HEARTHSTONE
Comments
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It's a sad state of affairs. It's the methadone for gaming.0
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can i get it on steam??0
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The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.0 -
TheUnwiseOne wrote:can i get it on steam??0
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Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.0 -
Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.
Magic sux. They ruined the game for me when they pulled the **** with their antics way back when the game started making cards obsolete. I don't support greedy companies.0 -
Derethus wrote:Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.
Time is not free. I do like the fact that games finish really fast in Hearthstone, but that speed comes at the cost of everything else that makes MTG interesting.0 -
Phantron wrote:Derethus wrote:Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.
Time is not free. I do like the fact that games finish really fast in Hearthstone, but that speed comes at the cost of everything else that makes MTG interesting.
Doomtrooper was a superior game to Magic they came out at the same time. Unfortunately Magic's marketing was better and Doomtrooper eventually disappeared. That game was loads of fun very cutthroat.0 -
Phantron wrote:Derethus wrote:Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.
Time is not free. I do like the fact that games finish really fast in Hearthstone, but that speed comes at the cost of everything else that makes MTG interesting.
I would play Modo if a)the interface wasn't terrible, b)it's pointlessly expensive to have a physical collection and a digital one, and c)it didn't require 3-4 hours of uninterrupted time to play draft.0 -
justaplayer wrote:Magic sux. They ruined the game for me when they pulled the **** with their antics way back when the game started making cards obsolete. I don't support greedy companies.
What does this even mean? MTG has over 1300 unique cards.0 -
Chimaera wrote:justaplayer wrote:Magic sux. They ruined the game for me when they pulled the **** with their antics way back when the game started making cards obsolete. I don't support greedy companies.
What does this even mean? MTG has over 1300 unique cards.
What part didn't you get? They made physical cards which players paid for in the earliest editions worthless. Don't know if that is still going on but I quit collecting as soon as they did that.0 -
justaplayer wrote:Chimaera wrote:justaplayer wrote:Magic sux. They ruined the game for me when they pulled the **** with their antics way back when the game started making cards obsolete. I don't support greedy companies.
What does this even mean? MTG has over 1300 unique cards.
What part didn't you get? They made physical cards which players paid for in the earliest editions worthless. Don't know if that is still going on but I quit collecting as soon as they did that.
Um the earliest print runs are worth the most monetarily and each set still has cards that are viable in various formats. An uncommon Beta Animate Dead is worth 40 dollars and its probably the best reanimation spell ever printed cost effect wise. If you are upset that your 1G 2/2 no abilities is worse than a 1G 2/2 with an ability, well that happens...
You clearly have made up your mind about this a long time ago though, so I will just drop it, based on the way you are typing, there will be no explaining things for the better.0 -
Chimaera wrote:justaplayer wrote:Chimaera wrote:justaplayer wrote:Magic sux. They ruined the game for me when they pulled the **** with their antics way back when the game started making cards obsolete. I don't support greedy companies.
What does this even mean? MTG has over 1300 unique cards.
What part didn't you get? They made physical cards which players paid for in the earliest editions worthless. Don't know if that is still going on but I quit collecting as soon as they did that.
Um the earliest print runs are worth the most monetarily and each set still has cards that are viable in various formats. An uncommon Beta Animate Dead is worth 40 dollars and its probably the best reanimation spell ever printed cost effect wise. If you are upset that your 1G 2/2 no abilities is worse than a 1G 2/2 with an ability, well that happens...
You clearly have made up your mind about this a long time ago though, so I will just drop it, based on the way you are typing, there will be no explaining things for the better.
Are all the cards they nixed worth money or is it just the one? I got a stack of em collecting dust.0 -
Phantron wrote:The only reason I'd recommend this over say Duel of the Planewalkers would be:
1. MTG is too complicated for you.
2. MTG is too long for you.
3. You're too cheap to spend $10 for DotP.
The Arena draft is dumb because you can only see 3 cards at a time which kind of prevents you from actually having any kind of long term plan when drafting your cards.
DotP is a horrible hasbro-style license-restricted teabagging of everything that is good about card games
if you want to play MTG there's always MTGO, although the issues with that game could fill this forum by itself0 -
justaplayer wrote:Blizzard also has another game coming up Heroes of something or other looks really good as well.
The full name of the game is Hearthstone: Heroes of Warcraft. Are you sure you aren't talking about the same game?0 -
WorstAvenger wrote:justaplayer wrote:Blizzard also has another game coming up Heroes of something or other looks really good as well.
The full name of the game is Hearthstone: Heroes of Warcraft. Are you sure you aren't talking about the same game?
He's talking about their MOBA game.0 -
Not sure of the time frame that you played but anything from the earliest editions of Alpha Beta Unlimited has increased in price in the recent years, especially dual lands. Like Revised Dual Lands like Savannah and Underground Sea range from 50-250 dollars and they are as liquid capital as they come. You can march up to any store and they will snap buy them at 50-70% retail depending on who it is.
The farther you get out the less volatile the market become. Various cards from Legends or Arabian Nights are worth quite a bit, If you played around when Chronicles came out (Which is where I suspect the anger may come from) then I can understand. That set tanked the value of many desirable cards and wizards created the reserve list, a grave mistake we are still suffering from today. They cannot reprint old cards from that era of magic so support for the older formats are stagnating due to increased card prices of 100$+ per card and just nowhere to buy them.
You can do quick price checks against starcitygames.com or tcgplayer.com if you so desire.
The trend over the last 10 years or so have been to make creatures better to promote game play interaction and spells worse. It has made the game much more fun than before and there are more players than ever before. That means though creatures from back in the day are often pretty supar, but spells from that that era are much higher quality than what is in print.0 -
Chimaera wrote:If you are already really good at competitive card games like Magic the Gathering you will find it too simple and the game play very limited. My opinion is of a highly experienced Magic player so it will be negative.
The game seems to suffer from the same issue that all games do when they simplify or remove the mana system, there is 1 best card at 3 mana, and everything is ****. If you print a new best 3 drop it invalidates all previous 3 drops.
There are no instants so interaction is limited to only your turn. That is good for quick easy games, but gets repetitive fast. Just play optimally and you will get there.
All you really need to do is use all of your mana every turn and you will win, curve out 1-6.
Now if you have never played a competitive card game before or have only moderate interest in them you should have a great time. The interface is polished, looks pretty. The collecting is pretty intuitive. You can grind your unneeded cards into dust and use that dust to purchase cards you want. It is not overly complicated.
As someone who played on the Magic pro tour for years, I don't really agree. I thought the same as you when I just watched other people playing the game, dismissed it as casual, etc. but once I started playing, I realized there are tons of little decisions you need to be making, and the fact that you see a good portion of your deck each game leads to consistent winrates. Right now I'm still adjusting to Heartstone, and with most of my losses, I can look back and realize I would've given myself a better chance by sequencing differently. Magic is a little more complicated than Hearthstone, but in the grand spectrum, it's still one of the most luck-determined CCGs, and most games are over quickly with no difficult decisions.0 -
Chimaera wrote:Not sure of the time frame that you played but anything from the earliest editions of Alpha Beta Unlimited has increased in price in the recent years, especially dual lands. Like Revised Dual Lands like Savannah and Underground Sea range from 50-250 dollars and they are as liquid capital as they come. You can march up to any store and they will snap buy them at 50-70% retail depending on who it is.
The farther you get out the less volatile the market become. Various cards from Legends or Arabian Nights are worth quite a bit, If you played around when Chronicles came out (Which is where I suspect the anger may come from) then I can understand. That set tanked the value of many desirable cards and wizards created the reserve list, a grave mistake we are still suffering from today. They cannot reprint old cards from that era of magic so support for the older formats are stagnating due to increased card prices of 100$+ per card and just nowhere to buy them.
You can do quick price checks against starcitygames.com or tcgplayer.com if you so desire.
The trend over the last 10 years or so have been to make creatures better to promote game play interaction and spells worse. It has made the game much more fun than before and there are more players than ever before. That means though creatures from back in the day are often pretty supar, but spells from that that era are much higher quality than what is in print.
I played when it first came out I would imagine they were considered beta cards.0
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