tanis3303 wrote: I voted Caltrops and Pistol, but only because Strength in Numbers wasn't an option. I only really have a problem with the abilities that proc almost constantly AND have timers that are so short that if you don't already have a match lined up or a Cap shield ready to go, you're boned.
WolfmanX25 wrote: I know Caltrops isn't exactly a fun ability to play against, but I can't believe it's crushing Threaten here. Those are ridiculous
Punisher5784 wrote: Definitely need Flame Thrower up there.. very annoying team damage ability. Definitely Turn to Smoke and Caltrops simply because it's very difficult to avoid damage while all the other goon abilities you have a much higher chance of completing the node with full health. Even Threaten you can avoid damage even if a few go off because the tiles still need to be match (unless paired with characters).