Punisher5784 wrote: This poll is indirectly telling the devs "Put Caltrops in DDQ." I could only imagine hitting wave 3 and there is 2 of those jerks
Buret0 wrote: Punisher5784 wrote: This poll is indirectly telling the devs "Put Caltrops in DDQ." I could only imagine hitting wave 3 and there is 2 of those jerks Kishu's Caltrops wouldn't really be a problem in DDQ. The scaling is so low that Caltrops really wouldn't deal much damage. Caltrops are a much bigger issue in Enemy of the State when I'm fighting level 200+ Kishu's, where even protect tiles can't really mitigate the damage.
TxMoose wrote: Buret0 wrote: Punisher5784 wrote: This poll is indirectly telling the devs "Put Caltrops in DDQ." I could only imagine hitting wave 3 and there is 2 of those jerks Kishu's Caltrops wouldn't really be a problem in DDQ. The scaling is so low that Caltrops really wouldn't deal much damage. Caltrops are a much bigger issue in Enemy of the State when I'm fighting level 200+ Kishu's, where even protect tiles can't really mitigate the damage. true for a *** roster - will be a much bigger issue for those who still tackle that with **s. level 120 caltrops will mess cstorm up good.
Epok wrote: Curse Ninjas! Caltrops go off at random and are AOE damage Turn to Smoke always finds ways to make attack tiles hide, so it's no longer safe to match with your weakest hero Strength in Numbers can find a lucky board to hide in too easily, and often times once the first one pops others happen every turn. I hate everything about ninjas, I'd rather face REAL heroes.
WolfmanX25 wrote: I know Caltrops isn't exactly a fun ability to play against, but I can't believe it's crushing Threaten here. Those are ridiculous
Moon Roach wrote: Caltrops are not on: Team-up tiles Tiles with a countdown (*) Strike tiles, defence tiles, etc. (*) New tiles just added from above (*) You can avoid them, mostly. (*) I've never triggered caltrops from one of these, but that might have been luck.
Breezy wrote: What really burns my gears is when I take down the wrong goon only to have a deadly countdown go off right after. Let me know who set which trap devs.