Drummerboycroy wrote: Quoted from above: "...reducing the number of stacks will affect less than 5% of the population" If I'm reading you correctly (and perhaps I'm not), are you saying that 95% of the people playing MPQ can "make top 50 without getting anywhere near grinding the stacks to 0?" Side note: I tend to agree with the "getting rid of the refresh altogether and letting people space out their grinds," part, but I'm not sure how D3 would implement the change... DBC
808SpicyToro wrote: Naw, I'm saying that only 5% of the population does more than maybe 3 clears at the end (at least, in my slice, I can usually get Top 50 by doing about 3 clears at the end). So reducing the stack to, say, 4 hits won't reduce the amount that most people play.
Spoit wrote: The correct answer is to bring back rubberbanding
mohio wrote: I will second spoit though, been saying for a while that a stronger rubber band needs to return now that the reason for killing it ("off" time zone peeps needing to sleep during end of events) has been eliminated by time slices.
simonsez wrote: mohio wrote: I will second spoit though, been saying for a while that a stronger rubber band needs to return now that the reason for killing it ("off" time zone peeps needing to sleep during end of events) has been eliminated by time slices. The reason for killing it was 8hr refreshes. We had RB because people who wanted to sleep through the night were missing 3 clears vs. those who liked covers more than sleep, and the devs wanted to keep the scores artificially close. Are we seriously at the point now where 8hr refreshes are too taxing for people?
GrumpySmurf1002 wrote: simonsez wrote: I hope everyone who's voting "shorten the stacks" has a **** roster, because that's the option that will help those people's speed clears dominate PvE. If a **** roster has a 10 second advantage per battle, then more battles helps them.
simonsez wrote: I hope everyone who's voting "shorten the stacks" has a **** roster, because that's the option that will help those people's speed clears dominate PvE.
Shadow wrote: Wrong. Speed becomes the emphasis when there's a shorter stack. Reason is that it allows you to start the final grind nearer to the end of the sub. The nearer towards the end of the sub that you're able to start the final grind, the more points that you are going to be able to get.
Shadow wrote: On the other hand, having more battles means that unless the player wants to burn health packs on the fastest team, that fastest team will not be solely used during the final grind. Thus having more battles actually doesn't help them.
Bowgentle wrote: You keep posting stuff like that, and I really wonder: Do you really _want_ to have to treat PVE like a second job to do well?
Bowgentle wrote: So yes, bringing RB back is definitely an option - because then I'd at least have a fighting chance for T100 when I'm thrown into a bracket with 800 people because in some slices there are veteran brackets that never fill for a week.
GrumpySmurf1002 wrote: If there's one stack, the vet loses 10 seconds of points, if there are 6 he loses a minute worth. If there are 30, he loses, 5 minutes, etc.... So yes, more nodes means more of a gap between when the low roster can start versus the high, and more advantage the low roster has.