JVReal wrote: I got rid of my duplicates with the exception of 3* Deadpool. I have a lone cover that I use to give out Whale TU's to my alliance. I refuse to sell my bagman... he will be buffed one day.
kkengvib wrote: Simple question... are they worth the investment? With 10 health packs, how likely are dupes going to be used? I know many in 2* land toy with the idea of having a 2nd OBW since she's so useful. I know people who have a 2nd fully leveled LThor, but perhaps there was more of an argument back when we only had 5 health packs. I'm well into 3* land with over 20 fully covered 3s and have toyed with the idea of having dupes for some of the more premier characters. I have 6 dupes but have not invested any ISO into them because I'm still unsure whether I'd ever get to use them. That's 6 slots I can open up and save on future HP spending. So what does everyone think?
Malcrof wrote: JVReal wrote: I got rid of my duplicates with the exception of 3* Deadpool. I have a lone cover that I use to give out Whale TU's to my alliance. I refuse to sell my bagman... he will be buffed one day. Hey, bagman is useful! I love snarky team ups, especially when rocking a boosted cage.. get that tile out and have it last 10+ turns. Yes pls.
OJSP wrote: We can click or tap on the opponent's characters on the add your boosts/team-ups selection screen.. it won't show the specs, but we can read the character's skills. So, a bit annoying for you, a bit annoying for your attacker.. is it still worth having a duplicate? (rhetorical question.. )