simonsez wrote: daibar wrote: about a 4/5 chance to destroy a targeted tile at max covers. Fuzzy math isn't helping your argument.
daibar wrote: about a 4/5 chance to destroy a targeted tile at max covers.
fmftint wrote: Ultron sentries were triggering Core Meltdown @7 special tiles when the tool tip read more than 7 Fix: reword the description Anti player SW green generates 2x ap Fix: remove the extra ap Anti player Can the player get a bone, one time?
Vynyv wrote: [*]There is an 80% chance to destroy any specific tile within 2 tiles of the border.
simonsez wrote: I'm not seeing how it's 80% for tiles TWO away from a border.
fmftint wrote: Boooooooo!
daibar wrote: simonsez wrote: How exactly was this a bug? In what world does an ability that trades 8 AP to get back 4 or 5 make any sense? Why can't we say the description is wrong and the game code is right? Semi-targeting + cascade possibility -> about a 4/5 chance to destroy a targeted tile at max covers. It's cheaper than Cap, but I think it's expensive relative to other skills. Her Blue passive more than makes up for it though. Double AP for Hex Bolt makes her too good of a character, arguably, especially with charged tile generators.
simonsez wrote: How exactly was this a bug? In what world does an ability that trades 8 AP to get back 4 or 5 make any sense? Why can't we say the description is wrong and the game code is right?
hex706f726368 wrote: this is your legacy phaserhawk, congrats
Phaserhawk wrote: hex706f726368 wrote: this is your legacy phaserhawk, congrats Lol, I never once asked for a change, just clarifying because I love SW, and if that was permanent I would have to reevaluate my current build. But it was broken. Spend 8 AP to generate 9 is a tad broken. For those asking for dmg first before stun. Careful what you wish for. That means marvels and hulks and carnages will all trigger first before they get stunned