretty damning evidence that D3 is not releasing one of the most powerful 3 stars with his best covers to make people pay for them.
Square wrote: notamutant wrote: Thanks for gathering that together. Pretty damning evidence that D3 is not releasing one of the most powerful 3 stars with his best covers to make people pay for them. I'm surprised they're even releasing him for the time being. At the top of PVP, you pretty much have to use IF/HB to jump with, or else the match will take too long and you'll get smacked down. It is the 4hor/XF situation all over again.
Vhailorx wrote: Imhb/if is the best pair right now all things being equal. But they are not as dominant as thorverine. They aren't as much better than everyone else as that team: they don't have an 8ap nuke like xforce green, and they don't have a stun that accelerates smite and additional stuns. There are also more good 4*s that can compete with imhb (prof. X, thing, etc) Additionally, the weekly boosts mean that the very best team in any given week is often not imhb/if. The advantage of imhb/if is that they are viable even unboosted.
Square wrote: Vhailorx wrote: Imhb/if is the best pair right now all things being equal. But they are not as dominant as thorverine. They aren't as much better than everyone else as that team: they don't have an 8ap nuke like xforce green, and they don't have a stun that accelerates smite and additional stuns. There are also more good 4*s that can compete with imhb (prof. X, thing, etc) Additionally, the weekly boosts mean that the very best team in any given week is often not imhb/if. The advantage of imhb/if is that they are viable even unboosted. I agree it's not as bad, but over 1100 or so, I only see IF/HB teams, because of the speed, not the dominating force.
over_clocked wrote: Cage red and IF black are only their best powers if you have to fight squishy teams/slow teams a lot and are not in the 4* range fully yet. Cage red is good against slower enemies but yellow and black help you to win faster. IF black is good versus the AP stealing trio of oBW/Loki/Hood but 5/5/3 Fist is much better on offense against teams with high health.
Sullstar wrote: Might just be confirmation bias but I agree the RNG doesn't seem all that random. Sorry to move the convo away from IF but two characters I have considered higher tier, Cyclops and KK are both sitting at 552 with 0 covers bought for hp. It can't be coincidence both of their most powerful and arguably best attacks are so much more scarce than the others. I have obtained 7 yellow KK covers since I got my last green.