tanis3303 wrote: Yessssss! OMG, yes. I don't mind the first clear. I don't mind trying to hit the next one in exactly 8 hours. I don't mind the third one 8 hours later. But playing those same nodes 6 more times before the sub ends, then starting a new sub immediately after? No. Just no.
Lemminkäinen wrote: I voted yes but I'm left wondering that if the stack was only two, then would you get a situation where you have several people doing essentially "perfect" runs and the points differences between the top would be miniscule (you would end up grinding for single points)?
simonsez wrote: I hope everyone who's voting "shorten the stacks" has a **** roster, because that's the option that will help those people's speed clears dominate PvE.
GrumpySmurf1002 wrote: ...where you have 8 hours to do a full clear, but that can be done anytime in that 8 hours without penalty. I'd much rather see that system implemented on a lower scale (no alliance locking, no 'Ultron Prime' sub for the true rewards) than have them work on the scheduled number of nodes.
808SpicyToro wrote: You can make Top 50 without getting anywhere near grinding the stacks to 0, so reducing the number of stacks will affect less than 5% of the population. Also, reducing stacks will reduce the number of points available for your second, third hits, etc. This might actually have the unintended side-effect of having to play more nodes in order to hit certain goals for the rest of the non-crazies. I still think that getting rid of the refresh altogether and letting people space out their grinds is a better solution.
firethorne wrote: Can I vote neither? Yes, there is a clear problem, but timing or scaling are all ineffective Band-Aids on the flawed design. The fix is to take a PvE where your outcome is completely dependant on how much someone else grinds and BURN IT TO THE GROUND! How about this crazy idea? If you pass the nodes, you win. Viva DDQ! Viva Gauntlet! Viva Growth Industry! Dump the grind fests of any length in the garbage.